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.Cyl0n
12-11-04, 13:41
So .. we all know about this skill called "resist skill" which doesnt work since "ever" o_O

I guess too many people would cry if id say it should just work like it was intended ( i guess ) and would be a normal resist against all psi spells.

But with all the moanin about para ( i hate para myself ;) ).. .what about make it work against psi effect spells ?
Like DB effectiveness, Para time and / or strenght and maybe even a fail possibility of antibuff?

Ofc it shouldnt effect the "good" spells like heal, shelter or buffs etc in any way.

Maybe that way you could tone down para a bit and finally give that skill a use.

What you think?

And sorry if that was already posted .. :o

phunqe
12-11-04, 13:45
Para and DB resist would be nice indeed. Would be cool if you could actually negate them 100% with a skill of 114 :p

Just a few points of like 15-20 should be good enough to counter some of it in my opinion.
Don't know how many would sacrifice points for it however. Although 20 points is not much for an apu if you have DS, PA3 and tachy glove on for example.

.Cyl0n
12-11-04, 13:47
Para and DB resist would be nice indeed. Would be cool if you could actually negate them 100% with a skill of 114 :p

Just a few points of like 15-20 should be good enough to counter some of it in my opinion.
Don't know how many would sacrifice points for it however. Although 20 points is not much for an apu if you have DS, PA3 and tachy glove on for example.

Yup it would bring in some more variaty in setups :)

Personally i think id gimp my chars for a weaker para ;)

bounty
12-11-04, 13:55
Absolutely love the idea, and it should have been implemented long ago. There are a few other useless skills out there too that need changed, but psi resist is definitely #1 on the list imo.

Capt. Rik
12-11-04, 14:07
It would be a bit crud for a tank tho - having to choose between TL3 heal or a slight reduction to the effects of para (especially if the resist cap is 114)

I know which one i'd choose (hint: drugs for para)

Having said that - it seems silly to have the skill there is it's absolutely no use at all

tiikeri
12-11-04, 14:10
<3 *****

phunqe
12-11-04, 14:11
Or even better, which actually requires no skill tweaking or any other crazy things a resist psi skill could potentially cause...

MAKE ANTI-DRUGS STACKABLE!!! :D

(or make them assignable to hotkeys from the inventory) :p

hinch
12-11-04, 14:11
its "intended" cy darling

mehirc
12-11-04, 14:14
Only 2 options, do it or finaly remove it.

I always loved the idea and i am sure it is possible to implement this in a reasonable way, that nobody can get immune against psi effects.

And yes it would definitely bring more diversity and ways to skill for the players. Isn't that what we appreciate?

We really could need some changes like that after that long time.

Omnituens
12-11-04, 14:15
i say - release all point spent in PSR and delete the skill.

Genty
12-11-04, 14:15
There is no question that Psi resist either needs to have a use, or it needs to be removed. Having it negate the effects of DB and para by a certain percent depending on how much you invest in the skill is one of the better ideas. However I am sure more can be thought of before we say which is best :D

Dribble Joy
12-11-04, 14:21
Fuck no.

.Cyl0n
12-11-04, 14:23
Fuck no.


aha... :rolleyes:

---

hinch <3

QuickFix
12-11-04, 14:25
Fuck no.

moron, atleast give some varied argument as to why not.

i like the idea, i hate para and its an option instead of removing para

Capt. Rik
12-11-04, 14:28
The problem is that it is possible for every class to get decent resists regardless of their overall CON stat (cos of various armour/belts etc...).

PSI is so completely different between the classes and the heal spell is so much better than medikits, spells like shelter etc are almost essential therefore no class other than a monk will even consider speccing psi resist

mehirc
12-11-04, 14:29
There is no question that Psi resist either needs to have a use, or it needs to be removed. Having it negate the effects of DB and para by a certain percent depending on how much you invest in the skill is one of the better ideas. However I am sure more can be thought of before we say which is best :D

There are not really many other things to do with that skill.

The main problem in PVP is imho the too high influence of the PPU atm. In both, against the enemy and to the one he supports. I am sure a little change would make it more enjoyable for all and doesnt kill the PPU.

