View Full Version : How do lom pills work ?
Well err i was trying to make a calculator for loming ....
But ive got quite some problems
Lets start with what i got
if you have 0+ Skill and you take a lom, you loose 5 Skills points in that skill
and gain 5 Free
if you have 50+ Skill and you take a lom, you loose 3 Skills points in that skill
and gain 6 Free
If you have 75+ Skill and you take a lom, you loose 2 Skill points in that skill
and gain 6 Free
If you have 100+ Skill and you take a lom, you loose 1 Skill points in that skill
and gain 5 Free
Is thar right ???
ok so far what happens then at
51,52, and at
76, ?
Im not that sure about that.
Can anyone help me out ?
At 51 you will pop a LoM, drop down to 47 and gain 5 skill points.
At 52 you will pop a LoM, drop down to 49 and gain 5 skill points.
At 76 you will pop a LoM, drop down to 74 and gain 5 skill points.
Pretty sure this is right.
thats all special incidents at lomin calculation right ?
Hm
it goes like that
75 -> 72 ,6free
72 -> 69 ,6free
69 -> 66 ,6free
66 -> 63 ,6free
63 -> 60 ,6free
57 -> 54 ,6free
54 -> 51 ,6free
51 -> 47 ,5free
?#
Er i must be wrong because
you should need 20 Loms from 75 to 0
and not have any points left ?
erm.. try emailing Carol Vorderman? :confused:
She always gets it with a few numbers left over :P
Takes smallest possible amount of skillpoints to release at least 5 trainpoints.
try thinking like that :
remove 1 skillpoint
if trainpointsfreed < 5 repeat
its easy
it tries to remove 5 skillpoints
and when it cant do exactly 5, it does 6
why are you making it so hard?
AlphaGremlin
30-11-04, 05:40
Well, the LoM Calculator in NeoSkiller gives 18 pills to get from 75 to 2, which is the lowest you can get to.
9 pills from 75 to 47, and then another 9 down to 2, making 18 in total.
It would be 19 if you want to allocate a few of the left-overs, and get it down to perfect 0.
How did you get 20 pills to get down to zero?
AlphaGremlin
How did you get 20 pills to get down to zero?
Guessing here but ...
50 Skillpoints = 50 Points
51-75 Skillpoints = 50 Points
100 Points / 5 = 20 loms
But it just don`t work that way :)
you have to spend some points to get it up to 5, then lom it clean, i know that much :p
huh? O_o
are the secrets of lom pills supposed to be secret? ITS A CONSPIRACY :p
AlphaGremlin
30-11-04, 14:13
Yeah, what happened? :wtf:
eLcHi, it doesn't work out like that because between 50 and 100, LoM's give you 6 points back, not 5.
AlphaGremlin
One pill att respective level releases:
0-50: 5 points released, 5 points removed from skill.
51-75: 6 points released, 3 points removed from skill.
76-100: 6 points released, 2 points removed from skill.
100-: 5 points released, 1 point removed from skill.
If you take pills at 76 and 51:
51: 5 points released and skill is decreased to 47.
76: 5 points released and skill is decreased to 74.
(I'm still not 100% about the pill at 51, but I think it's 5 released -> 47).
:)
Also, if you drop to a lower major skill level ( INT, STR, CON, DEX, PSI ) you do not get any points to redistribute... just the SI.
eLcHi, it doesn't work out like that because between 50 and 100, LoM's give you 6 points back, not 5.
But it just don`t work that way
-> just wanted to show how he got to 20 loms ... but that`s incorrect and i stated that too ;)
AlphaGremlin
01-12-04, 12:07
Yeah, didn't see that part, eLcHi, sorry :p
Also, if you drop to a lower major skill level ( INT, STR, CON, DEX, PSI ) you do not get any points to redistribute... just the SI.
Actually you will gain 1 point if it's between 50 and 100, because when you level up again, you'll only get 5 back, and it's taken 6.
AlphaGremlin
What is the amount of the XP loss normally ? Is the math expression known for that ?
The best way to think of it is to remember each LoM undoes a Level's worth of skill points. However the catch is that you don't always apply 5 points every time you level. Due to the increasing cost of skills at higher levels, you often end up with odd numbers. For example a skill between 75 and 100 takes 3 points to raise, so you would spend 3 and have 2 left over for that level. On the next level you'd now have 7 points to distribute, which means you can boost the skill twice and have 1 leftover. Again on the next level you'd have 6 points to distribute allowing you to boost the skill twice. Then you're back where you started again. You've had a net loss of 15 stat points and gained 5 skill levels.
In order for a LoM to undo that, it will need to follow the same logic in reverse. So in this case LoM one would take away 1 skill levels and return 3 stat points. Lom two would take away 2 skill levels and return 6 stat points. Lom three would take away 2 skill levels and return 6 stat points. For a net gain of 15 stat points and loss of 5 skill levels.
What this all means is that individual LoM's will take away a varying amount of skill levels and return a varying amount of stat points, but in the end it will add up correctly.
Remember 1-50 = 1 point, 51-75 = 2 points, 76-100 = 3 points, and 101+ = 5 points. The only time LoM's will be consistant is during the first and last stages, for a skill under 51 or over 100.
I hope this makes sense, the idea is sound even if my numbers turns out to be a little wrong. I'm pretty sure this is how it works, and I've been LoMing for a loooong time, havn't seen anything to disprove it.
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