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Netphreak
26-11-04, 03:56
Ok heres the idea. (I've only listed relavent bonuses, and have not listed all the chips. SA, DS and Hawkins should obviously be also changed)


Crahn PSI-Core CPU
Current value --> PPW+10 PSU+10
New value -----> PPW+15 PSU+15


BioTech Special Forces CPU
Current value --> HCK+10 WEP+10
New value -----> HCK+15 WEP+15


BioTech Special Science CPU
Current value --> CST+10 RES+10
New value -----> CST+15 RES+15


Constructor Machina Glove
Current value --> CST+15 DEX+5
New value -----> CST+20 DEX+5 INT+5

This way the glove will boost both dex and int which both contribute to the overall CST lvl and the CST boost will be the same as a Constructor Boost 3 spell.

Comments suggestions?

Tostino
26-11-04, 04:13
lol SRI is left out again :p
but i like it (i will need to mess around with setups and see if it over powers anything tho)

Omnituens
26-11-04, 04:23
i can say with 100% certainty that most ppl would "like all but the Psi core changes"

and i say

"you change one of them, you change them all"

in which case, you need to add the marine.

I like this idea.

SorkZmok
26-11-04, 05:05
Why?
Its already way too easy to cap every gun and spell in the game.
Fully capping something SHOULD require you to put all points into that one skill. (i.e. specialization)

Not to mention that the latest patch extremely boosted PEs and fucked over constructors cause all you need now is 1 slot for the ammo mod. Cause you cap it anyway.

I'm really starting to dislike this game. :(

Killfly
26-11-04, 06:36
Yeah maybe... It bugged me when I realised that, as far as Constructors go, the TH CPU is basically no better than CST Chip 2... It's good for ressers (ish), but... Anyway, what I'm saying is there definitely needs to be a general chip bonus tidy up...

Birkoff
26-11-04, 06:56
But that would actually involve work.

Maybe 2 chips will get chanegd to make the community look like something is being done... oh thats already happened better wait till patch 167

Netphreak
26-11-04, 07:43
lol SRI is left out again :p
but i like it (i will need to mess around with setups and see if it over powers anything tho)

Well i did say i hadn't included them all, not because i didn't mean add to them. Just because i didnt have the bons values for those chips handy, but yes include all the chips.

@kid: You nailed the reason on the head. They screwed over Constructor's, so changing the chip bonus's to the suggested ones and making weapon lore less important (alot most likely as it shouldn't influence pistol's the way it does atm) it would balance out abit. Therefore hopefully making it abit more annoying for PE's again and making it easier for constructors as they don't need as much and there implants are giving more.

MaGn0lia
26-11-04, 11:01
Yeah but even PEs got a nice boost it was over due one, they were for so long one of the most underrated class and lacked the "might" they once had. And Even tho I can cap my Judge think how easy it is for pistol spy to cap slasher, I have heard alot of people talk (spies) that the can spend points and points to other skills now that they can cap slasher with ease, and lower pistols come up so easily.

And don't worry, your precious spy is still quite leet kid, I mean look at it, ion crossbow got boost and wepl helps to cap things faster now, which means spy can cap pistols piss easy with high int and very high dex, this added to the stealth ability and pretty good resists makes one hell of a combination out of spies, so I tought that you would be the last one to bitch and moan, from what I hear your spy is one of the greatest.

But this is true that constructers have had a hit from the easy cap, but I still love my all arti weapons, and don't you think you are overlooking the players that DON'T have capped chars here? They still need those extra percents.

-Magz

:edit: Forgot.. @threadstarter excellent idea there, I hate how the MC5 chips are so HOT atm, there should be an alternative, they should be rare but give the option to go over easily and give the player opportunity to pursue something else than just the one note.

Agent L
26-11-04, 14:16
why the hell?
Maybe just introduce:

Supar-ubar chip TL1
+100 to all subskills.

same sense for me...

Glok
26-11-04, 14:26
I have to agree with GrumpyQuinn...

zii
26-11-04, 14:55
Please list reasons why you would want these changes.