One other thing i could think of is to give all PSI-Att spells some percent of PSI-Damage. But i think the APU damage is already good enough.

Well, the only thing that is left, is to get rid of it and take away one more of the already rare hopes for changes that are still left.

mehirc
12-11-04, 14:41
The problem is that it is possible for every class to get decent resists regardless of their overall CON stat (cos of various armour/belts etc...).

PSI is so completely different between the classes and the heal spell is so much better than medikits, spells like shelter etc are almost essential therefore no class other than a monk will even consider speccing psi resist

I think of some solution like the Speed limit, at a certain amount of points it get pretty useless. Every class could afford some points in that skill, and maybe some people are more happy with some resists than using spells theirselfs.

There are enough people speccing for OP wars and if it would be only a bit worth it, then people will definitly use it. (and maybe stop using TL3 heals against others in wars...).

As already said, i only see the problem in implementing it in a reasonable way.

Capt. Rik
12-11-04, 15:00
I think of some solution like the Speed limit, at a certain amount of points it get pretty useless. Every class could afford some points in that skill, and maybe some people are more happy with some resists than using spells theirselfs.

There are enough people speccing for OP wars and if it would be only a bit worth it, then people will definitly use it. (and maybe stop using TL3 heals against others in wars...).

As already said, i only see the problem in implementing it in a reasonable way.

It's going to make every single character completely reliable on a PPU at all times (because they are not speccing for heals/shelters/deflectors etc.)- not a good thing in my opinion

trigger hurt
12-11-04, 15:11
So .. we all know about this skill called "resist skill" which doesnt work since "ever" o_O

I guess too many people would cry if id say it should just work like it was intended ( i guess ) and would be a normal resist against all psi spells.

But with all the moanin about para ( i hate para myself ;) ).. .what about make it work against psi effect spells ?
Like DB effectiveness, Para time and / or strenght and maybe even a fail possibility of antibuff?

Ofc it shouldnt effect the "good" spells like heal, shelter or buffs etc in any way.

Maybe that way you could tone down para a bit and finally give that skill a use.

What you think?

And sorry if that was already posted .. :o
make it affect everything foreign cast. Self cast would work normally, but foreign cast spells would loose %'s of affect the higher it got. Yes, even heal too.

kurai
12-11-04, 15:12
It's going to make every single character completely reliable on a PPU at all times (because they are not speccing for heals/shelters/deflectors etc.)- not a good thing in my opinionWe have a winner !

Utilising PSR is a nice idea at first glance but the consequences will be far reaching (and horrible)

phunqe
12-11-04, 15:21
We have a winner !

Utilising PSR is a nice idea at first glance but the consequences will be far reaching (and horrible)

<shamelessplug>

Make an anti-drug in the inventory bound to a hot key. Let like 5 hotkeys be available for use (like ctrl-a or whatever, customizeable in options). Each of these 5 hotkeys can then be assigned to one anti-drug respectively in the inventory.
For example, you have a anti-para drug in the inventory, you right click on it and the usual menu pops up, but also 5 alternatives (key 1, key 2 etc). If you select one of these keys here it means that everytime you hit the hotkey it will "use" the item one time.

</shamelessplug>

<3 cyl0n :)

El_MUERkO
12-11-04, 15:22
Either remove it or make it do something, I dont care what, the point is it looks dumb, kk look dumb, when theres a stat in the game that does nothing.

mehirc
12-11-04, 15:22
It's going to make every single character completely reliable on a PPU at all times (because they are not speccing for heals/shelters/deflectors etc.)- not a good thing in my opinion

Well, APUs already are in that situation but because it is more effective in OP wars they do not skill for a heal. At least i dont know APUs that do. I have to say that i have absolutely no problems beeing an APU.

You say all will be more reliable on PPUs, but in OP fights i say they will become less reliable on PPUs! You can choose between the teamplayer and the single player.

Btw, i don't think resist psi will be something for spies anyway. But PE's should be able to profit of resist psi without having to get rid of all spells completely. But thats again a question of the implementation. Tanks could get rid of their babyheal or remain as they are and APUs could take off some of their uberdamage in favour of some resist. Nothing would really change, just more possibilities.

kurai
12-11-04, 15:23
In reference to Phunqe's post ... numpad keys above 4 aren't used for anything right now.

