PDA

View Full Version : [BRAINPORT] The Bounty System



-FN-
11-11-04, 22:33
To my knowledge, this idea is from Babai (http://neocron.jafc.de/member.php?userid=13049) - but the more it's talked about, the better the idea just seems to get. I'm having a hard time seeing any cons to this whole thing. RATE THIS THREAD!

The Bounty System
Every time a player attacks an allied player with Green Soullight (maybe Yellow too?), they get a 30 second Bounty Tag. For each 30 second Bounty placed on a Runner, there would be a sound played on the client similar to the "Player Hostility" sound in Diablo 2 and they get a blinking Bounty Icon (see attachments). The initial idea for the tag was for it to place text next to the player's name, but due to the possible lag in tag updating, perhaps another display solution would work better - I don't know. But anyway, for example's sake, the bounty amount on that player should depend on his attack rank, the higher it is the bigger the amount should be, say Skill Rank x 100. The bounty is visible to anyone. Anyone can attack/kill a Runner with a Bounty without any SL hit or Sympathy change. COPBOTs shouldn't attack the runner as it may very well have been an accident, but the people around this runner would know what the situation was. If he kills you his bounty becomes permanent, he takes a SL hit and has to run missions to clear the bounty. When his SL gets above 0, his bounty dissapears. If you kill him in defence then you collect the bounty and his bounty is cleared. The bounty amount is deducted from the Bountied Runner's cash.

Bounty System Features
- A more vital display of SL added to the RPOS in the upper right corner. Here your Soullight would be listed (moved from the lower right) with an icon below it showing your SL Status. See the attached images.
- CityMercs get 2x the Bounty that other runners do due to the nature of their faction.
- Belt Drops stay the same and follow SL rules.
- Bounty Hunter System within the CityCom similar to the NCPD Listing.
- Cumulative Bounty Hunter stats within the CityComm denoting how much cash a runner has collected via Bounties - Stats on the top Bounty Hunters.

Bounty System Examples
#1) There are certain runners on Terra at the moment who do nothing but run around Plaza annoying the shit out of their fellow allies. Most times to the point where someone will hit them then they'll kill_self just to manipulate the current SL system. If this Bounty System were in place, runners going around shocking people would get a 30 second bounty for each person they shock. Running through P1 and shocking/damaging 10 people would result in 5 minutes of Bounty Hunting time on that person's head. The innate greed in every person would keep people like this in check. They would be hunted down everytime they attacked a fellow runner.

#2) n00b runner Bob has no clue what he's doing. He walks into Plaza and fires off a Mendicant at some player not realizing, hey, I'm gonna damage that guy. He gets a bounty put on his head. However, he's rank 1/4 so the Bounty on his head is 400 nc. As he is a noob and would probably say "wtf was that sound and why has my SL Status Icon changed? He'd either die and learn or be lucky and have it explained to him in the 30 seconds that his Bounty disappears on it's own.

Debatable Issues
- Should the Bounty System apply in warzones?
(I don't see why not...)
- Should the Bounty System apply to attacked Yellow Soullight runners or only Green?
(I think it should only apply to Green SL Runners - incentive to stay "good" with your side of the Alliance.)
- Who gets the Bounty if several people killed the Bountied Runner?
(I would imagine the same rules that apply to Soullight Loss would apply here.)
- Possible Exploits?
(I thought perhaps people could exploit and kill a Bountied Runner over and over to gain cash - but if the Bounty comes from the Runner's cash, it's a finite amount of money and simply trading the cash would be much easier :p)

I love this idea. There have been many complaints about the Soullight System over the years and after thinking and rethinking this idea - it just compliments the SL System so well that I really think it would actually make it EFFECTIVE if they were implemented in conjuction with one another. Please think this idea over and post your thoughts and be sure to rate the thread! Flaws, suggestions, alterations - bring 'em on :)

Capt. Rik
11-11-04, 22:39
excellent idea, well thought out. 5 stars!

Glok
11-11-04, 22:42
I like it. The current copbots should attack them too though, they mostly just freeze now anyways. Otherwise we might as well just remove all the copbots, they would no longer have any purpose at all.

5* btw. :)

t0tt3
11-11-04, 22:42
AoE and you get a bounty :D

Well I like this idea and its from a former formu enemy :p
I think the SL system sucks tbh it should be rewamped in some sort of way. I think it should be viable to be a bad boy/girl...