Ok heres the idea. (I've only listed relavent bonuses, and have not listed all the chips. SA, DS and Hawkins should obviously be also changed)


Crahn PSI-Core CPU
Current value --> PPW+10 PSU+10
New value -----> PPW+15 PSU+15


BioTech Special Forces CPU
Current value --> HCK+10 WEP+10
New value -----> HCK+15 WEP+15


BioTech Special Science CPU
Current value --> CST+10 RES+10
New value -----> CST+15 RES+15


Constructor Machina Glove
Current value --> CST+15 DEX+5
New value -----> CST+20 DEX+5 INT+5

This way the glove will boost both dex and int which both contribute to the overall CST lvl and the CST boost will be the same as a Constructor Boost 3 spell.

Comments suggestions?

Netphreak
26-11-04, 17:23
Ok heres the idea. (I've only listed relavent bonuses, and have not listed all the chips. SA, DS and Hawkins should obviously be also changed)


Crahn PSI-Core CPU
Current value --> PPW+10 PSU+10
New value -----> PPW+15 PSU+15 AnExp PSI controller 3 gives +15 to these why not the top end psi implant? Exp


BioTech Special Forces CPU
Current value --> HCK+10 WEP+10
New value -----> HCK+15 WEP+15 To help tradeskill Spies get higher Weapon Lore without sacrificing more INT points. However if we do just that then PE's will be even more overpowered so at the same time as raising the Weapon Lore lower its importance in the Pistol equations (why would a tradeskiller use rifle?) Therefor helping the spy to gain more tradeskill points while not completely making him useless with weapons when he tries to lvl and hopefully reducing the PE abit as he'll need to spec more p-c (less of a problem with a spy as he caps at 100 instead of a PE's 80)!


BioTech Special Science CPU
Current value --> CST+10 RES+10
New value -----> CST+15 RES+15 When combined with the new stats of the SF cpu this would allow tradeskillers to compensate for still needing higher weapon lore (above i said it should be reduced in the equations howvever it should still be more important than before).


Constructor Machina Glove
Current value --> CST+15 DEX+5
New value -----> CST+20 DEX+5 INT+5

This way the glove will boost both dex and int which both contribute to the overall CST lvl and the CST boost will be the same as a Constructor Boost 3 spell.

Comments suggestions?

Hopefully that answers your question.

Xylaz
26-11-04, 17:32
dont see this as really necessary, but as i am pretty much against specialization, i agree

Netphreak
26-11-04, 17:41
dont see this as really necessary, but as i am pretty much against specialization, i agree

With have a winner!
Thats the idea decrease specialisation abit without overpowering PE's!

Morganth
26-11-04, 19:53
With have a winner!
Thats the idea decrease specialisation abit without overpowering PE's!

If you don't want specialisation, go join Planetside.

I only agree with the changes if it was to benefit specialisation, not to hinder it. And on the topic of PEs, I WANT MY BLOODY STEALTH BACK/JUMPPACK!

[VP]Orion
27-11-04, 02:39
Why?
Its already way too easy to cap every gun and spell in the game.
Fully capping something SHOULD require you to put all points into that one skill. (i.e. specialization)

Not to mention that the latest patch extremely boosted PEs and fucked over constructors cause all you need now is 1 slot for the ammo mod. Cause you cap it anyway.


Couldnt agree more. Cant really see any real reason for it at all. People shouldnt be like 1 man armys that are good at everything while still being able to CST and RES. If you wanna be REALLY good at something, you should be forced to specialize in it.

Omnituens
27-11-04, 05:17
the TH CPU needs +3 DEX and +3 INT tbh

SypH
27-11-04, 05:31
Yes! Make the TH the smart blokes equivalent of the M.O.V.E on

Jaffo
27-11-04, 05:50
what i dont understand is y people cant just play this game get used to it and practice and then become good at the game you know it does take a certain amount of skill to be good at this game not just set ups

every day theres sum 1 on here whos just been killed and they felt they shouldnt of been cause they are the 1337z0r pkz0r in nc so they come on here crying saying the class and weapon that killed them is over powered and needs nerfing

or they couldnt kill sum one and they felt they should of so again they come on here kicking and screaming saying there class and weapon needs to be boosted

peeps always complain about how unbalanced the game is and shit like this dont help ... so what u got killed, atm imps dont drop so lose si and get on with it - tweak ur set up/get a diff ammo mod in ur gun/ go to nf and learn to aim and stop fucking moaning
will peeps ever learn? i think the answer is never

ROZZER187
27-11-04, 19:18
*driveby hijack*

i was thinkin that sf cpu/sri and psi core should really give a bonus to health.
call it unbalanced but a tank has 100 con and still gets a + health with his imps.

so, why would it hurt to give spies and monks a buff?? (well not so much for ppu's :lol: )


and sorry for hijacking your thread ;p

Jesterthegreat
27-11-04, 20:52
If you don't want specialisation, go join Planetside.

