View Full Version : How much to cap a DG?
Anyone know how many melee points needed to cap a Devils Grace with artifact damage?
Wraith Guard
16-01-05, 01:38
Think its 204 MC points, and pob is 187 hehe.
I thought it was about 190. Thats what my tank caps his at.
about 190 is correct yes.Had that before I lommed to H-C
196 to cap DG with 120% damage/freq
-=Dredduk=-
16-01-05, 11:21
Is dg actually any good... I dont see many tanks using it.
dg is energy and force i think...everyone has enr.
the paw has direct poison dmg aswell as force and pierce.
thus....paw = more evil PvP.
DG does fire as well iirc
not fire, but it does do xray
as for pvp, most melee tanks will be fighting monks
monks usually have a weakness in piercing force and poison
which happens to be exactly the damagetypes the pob does
hence everyone uses pob :p
Yep, looking for a PoB as well. :)
PoB is good for all classes as it does FRC/PRC damage (which hurts even when you have 114 FRC resist, armour and a Holy Def) and most importantly poision (the least specced stat for non-tanks).
DG is good for leveling, and I guess it wouldn't be too bad against Tanks or PEs, although PoB would probably be better as stated above.
DG is pierce, energy, xray - good for firemobs, chaos caves.
The dentist is pierce, force, fire. - good for warbots, DoY bots, mutants.
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