Bounty would stop allied pkers or grefing dmg dealer in plaza which is good.
If they where tagged on yellow to would be like death to CM they are all neutral to all and when comming into a OP war all CM runners will be tagged and all that are shooting on them so... naa

Spermy
11-11-04, 23:02
The stars say it all.

Credit to those it's due to.

*teh fucking PWN*

sanityislost
11-11-04, 23:10
sweet idea matey!!

SiL ..:..

LOST
11-11-04, 23:13
anything to bring justice for defending yourself.

szczurek
11-11-04, 23:58
*****

Morganth
12-11-04, 00:06
Great idea! 5 stars!

Would mean all those people who gank low SL runners for having low SL would be punished.

(rofl, looks like staying in your apartment is the safest thing to do if any PAIN members are on :lol: )

EDIT: lol, nice to see the local list isn't working

greendonkeyuk
12-11-04, 00:16
keepin the 5 alive basically. aye. love the idea. glad you posted it fn. credit to babai too however.

Freaky Fryd
12-11-04, 00:41
Excellent idea!
There needs to be a way to prevent people from just clearing out the last of their cash to another character first though...

Birkoff
12-11-04, 01:19
I'm sick to death of rejects going around DOY killing friends (especially nobs)
A idiot called smurfen killed a mates rank 12 pistol spy killing clops in DOY... thas jsut not needed, he should of been kicked form his faction a long time ago, but i don't think this is the perfect way to go about it. It means u get penalts for dueling... pissing aorund... caving.... etc.

Greats idea 5 stars but it needs a lot of work IMO.

//Strange how many ppl above are SXR :P

Ivory
12-11-04, 01:55
you'd think in a post apocolyptic yaya they'd have something where you'd have bounty hunters.. at least it'd improve the missions ingame ;) .

Good idea FN.

Freaky Fryd
12-11-04, 02:24
Ohhhh...I just thought, any City Mercs member could be able to look on the citycom and see a list of people that have bounties, meanwhile others would only be able to those that are really bad...

Example, with the current system, it would be like City Mercs being able to see anyone -6 SL and lower, while everyone else can only see -16 SL and lower.
It would help enforce the Mercenary/Bounty Hunter idea...

LiL T
12-11-04, 03:13
Really good idea there

*****

bounty
12-11-04, 03:13
I appreciate you guys naming this after me, but i can't take credit for the system :lol:

One question: there are people out there that will kill the person with the bounty tag regardless if it was a mistake or not Or do you deserve to die for your mistake? I hit people occasionally with aoe on accident for less than 4 points of damage, will i get a bounty tag for it? i sure hope not.

-FN-
12-11-04, 03:25
I'm sure there could be a damage level where it kicks it - like 5 or more damage. And besides, if you hit someone with AoE and their in your team, they should understand and let the bounty go. If you hit someone and they turn around to shoot you - apologize or run for 30 seconds. If they kill you - well you DID hurt them so they have the right ;)

MkVenner
12-11-04, 03:45
very well thought out, nice idea....

wombat74
12-11-04, 04:50
A+++ Excellent Seller, would trade again.

Wait, wrong webpage...

But seriously, fantastic idea, especially the consideration to having the cash come from the Bounty target. If it was to come from thin air you'd have MASSIVE exploiting taking place.

Well done.

solling
12-11-04, 05:10
great idea

ArgieD
12-11-04, 11:26
Well done mate; Very very good idea.

I have been campaigning for "Allied Ganking" justice myself for months now, but haven't got this overwhelming acceptance. I really hope that the developers take some notice here. :D

.Cyl0n
12-11-04, 11:44
excellent idea

*****

Genty
12-11-04, 12:46
You can't really be against this idea with a resonable arguement. Damn, it's been around for long enough, however this shows the idea in a clearer way and adds a little too. Good stuff. :D

Lets just hope there is a SL/Justice System Theme Week soon.

phunqe
12-11-04, 12:54
*compulsory sex emote*

I really like it. Especially since I can't see how it could easily be exploited (at least not without thinking too hard :p). The fact that the bounty gets drawn from the aggressor's account is just über.

StealthyAssassi
12-11-04, 13:10
I'm sure there could be a damage level where it kicks it - like 5 or more damage. And besides, if you hit someone with AoE and their in your team, they should understand and let the bounty go. If you hit someone and they turn around to shoot you - apologize or run for 30 seconds. If they kill you - well you DID hurt them so they have the right ;)
How about "no bounty when you attack someone on your team"? You get a bounty when you accidentally kill that person though.
I know from caves that sometimes the APU's AoE comes too close to other players and they get hurt.
Hmm when I think about it, a problem with caving arises: what if someone *wants* to get killed by AoE so he/a friend can get the bounty?