I only agree with the changes if it was to benefit specialisation, not to hinder it. And on the topic of PEs, I WANT MY BLOODY STEALTH BACK/JUMPPACK!


and i want godmode... doesnt mean it will happen

-=Dredduk=-
27-11-04, 22:12
I want a button that kills everyone when i push it... and hacks there belts and puts all the stuff into my inventory... :rolleyes:


Imagine the le'd peoples faces :lol:


sorry gone bit off topic.

Freaky Fryd
28-11-04, 02:31
I disagree with the suggestions...you should have to be "alright" or "mediocre" at the high-TL tradeskills if you want to make your guy capping (or close to) your weapons.

That, and Hybrids will be even more popular...
Believe it or not, 10 ppw (+5 from the psicore and the ds if it was changed too) will/can make a big difference.

Netphreak
29-11-04, 04:21
what i dont understand is y people cant just play this game get used to it and practice and then become good at the game you know it does take a certain amount of skill to be good at this game not just set ups

every day theres sum 1 on here whos just been killed and they felt they shouldnt of been cause they are the 1337z0r pkz0r in nc so they come on here crying saying the class and weapon that killed them is over powered and needs nerfing

or they couldnt kill sum one and they felt they should of so again they come on here kicking and screaming saying there class and weapon needs to be boosted

peeps always complain about how unbalanced the game is and shit like this dont help ... so what u got killed, atm imps dont drop so lose si and get on with it - tweak ur set up/get a diff ammo mod in ur gun/ go to nf and learn to aim and stop fucking moaning
will peeps ever learn? i think the answer is never

Nice to see you didnt understand what i was trying to suggest.
Nerf the PE slightly / Buff the tradeskill Spy slightly
This not a balance?

And as you seem to be suggesting i come to complain about things after i get killed if you do a search for my posts you may find me only complaining about the aiming on First Love. However as shite as it i still use it over Disruptor and Healing Light (which is abit overpowered atm imho but thats not important) and i still kill with it.

Morganth
29-11-04, 04:27
and i want godmode... doesnt mean it will happen

It could if you apply for a GM/FC position. Or if you get the sync bug when dying which means you are dead on both your and everyone else's screens, however you are still standing and can chat away.

Some people want world peace, doesn't mean it will happen. <= About as relevant to this thread as your reply to my post was

Jake Cutter
29-11-04, 06:10
the TH CPU needs +3 DEX and +3 INT tbh

I second that.

Regards,
Jake Cutter

MaGn0lia
29-11-04, 09:18
Well I'd like MC5 chips in to rare pool to cover the now database chips, so that the game WOULD be more about skills like some people bitch and whine (against this imp change strangely enough), I mean why you say '"I don't want these imp changes, I want people to get skills" yes, well I got skills, but as long as I don't have MC5 chips or the supercoolage rare weapons and gadgets, it isn't about skills now is it ;)

Not a day goes by that I hear about some hybrid pimpage with his DS and 5 slot HL and super constructed 5 slot spells and cappage out to the who knows where. This is a rpg, it is just played like fps, but don't be mistaken by it's style, it is still just rpg, spend your points correct and get the right stuff with good mods, and the skills come second.

Xiphias
29-11-04, 15:48
That, and Hybrids will be even more popular...
Believe it or not, 10 ppw (+5 from the psicore and the ds if it was changed too) will/can make a big difference.


yeah, i remember when PPW was +14 on both PSI core and DS, and they had un nerfed hybrids to the point of only a 5% nerf of the APU/PPU balance, on the test server.

very very much overpowered, and now with the over powered crahn glove...

