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View Full Version : How much to cap a DG?



Seven
16-01-05, 01:31
Anyone know how many melee points needed to cap a Devils Grace with artifact damage?

Wraith Guard
16-01-05, 01:38
Think its 204 MC points, and pob is 187 hehe.

SypH
16-01-05, 03:45
I thought it was about 190. Thats what my tank caps his at.

Yelly
16-01-05, 04:40
about 190 is correct yes.Had that before I lommed to H-C

Seven
16-01-05, 05:12
K, thanks guys.

Kozmos
16-01-05, 11:05
196 to cap DG with 120% damage/freq

-=Dredduk=-
16-01-05, 11:21
Is dg actually any good... I dont see many tanks using it.

LOST
16-01-05, 14:47
dg is energy and force i think...everyone has enr.

the paw has direct poison dmg aswell as force and pierce.

thus....paw = more evil PvP.

El Jimben
16-01-05, 15:10
DG does fire as well iirc

Anna
16-01-05, 15:10
not fire, but it does do xray

as for pvp, most melee tanks will be fighting monks
monks usually have a weakness in piercing force and poison
which happens to be exactly the damagetypes the pob does
hence everyone uses pob :p

Seven
16-01-05, 16:41
Yep, looking for a PoB as well. :)

Morganth
16-01-05, 17:11
PoB is good for all classes as it does FRC/PRC damage (which hurts even when you have 114 FRC resist, armour and a Holy Def) and most importantly poision (the least specced stat for non-tanks).

DG is good for leveling, and I guess it wouldn't be too bad against Tanks or PEs, although PoB would probably be better as stated above.

Mr Kot
17-01-05, 02:38
DG is pierce, energy, xray - good for firemobs, chaos caves.

The dentist is pierce, force, fire. - good for warbots, DoY bots, mutants.