That'd certainly be easier than a 2 key combo in the heat of battle.

Birkoff
12-11-04, 15:25
Its a great idea but bye bye to non PA monks, I'd have to spec PA just so i could free up some PSI points. You'd never see anyone out of PA :S

kurai
12-11-04, 15:26
Its a great idea but bye bye to non PA monks, I'd have to spec PA just so i could free up some PSI points. You'd never see anyone out of PA :S
And that would be different from now because ..... ?

:angel:

mehirc
12-11-04, 15:32
We have a winner !

Utilising PSR is a nice idea at first glance but the consequences will be far reaching (and horrible)

Please tell some of the consequences.

You have to understand that the changes should not be like that you are not able to play like now anymore. I mean the resist should not be like you are dependent to it in all situations and nobody is able to live without it anymore.

Its hard to say if psi resist should affect the duration of para and DB or its effect. I dont think you should get rid of all antidrugs because of your resist, my imagination is that you can bear beeing DBed or paralysed only a bit better.

mehirc
12-11-04, 15:33
Its a great idea but bye bye to non PA monks, I'd have to spec PA just so i could free up some PSI points. You'd never see anyone out of PA :S

You cannot have all, thats the deal with diversity and that's good. :)

Frotto
12-11-04, 15:57
I voted no because my PSI Points are already streched very thin as an uncapped basic hybrid its very difficult to even be able to use spells for my level let alone be able to have any resist. Although since kk is very against the HYBRID breed it may be a plus for them to put this in game.

kurai
12-11-04, 16:40
Please tell some of the consequences.Actually - had a bit of a rethink now that I've got some coffee inside me.

I've now reversed my opinion 180 degrees :D

The only class that could realistically afford any significant PSR would be monks - after all, a few points off skills that are already >100 will make vanishingly little difference to spell capping, but go a long way in PSR.

This would mean that monks were less effective against ... other monks ... while leaving the other classes virtually unaffected.

This means that there would be slightly less reason to bring only a monk char to a fight, since their output to the other classes would be reduced (albeit marginally) and it wouldn't automatically be the case that the only counter to a monk is a monk any more.

The effect wouldn't be absolute - more a matter of tendencies and relativism. Which is a good thing - it allows a degree of freedom of choice, without being left with only one "right" choice of setup and OP team makeup.

You never know - this change might stop Monkocron at simply `epidemic`, instead of progressing to `total` ;)


PEs would have to make a choice - accept a trade off point between PSR and spell dmg ... but that's the story of their life in all other areas already.
Hybrids would be even more marginalised, but unless KK totally revamp the mechanics of the current spell system they will always be impossible to balance in a world that allows pures anyway.

Capt. Rik
12-11-04, 17:14
The one class that would truely benefit from Resist PSI reducing para times etc. is a melee tank. I just can't see any tanks speccing it because they lose their heal and booster ability in order to gain a bit of protection.

No spy is going to want to sacrifice the ability to cast shelter for this change.

Don't get me wrong, i like the idea of it doing something it just doesn't balance out across the class types.
If people were going to spec full PSI resist in order to cap it (non-monk chars) then they will need a PPU jammed up their arse purely to hunt most high level mobs

coppertop
12-11-04, 21:13
Dont think its a particularaly good idea. To actually make use of it the dmg ratings would all have to be reworked considering you need so much in PPU or APU in order to cap the best gear.

In fact I cant think of any class which would benefit from it. A spy PE or Tank would lose out on the strength of there self buffs/heals in order to use it, and if there are weapons that do psi damage then they would lose out from not being able to defend against it. I cant see how it could work unless they changed the calculations for all the damage stats.

QuantumDelta
12-11-04, 21:18
moron, atleast give some varied argument as to why not.

i like the idea, i hate para and its an option instead of removing para
Use the search button, he alread has.


Cy - The ideas come up before.
It's a nice idea, but it sorta..nerfs people more than allows them to variate their setups.

--
Would have been an issue back with full strength para, but these days ...wouldn't be worth it.

QuickFix
12-11-04, 23:39
Use the search button, he alread has.