Koth
29-11-04, 17:30
i agree with what kid says, the bonuses should stay as they are

on my judge PE i used to get a pretty good RoF of about 150. capped it with PC3.

now i Cap RoF with PC1 - i dont need the bonuses changed.

Changing the Bonuses would just allow PE's a further foothold on capping the RoF on a slasher. It also wouldnt benefit them in any other way, just the spies and their disruptors.

As for lowtech PE's - again i cap the Paineaser RoF .... pointless, the SF would serve to make my PSU higher, and give me more agility. While at 95 agility with a capped RoF and damage on a paineaser - i dont think i need the extra points. Leave them as they are ..... balanced

Jesterthegreat
29-11-04, 20:19
It could if you apply for a GM/FC position. Or if you get the sync bug when dying which means you are dead on both your and everyone else's screens, however you are still standing and can chat away.

Some people want world peace, doesn't mean it will happen. <= About as relevant to this thread as your reply to my post was


peace is easy... LE / safezone / never leave apt.

none of these changes need putting in, as peoiple have said people cap their shit as it is.

jernau
29-11-04, 20:54
dont see this as really necessary, but as i am pretty much against specialization, i agree
Pretty much my thoughts.

I'm not over keen on the idea but anything that reduces all the shitty specialisation and brings back some fun gets my vote.



the TH CPU needs +3 DEX and +3 INT tbh
Very much so. I was more than a little annoyed when I first saw it's stats..

Mr Kot
29-11-04, 23:44
the TH CPU needs +3 DEX and +3 INT tbh

I see your point, but i suspect the PEs (myself included) would exploit that for its DEX gain in order to use higher TL weapons, which kind of defeats the object of a tradeskill imp. Perhaps if KK were really evil, they could give you the DEX and INT bonus as long as they also give negatives in all the combat subskills. (Like the machina gloves; -100 in everything)


Back on topic to the "rare" imp question....

These imp are no longer rare, they are hackable from databases with the minimum of skill. With friends in the right places, they can be mass produced at leisure and sold for a tidy profit. For this reason alone, they shouldn't be truly "uber" imps.

Now their MC5 counterparts on the other hand............

jernau
30-11-04, 03:35
There are a number of better chips if you want DEX - many give +5 and most give combat subskill boosts. Why would you use the FA chip for DEX on a combat character?

Jesterthegreat
30-11-04, 09:36
more importantly... if it was given +3 int and dex... should the swubskill boni be lowered to that of moveon level?

Freaky Fryd
30-11-04, 09:50
Or add the int/dex, add a minus to combat skills and that helps balance with the moveon (the moveon has no minus)

Jesterthegreat
30-11-04, 09:58
Or add the int/dex, add a minus to combat skills and that helps balance with the moveon (the moveon has no minus)


moveon is like mini marine...

adding 3 int / dex would make make the th chip a mini ss... if you want that its only fair to have mini ss stats.

otherwise i want better stats on my moveon with a -100 to cst etc plz.

jernau
30-11-04, 12:36
more importantly... if it was given +3 int and dex... should the swubskill boni be lowered to that of moveon level?I would say no as most people gain no advantage from at least half of them, unlike the MOVEON.

Freaky Fryd
30-11-04, 17:15
moveon is like mini marine...

adding 3 int / dex would make make the th chip a mini ss... if you want that its only fair to have mini ss stats.

otherwise i want better stats on my moveon with a -100 to cst etc plz.

Or you could take the time to see that the Moveon gives +6 main skills and 44 points to subskills, while the TH chip gives only gives 40 points to subskills and no main skills bonus.

The Moveon gives too much already (or the TH chip not enough.)

Mr Kot
30-11-04, 17:25
There are a number of better chips if you want DEX - many give +5 and most give combat subskill boosts. Why would you use the FA chip for DEX on a combat character?

Probably as it (currently) has no negs. The other +DEX chips that u mention have negatives. The imps that gives the best combat subskills boosts in the game (Targeting 3 and Distance weapon 3) have no DEX bonus. I really think it should.

I won't even touch the experimental ballistic 3 as it nerfs STR just to give a paltry +3 DEX. If im gonna put up with a STR nerf, id rather have the Balanceadvancer 3 with +5 DEX.