The fact that the bounty gets drawn from the aggressor's account is just über.
It is, but we would still have to figure out how to make sure that the player even has (enough) cash.

Genty
12-11-04, 13:16
It is, but we would still have to figure out how to make sure that the player even has (enough) cash.

If you can't afford to pay the damage compensation (Bounty) then it should stay over your head until you can. :D

-FN-
12-11-04, 13:20
How about "no bounty when you attack someone on your team"? You get a bounty when you accidentally kill that person though.

I would imagine that the TEAM rules of SL loss would apply with the Bounty System. If you are teamed, damage and death make no difference.


Hmm when I think about it, a problem with caving arises: what if someone *wants* to get killed by AoE so he/a friend can get the bounty?

Why wouldn't their friend just open trade and get 5000nc from them? If they want to get killed to give their friend a bounty - it's the same as trading them the money from their cash - just add SI.


It is, but we would still have to figure out how to make sure that the player even has (enough) cash.

If they don't have ANY cash, you don't get any Bounty. Similar to the backpack removal, if you don't have enough cash, it just takes everything left. But Genty's idea is a bit better methinks, now that I've read it. So you still 'owe society' for your aggression until you actually pay :)

Darken
12-11-04, 13:26
*****

MISS WHIP
12-11-04, 13:30
***** stars

but i remember reading somewhere on the forums a quote from KK where they said that the SL system will be completly re-structured for NC2.......I GO FIND IT BRB..

EDIT : ok crap it was on saturn forum which is no longer clever KK cannot
quote them on past promises :lol:

StealthyAssassi
12-11-04, 13:38
[COLOR=DeepSkyBlue]I would imagine that the TEAM rules of SL loss would apply with the Bounty System. If you are teamed, damage and death make no difference.
I think you get a SL hit when you kill someone who is on your team in a hunting area? Or do I remember wrong?


[COLOR=DeepSkyBlue]
Why wouldn't their friend just open trade and get 5000nc from them? If they want to get killed to give their friend a bounty - it's the same as trading them the money from their cash - just add SI.

What I was saying:
Runner A is APU, teamed with Runner B and Runner C. Runner B and C are friends.
Runner A uses their barrel to take care of the mobs, but Runner B runs too close and dies (intentionally) - now Runner C kills Runner A for the cash and B and C share.

Genty
12-11-04, 14:11
I think you get a SL hit when you kill someone who is on your team in a hunting area? Or do I remember wrong?

As I remember it you don't loose Soul Light or Faction Symp when your in a team, full stop.

StealthyAssassi
12-11-04, 14:15
Nevermind, my fault, but that was not the point I was making anyway.

Xaru
12-11-04, 14:44
Awesome Idea!
Just 3 things.
1. The Bounty should be removed or lowered over time, like SL now. Not just by doing missions. Just seems fair.
2. If you have very high SL and kill someone, it should lower your SL, but not by as much as it does atm, so you can avoid a bounty on you head. So you can at least take out people who bug you badly, if your good otherwise.
3. There should be no bounty on people who attack players who got a bounty on them (guess thats obvious, but i didnt see it mentioned)

Five stars from me.
Xaru

EDIT: Was just thinking, who should be able to collect the bounty? Everyone? Or only Allied and neutral runners and Mercs (Mercs always :))?

El_MUERkO
12-11-04, 15:52
Great idea!

[edit] 26 people have voted for the thread, all of them have given the idea 5 out of 5

Weazle
12-11-04, 16:21
*****
:lol: :lol:

-FN-
15-11-04, 21:07
1. The Bounty should be removed or lowered over time, like SL now. Not just by doing missions. Just seems fair.

Well, the Bounty ticks down after you damage someone. You have 30 seconds to collect the bounty on that runner until it disappears. However, perhaps for those who want to RP a life in Red SL and a constant bounty, how about this: If you have Red Soullight and you attack someone and pick up a bounty, the 30 Second Timer doesn't exist for you. The Bounty can only be removed when someone collects it from your cash. If you only have 500nc and your bounty is 6500nc, someone will kill you and collect 500nc for a bounty. You will still have a 6000nc bounty on your head with red SL until you get the cash and someone kills you and takes it. Only then should your bounty be clear. You have to pay your 'debt to society' with your life, that's all there is too it. However, if you make your way to Green SL, then the 30 Second Timer kicks in and you're ok.