Cy - The ideas come up before.
It's a nice idea, but it sorta..nerfs people more than allows them to variate their setups.

--
Would have been an issue back with full strength para, but these days ...wouldn't be worth it.

erm yea QD im gonna go do a search on something he has said in another post, i mean there is only what 10k posts.

full strength para?

yea because holy para is weak now............. im guessing you dont take part in OP wars often, since you made your triumphant return. :lol:

Capt. Rik
12-11-04, 23:43
erm yea QD im gonna go do a search on something he has said in another post, i mean there is only what 10k posts.

full strength para?

yea because holy para is weak now............. im guessing you dont take part in OP wars often, since you made your triumphant return. :lol:

Umm, i just did a quick search and it's really not difficult to find some other threads that discuss Resist PSI either on its own or as a solution to other things.

search = win!

QuickFix
13-11-04, 12:55
Umm, i just did a quick search and it's really not difficult to find some other threads that discuss Resist PSI either on its own or as a solution to other things.

search = win!

again bullshit.

if it is relevant to this thread post a link to it, i am not going to search on what people have said in other threads.

i dont get why you or anyone else would. it defies logic and wastes time, i dont spend 8 hours a day on this forum like most of the other people who are to bored with the game and cant quit because of a fucking forum.

weird and sad :rolleyes:

Genty
13-11-04, 13:10
I am on QuickFix's side about having to search to find someones opinion in a far off thread, even if it is quite easy, if you did not know it was there, you would not bother searching for it and anyway, it should of been stated in this thread other than just "Fuck no". Having said that, there was no need to be an arsehole about it. Instead of calling him a moron it would of been a lot easyier to just ask him his opinion.

So how about we all just STFU about that now.

Back on topic, I can think of lots of different ways psi use can be used. In theory it could even be split up into more specific psi related resists (freeze resist, db resist). Or, if you want to be more radical perhaps it could be some kind of psi concentration enhancer that makes you more susceptible to foreign heals, shelters etc. Instead of only recieving 30% of the shelter (is 30% right?) perhaps that could be increased to a 75% max depending on points invested. Not really thought it through but just throwing ideas up in the air like some random badger.

LiL T
13-11-04, 13:13
I like this idea but I certainly would not spec any points into it its a bit like not speccing any into endurance. I think the endurance is simply there to stop the game turning into quake with everyone jumping around like idoits

ROZZER187
13-11-04, 13:56
dont see how it can really make a difference imo,
if you dont spec it you will take the same dmg you always did.

if you do spec it then you will take less dmg, only difference it makes is that some people can afford to spec resist psi and still use other spells,

other classes like hc tank and spies have to decide what they prefer, heals deflector, shelters etc or better resists to psi spells.

as for pe's i dont know coz i never played one
ive gone over 2 years without speccing it so it wont bother me :D

Capt. Rik
13-11-04, 15:09
again bullshit.

if it is relevant to this thread post a link to it, i am not going to search on what people have said in other threads.

Here ya go... some previous english threads:

http://neocron.jafc.de/showthread.php?t=78594&highlight=Resist+PSI

http://neocron.jafc.de/showthread.php?t=79077&highlight=Resist+PSI

http://neocron.jafc.de/showthread.php?t=79095&highlight=Resist+PSI

http://neocron.jafc.de/showthread.php?t=71293&highlight=Resist+PSI

http://neocron.jafc.de/showthread.php?t=100289&highlight=Resist+PSI

That took me all of 5 minutes to find and there's even more in German

shardl0r
13-11-04, 19:46
If you made it reduce the effectiveness of ALL spells - beneficial, offensive and status - it could well balance monks :eek: 8|

Would require lots of testing obviously - but....yeah. It would reduce the effect of enemy APU's and friendly PPU's abilities. If you had tanks, highly specced with resist psi, and an enemy force brought lots of monks....the tanks might win O_o

I don't play PE's, so what I would like to know is - if a resist psi skill of, lets say, 120, which is attainable by PE's, reduced the 'damage/effect' of all spells down to 5% of normal effectiveness - how well would the PE fair against other classes without deflector/shelter and heal? If he would get creamed then this might work.