Netphreak
30-11-04, 18:36
Probably as it (currently) has no negs. The other +DEX chips that u mention have negatives. The imps that gives the best combat subskills boosts in the game (Targeting 3 and Distance weapon 3) have no DEX bonus. I really think it should.

I won't even touch the experimental ballistic 3 as it nerfs STR just to give a paltry +3 DEX. If im gonna put up with a STR nerf, id rather have the Balanceadvancer 3 with +5 DEX.

But then you wont have the +3 INT that the exp balistic gives you and unless you've got an SA you wont be able to use med energy, poison or fire belts.
Unless your a drug whore of course.... o_O

Mr Kot
30-11-04, 18:42
But then you wont have the +3 INT that the exp balistic gives you and unless you've got an SA you wont be able to use med energy, poison or fire belts.
Unless your a drug whore of course.... o_O

Actually, i do have an SA :D I forgot that it was necessary for those without.

Back in NC1, i remember using all INT imps available when PEs could stealth and i wanted to use Stealth 2. Saved my ass on a number of occasions, but mega gimpage ensued. Especially when i had to ditch my pistol eye 3 for a smart cybereye 4 for the INT boost.


[edit] Poison and Fire belts are TL 63; SA or EXP 3 not needed. Only energy and heavy deflector belts need one of these imps.

Jesterthegreat
30-11-04, 20:20
Or you could take the time to see that the Moveon gives +6 main skills and 44 points to subskills, while the TH chip gives only gives 40 points to subskills and no main skills bonus.

The Moveon gives too much already (or the TH chip not enough.)


not knowing the exact stats ill concide to your point...

however i want a chip with +3con, +3 str, +10 bodyhealth, +10 hc, +10 trans and +10 forplz... makes it 4 less than the current moveon so its all good?

or better yet ill take a +3 con, +3 str, +40 body health one plz :D

its not just about how many points it gives.

Freaky Fryd
30-11-04, 20:37
I think you'd be silly for either of those choices, but it all depends on how you do your setup...
:p

Think of it this way though, anyone trying to specialize their tradeskiller will only get benefit out of 2, maybe 3, of the 4 bonuses of the tradeskill chip.
Getting +10 cst on a TL 200+ researcher isn't really much (if at all) benefit.

With the moveon, very few combat characters don't have anything in transport or resist force...which means that you can lom out the equlivalent of the bonus you get from the chip, in order to put the points elsewhere.
Same with the health bonus...

Personally, my tradeskiller does benefit from all 4 bonuses on the TH chip...but my monk that has the moveon in benefits from almost every bonus on the chip.
FOR+8 => Force resist = good!
H-C+6 => The only bonus he doesn't benefit from
HLT+18 => Allowed me to lom out some body health to boost resists & ath
M-C+6 => Helps with the damage % on his melee weapon
TRA+6 => allowed me to lom out some transport for melee & force resist points

This is on a monk...
If I had this in a hybrid tank (melee/hc), I would benefit from every bonus on the chip.
If the tank was only hc OR melee, he still benefits from all but one bonus...

Back to my example of a TL 200+ researcher, +10 to cst doesn't allow me to lom out cst points to put into research...it's just dead points that don't help.

At least give the TH chip a +1 or +2 to DEX/INT to help with the tradeskill skill calculations...

Jesterthegreat
30-11-04, 20:42
FOR+8 => Force resist = good!
H-C+6 => The only bonus he doesn't benefit from
HLT+18 => Allowed me to lom out some body health to boost resists & ath
M-C+6 => Helps with the damage % on his melee weapon
TRA+6 => allowed me to lom out some transport for melee & force resist points



hc pe...

149 hc caps a speedie(maybe less).

+8 FOR => i have loads of str points spare
+6 HC => see above
+18 HLT => if that was changed to +40, combines with a marine and a ppr i would have insane defences. oh and a str based PE can use inq 4.
+6 MC => useless
+6 TRA => see HC / MC / FOR

its entirely possible to multitradeskill at a high level. especially with a handy PPU in the clan, and a collection of gloves.


think around the box... think around cookie cutter setups

Freaky Fryd
30-11-04, 21:00
Seeing it's only a bonus of 22 points at max and, depending what your CON setup is, it's most likely only a bonus of 11 more resist points...really nothing worthwhile...

