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Darken
29-11-04, 22:28
Well err i was trying to make a calculator for loming ....

But ive got quite some problems
Lets start with what i got

if you have 0+ Skill and you take a lom, you loose 5 Skills points in that skill
and gain 5 Free
if you have 50+ Skill and you take a lom, you loose 3 Skills points in that skill
and gain 6 Free
If you have 75+ Skill and you take a lom, you loose 2 Skill points in that skill
and gain 6 Free
If you have 100+ Skill and you take a lom, you loose 1 Skill points in that skill
and gain 5 Free

Is thar right ???

ok so far what happens then at
51,52, and at
76, ?

Im not that sure about that.
Can anyone help me out ?

Morganth
29-11-04, 22:33
At 51 you will pop a LoM, drop down to 47 and gain 5 skill points.
At 52 you will pop a LoM, drop down to 49 and gain 5 skill points.
At 76 you will pop a LoM, drop down to 74 and gain 5 skill points.

Pretty sure this is right.

Darken
29-11-04, 22:37
thats all special incidents at lomin calculation right ?

Darken
29-11-04, 22:54
Hm

it goes like that

75 -> 72 ,6free
72 -> 69 ,6free
69 -> 66 ,6free
66 -> 63 ,6free
63 -> 60 ,6free
57 -> 54 ,6free
54 -> 51 ,6free
51 -> 47 ,5free

?#


Er i must be wrong because

you should need 20 Loms from 75 to 0
and not have any points left ?

Mr Kot
29-11-04, 23:28
erm.. try emailing Carol Vorderman? :confused:

She always gets it with a few numbers left over :P

Agent L
30-11-04, 02:43
Takes smallest possible amount of skillpoints to release at least 5 trainpoints.

try thinking like that :

remove 1 skillpoint
if trainpointsfreed < 5 repeat

Anna
30-11-04, 02:48
its easy
it tries to remove 5 skillpoints
and when it cant do exactly 5, it does 6
why are you making it so hard?

AlphaGremlin
30-11-04, 05:40
Well, the LoM Calculator in NeoSkiller gives 18 pills to get from 75 to 2, which is the lowest you can get to.

9 pills from 75 to 47, and then another 9 down to 2, making 18 in total.
It would be 19 if you want to allocate a few of the left-overs, and get it down to perfect 0.

How did you get 20 pills to get down to zero?
AlphaGremlin

eLcHi
30-11-04, 11:56
How did you get 20 pills to get down to zero?

Guessing here but ...

50 Skillpoints = 50 Points
51-75 Skillpoints = 50 Points

100 Points / 5 = 20 loms

But it just don`t work that way :)

MkVenner
30-11-04, 13:13
you have to spend some points to get it up to 5, then lom it clean, i know that much :p

Ziu
30-11-04, 13:32
deleted

MkVenner
30-11-04, 13:43
huh? O_o

are the secrets of lom pills supposed to be secret? ITS A CONSPIRACY :p

AlphaGremlin
30-11-04, 14:13
Yeah, what happened? :wtf:
eLcHi, it doesn't work out like that because between 50 and 100, LoM's give you 6 points back, not 5.
AlphaGremlin

phunqe
30-11-04, 14:23
One pill att respective level releases:

0-50: 5 points released, 5 points removed from skill.
51-75: 6 points released, 3 points removed from skill.
76-100: 6 points released, 2 points removed from skill.
100-: 5 points released, 1 point removed from skill.

If you take pills at 76 and 51:

51: 5 points released and skill is decreased to 47.
76: 5 points released and skill is decreased to 74.

(I'm still not 100% about the pill at 51, but I think it's 5 released -> 47).

:)

Rexel
30-11-04, 19:35
Also, if you drop to a lower major skill level ( INT, STR, CON, DEX, PSI ) you do not get any points to redistribute... just the SI.

eLcHi
01-12-04, 11:51
eLcHi, it doesn't work out like that because between 50 and 100, LoM's give you 6 points back, not 5.



But it just don`t work that way

-> just wanted to show how he got to 20 loms ... but that`s incorrect and i stated that too ;)

AlphaGremlin
01-12-04, 12:07
Yeah, didn't see that part, eLcHi, sorry :p


Also, if you drop to a lower major skill level ( INT, STR, CON, DEX, PSI ) you do not get any points to redistribute... just the SI.

Actually you will gain 1 point if it's between 50 and 100, because when you level up again, you'll only get 5 back, and it's taken 6.

AlphaGremlin

aquacoder
01-12-04, 14:23
What is the amount of the XP loss normally ? Is the math expression known for that ?

Carinth
01-12-04, 17:59
The best way to think of it is to remember each LoM undoes a Level's worth of skill points. However the catch is that you don't always apply 5 points every time you level. Due to the increasing cost of skills at higher levels, you often end up with odd numbers. For example a skill between 75 and 100 takes 3 points to raise, so you would spend 3 and have 2 left over for that level. On the next level you'd now have 7 points to distribute, which means you can boost the skill twice and have 1 leftover. Again on the next level you'd have 6 points to distribute allowing you to boost the skill twice. Then you're back where you started again. You've had a net loss of 15 stat points and gained 5 skill levels.

In order for a LoM to undo that, it will need to follow the same logic in reverse. So in this case LoM one would take away 1 skill levels and return 3 stat points. Lom two would take away 2 skill levels and return 6 stat points. Lom three would take away 2 skill levels and return 6 stat points. For a net gain of 15 stat points and loss of 5 skill levels.

What this all means is that individual LoM's will take away a varying amount of skill levels and return a varying amount of stat points, but in the end it will add up correctly.

Remember 1-50 = 1 point, 51-75 = 2 points, 76-100 = 3 points, and 101+ = 5 points. The only time LoM's will be consistant is during the first and last stages, for a skill under 51 or over 100.

I hope this makes sense, the idea is sound even if my numbers turns out to be a little wrong. I'm pretty sure this is how it works, and I've been LoMing for a loooong time, havn't seen anything to disprove it.