Edit: Just thinking - it would allow monkkiller specialists to exist. Most people wouldn't trade the ability to lvl in any of the hard places, and inability to use or have an psi spells cast on you for resist against APU's/para. But if the threat of its use is there, it could cut down on monk usage.

shRd-

LTA
13-11-04, 19:57
Maybe some spies and tanks won't spec it over things but thats solo thought, on every single one of my op chars i'd spec it since i can rely on the ppu to provide the boosts i need.

No para No damage boost and holy buffs i get of ppus anyway its win win for op fighters, just my apu who cant do much less i gimp some of my psi pool (well not much gimp now thx to new psi glove).
If you wanna solo then yeah you might need you heals n stuff but for my op chars they are dependent on the monk to buff anyway....

Darken
13-11-04, 20:08
It should be pretty easy to make it let it run DB and para out faster :)

BlackDove
13-11-04, 20:52
Fuck no.

I'll be seconding that.

.Cyl0n
13-11-04, 23:03
I'll be seconding that.

thanks for your opinion and your arguments.

im impressed.

---

i agree with mehirc its just a way to let people vary their setups ... you choose between def / shelter and being more resistant against db / para..

and btw alot of tanks spec their con especally for op wars ... so why wouldnt they spec their psi like that too

Kierz
14-11-04, 01:23
Delete the Resist Psi and make a new con stat as Resist Shock, applys for melee shockers too... makes more sense?

jernau
14-11-04, 01:31
Cy - The ideas come up before.
It's a nice idea, but it sorta..nerfs people more than allows them to variate their setups.

--
Would have been an issue back with full strength para, but these days ...wouldn't be worth it.
What he said.

My biggest concern then and now is that KK would turn it into yet another ghastly point-sink.

If it's effect were capped at about 50 points and that took around 50% off either the time or power of DB/Para it might work. KK however would make it need >100 thereby making it either unused or another way to overpower monks depending on it's effectiveness.

Birkoff
14-11-04, 02:09
And that would be different from now because ..... ?

:angel:

True PA is really needed if u want the best form your char.


You cannot have all, thats the deal with diversity and that's good. :)

People using PA would get it al..... retard..

I'm magerly gimped atm having a non PA setup just so im different. You shouldn't have to use PA its retarded. It should be a choice. Either that or PA should be very rare.. but KK don't seem to understand what rare is.

Holy spirit vest should add some xray/fire or something.... make it so u dont NEED to have PA to be atthe same lvl as people with it.... not everyone should look the fucking same for fuck sakes... its a fucking joke.

//Edit... Well thats just my opinion.... i like not using PA but it shouldn't make me gimped.
We can't even change out appearence ATM let alone everyone wearing PA.

BlackDove
14-11-04, 07:45
thanks for your opinion and your arguments.

im impressed.


Let me elaborate.

I'm not changing my fucking setup, and nerfing it, because you had a brain fart.

Fucking, just NO.

Clear now?

Birkoff
14-11-04, 08:02
Let me elaborate.

I'm not changing my fucking setup, and nerfing it, because you had a brain fart.

Fucking, just NO.

Clear now?

The idea has been going around since before i starting playign the game (UK release) its not exactly a new idea. Should of been done a while back its just a tricky thing to implement.

Capt. Rik
14-11-04, 15:37
and btw alot of tanks spec their con especally for op wars ... so why wouldnt they spec their psi like that too

Becasue you cannot compare Resist PSI to other resist skills - other resist skills can be supplimented by different armour

Sure for Op wars tanks don't need their PSI skills but there's so much more in the game that they do need the ability to solo buff up and heal

.Cyl0n
14-11-04, 15:40
Let me elaborate.

I'm not changing my fucking setup, and nerfing it, because you had a brain fart.

Fucking, just NO.

Clear now?

Even better.... and no you still didnt give a real point on why you dont like my idea at all except that it wouldnt fit into your "setup" ...

:rolleyes:

dont act so big... it makes you look funny thats all ;)

Morganth
14-11-04, 15:41
They should delete resist Psi and create a more viable way of removing shock without a PPU. Anti-shock drugs should stack in your belt, or Para should just be disabled until KK can find a way of balancing it thats not PPU based. As a PPU, I find it easy to Anti-para myself quickly, however if someone shouts on comms for an anti-para it is fairly hard to get to them and anti-para them before whoever targetted them has killed/near killed them.