That, and HC & PEs are in the minority. You're more likely to see a PPU using a melee weapon, than either type of PE (and that includes PEs that are designed as a driver/gunner for vehicles)


As for being a tradeskiller and doing it all...
I have one that can do anything tradeskill except poke, and that doesn't rely on psi boosts to do it, so I know what you're talking about.

jernau
30-11-04, 21:30
You can't use all four bonuses on the TH chip and still be safe to RES rares without relying on op ownership and CPU swapping, both of which would make you a high order fool IMO.

You could go for CST/REC/REP and use 3 of them but the REC boost isn't really that exciting to me.

Freaky Fryd
30-11-04, 21:36
I do rely on OPs for E parts, but it's not a big deal...no OP available? Then I save them until there is...

jernau
30-11-04, 21:43
I do rely on OPs for E parts, but it's not a big deal...no OP available? Then I save them until there is...
Sod that for a laff. At peak in NC1 even in a small clan I was ressing >100 rares a day most days. Putting them on hold isn't an option and neither is hanging out in a warzone. Also, you can't sell a service on that basis.

Freaky Fryd
30-11-04, 22:13
"At peak in NC1 even in a small clan I was ressing >100 rares a day most days."

I haven't had much request to do so, as a bunch of my clan members have researchers already & want the experience for themselves. As well, I have pretty much everything I need (and backups) so I haven't been rare hunting for myself. The 20-100 rares I get a week is nothing (as far as workload), and even if I occasionally break one...well, it just doesn't matter.


"Putting them on hold isn't an option"

For me it is...



"and neither is hanging out in a warzone."

Mobs aren't much of problem for getting inside the OP, they don't bother me in the underground, and good luck trying to bother my LE'd guy yourself...



"Also, you can't sell a service on that basis."

I can & do, but only when I'm bored.
If I wanted to be serious about it, I'd have 3 or 4 tradeskill characters and have them all in their own clan. That would mean really high skill levels, sharing of funds between characters, and sharing of items between characters. But what I'm doing right now suits me fine.


EDIT: When I mentioned "rely" about OPs for E parts, well that's to give me up to 190 research...but I can do E parts without OPs...

jernau
30-11-04, 22:18
Fair enough. I wouldn't do it though.

I quite enjoy general trade RESing for some reason so I want to offer the best and most convenient service.


/edit - 190 even at an op :eek: for Es.

Jesterthegreat
01-12-04, 01:15
how different is ressing since they lowered the fail rate down to that of csting?

and NC Junkie (my old spy) ressed 200+ with glove... when i lommed him i noticed i was only about 65 base int.

infact from memory i was 258 with glove, cst 3 and owned op (i remember thinking i had more skillthan a GM with his 255 stats)

that was before the th cpu, and it res is harder to get from imps. its definatly possible to multi tradeskill.

INT:125 Base:100
HCK:18 Base:0
BRT:3 Base:3
PSU:0 Base:0
WEP:26 Base:0
CST:155 Base:115
RES:171 Base:125
IMP:10 Base:0
RCL:0 Base:0

using:

Crahn Constructskill Booster 3

Implants:
MC5 Hawking CPU
Special Science CPU
MC5 Synaptic Accelerator CPU
Brain 4
Smart Cybereye 4
Advanced Nerves 3


add TH CPU and gloves... thats 180 cst and 196 res without an op. add OP's too and you get the idea

jernau
01-12-04, 01:50
I'm not sure how much effect the recent changes made to fails at lower levels as I haven't got a low- or mid-level resser to test on. Any loss of someone else's TPs in unacceptable to me as a tradeskiller though.

My RES char is now around 230 RES self-buffed. I could lose some of that for rares but he also makes the TL150 BPs I use for missions on my other characters - on those I didn't notice any change in the fail-rates. IIRC all imps+L3 buff+owned op=300RES.

Like I say - I'll never build a spec that relies on any form of Op. Others may think that's viable but I don't. Thanks to specialisation there's a big difference between an "OK" RESser and a 100% capable one. Oddly (and thankfully) this is not the case for any other tradeskill other than in marketing terms for CST :rolleyes: . I prefer to sell my services based on guarantees, which is another reason I got sick of CST.