BlackDove
14-11-04, 20:43
Even better.... and no you still didnt give a real point on why you dont like my idea at all except that it wouldnt fit into your "setup" ...

:rolleyes:

dont act so big... it makes you look funny thats all ;)


Let me elaborate.

I'm not changing my fucking setup, and nerfing it, because you had a brain fart.

Fucking, just NO.

Clear now?




I'm not changing my fucking setup, and nerfing it, because you had a brain fart.


and nerfing it


nerfing it


NERFING IT


Can you read my reason now bunny wabbit? Your idea is a joke, unless you're planing to make my cap higher.

kthxbye

Clownst0pper
14-11-04, 20:48
Move Resist Psi from Psi to constitution.

It will free up more points, and allow for more choices without making everyone rely on PPU's

It also makes more sense for a tank that way as there front line fighters able to spec for it

LTA
14-11-04, 20:50
how does it nerf it?
It's like speccing poison over xray etc
You make the choice to what's viable to YOU why others get choices viable to THEM if you don't want to spec it don't spec it, only char i wouldn't spec it with is my apu but then i couldn slice my mana pool down for it anyway if i needed it..
and there used to be them Psi Resistors if they are still about lol

.Cyl0n
14-11-04, 22:57
Can you read my reason now bunny wabbit? Your idea is a joke, unless you're planing to make my cap higher.

kthxbye

hahahahahahaaa pls gimme more of that funny stuff :lol:

bunny wabbit *writes down* LMAO :lol:

n1

/E btw is your pe rifle user with pa 4?
didnt i meet you once on my pe ( onishi ) in MB and you died in like 5 bursts from a ts rifle?

hmm.. :lol:

anyways <3

Mr Friendly
15-11-04, 03:27
agreed

in order for the defences against either all psi spells or for the psi effects u gotta get rid of ur healing or just down to where ur heal is pathetically sad


____________

& as usual i see ther's someone goin "waaaa no then my heal setup would get nerfed waaa" everything has its positives & negatives @_@ & its not 'NERFED" if U LoMd to it :wtf: :rolleyes:

BlackDove
15-11-04, 08:13
/E btw is your pe rifle user with pa 4?
didnt i meet you once on my pe ( onishi ) in MB and you died in like 5 bursts from a ts rifle?

hmm.. :lol:

anyways <3

Nope, PA3 user, and I have only died once in MB so far in NC2 - when three city players were having a raid.

Keep dreaming.

Also - try not to change the subject. The subject was that your idea sucks huge-ass donkey balls, and doesn't work unless you start having some serious and productive thoughts.

You know, just in case you forgot.

.Cyl0n
15-11-04, 18:22
Nope, PA3 user, and I have only died once in MB so far in NC2 - when three city players were having a raid.

Keep dreaming.

Also - try not to change the subject. The subject was that your idea sucks huge-ass donkey balls, and doesn't work unless you start having some serious and productive thoughts.

You know, just in case you forgot.

Oh i thought it was all about your leet setup gettin nerfed by my idea. :rolleyes:

BlackDove
15-11-04, 19:59
It's exactly about that.

ROZZER187
15-11-04, 20:28
imo i cant see the difference it makes, if you wanna spec for then do it, if you dont then dont.

none of us ever had it before and what difference would it make now??

some classes will have a better advantage than others (apu/ppu)

but how many tanks do you see using a fire apocalypse :lol:

jernau
15-11-04, 23:25
imo i cant see the difference it makes, if you wanna spec for then do it, if you dont then dont.

none of us ever had it before and what difference would it make now??

some classes will have a better advantage than others (apu/ppu)

but how many tanks do you see using a fire apocalypse :lol:
Did that make any sense when you wrote it?

Birkoff
15-11-04, 23:30
Did that make any sense when you wrote it?

Exactly what i was thinking, lol.

Only bit I understood was that apu/ppu will get an advantage if PSI resit was to be implemented..... wtf lol

PSI... "PSI" resist... lol