2. If you have very high SL and kill someone, it should lower your SL, but not by as much as it does atm, so you can avoid a bounty on you head. So you can at least take out people who bug you badly, if your good otherwise.

The Bounty happens once you damage an allied player. You can't avoid that. I can't suggest changing anything on the SL system because I'm not exactly sure what all the rules are on it. People who 'bug you badly' verbally should be abused. Those who attack you for the hell of it and are allied pick up a bounty and you can kill them without repurcussion.


3. There should be no bounty on people who attack players who got a bounty on them (guess thats obvious, but i didnt see it mentioned)


Anyone can attack/kill a Runner with a Bounty without any SL hit or Sympathy change.


EDIT: Was just thinking, who should be able to collect the bounty? Everyone? Or only Allied and neutral runners and Mercs (Mercs always )?

My opinion: Anyone who kills you can get the bounty. It would be split the same way the mob loot is split. Everyone who damaged the runner with the bounty gets that % of the reward. Friendly, Enemy, Neutral, anyone can collect. I personally think tho that CityMercs should get 2x the Bounty reward simply because that's one of the defining traits of the the CM, killing for money.

The CityMercs offer military services, carry out commissioned assassinations and are hired as personal protection or escorts by whoever can afford an appropriate payment for the assigned mission. Basically they have a certain moral conscience, but if in doubt the mercenary soul is stronger and for the right price (almost) everything is feasible. Players choosing this faction will start the game in the military base in the Wastelands.

Asurmen Spec Op
17-11-04, 03:50
0_0


me likes

Super Mario
17-11-04, 11:07
see there's an idea that Really needs to be looked at !!!

-FN-
17-11-04, 21:27
see there's an idea that Really needs to be looked at !!!

There still must be drawbacks we're not seeing. There has to be - or else why wouldn't KK consider this as a viable solution to the current allied ganking problem? On a 4-slot server it's just rampant :(

There were originally a few runners who were basically annoying the SHIT out of people in Plaza in an effort to have them fight back - then the second they did they'd go attack the COPBOT or kill_self, giving the runner who was only minding their own business, a soullight hit. There are a few new runners humorously named doing it again now...

(eXo) Opaleye
17-11-04, 21:34
LOVE IT !!

Great idea on the SL/fac. symp issue.

Killing some one who attacks you should never result in your losing SL
or symps.

Super Mario
18-11-04, 09:32
There still must be drawbacks we're not seeing. There has to be - or else why wouldn't KK consider this as a viable solution to the current allied ganking problem? On a 4-slot server it's just rampant :(

There were originally a few runners who were basically annoying the SHIT out of people in Plaza in an effort to have them fight back - then the second they did they'd go attack the COPBOT or kill_self, giving the runner who was only minding their own business, a soullight hit. There are a few new runners humorously named doing it again now...


Exactly i have been around P1 and i see what some people are doing (obviously have no life). Which is maybe why someone at kk should have a look and at least attempt to give us a good reason why such an idea can't be implamented or maybe they have a better idea using this as a bases. Imo the SL system needs to be revamped in some form or another and this is one of the best ideas yet to do this.

-FN-
24-11-04, 20:16
Hey RaTMaN - or anyone in the German Community - has a similar idea been posted there? If not, anyone wanna translate this puppy? I'd be curious to see how the other communities feel about this issue.

Darth Slayer
09-12-04, 19:56
Damn good Idea.......
But can the game engine do this ?
I'd hope so as this is the best idea I've read for a while. But I also have a feeling that the people with the bounty's on there head would run to the nearest safezone, unless the timer is frozen whilst they are in the safezone.

Scorpius.

Tostino
09-12-04, 20:18
I think that 30 secs is not good enuff to kill a caped player (if they are setup well). So that means that if there bounty runs when you are fighting them and you hit them before they hit you you will get the bounty over your head...
I think it should be a 2 min bounty for atacking one person personaly.

Edit: I also think that if you have a bounty on your head it should be a alot more then the 6400 that you said. I think the bounty should be 10k if you atack the person and then if you kill him it is bumped up to 20k (for caped players).

Engelke
09-12-04, 20:43
Well the idea is good but here some things i think would not stop allied PK'ers even with bounty system.

Well if you have bounty or - SL what stops you from hiding in a faction HQ and then wait 30 sec?
A tank buffed by an PPU i think will still be not worried by bounty. Thats what happens in terra right now. Unclanned allied pk'ers are doing hunting raids in plaza 1 with PPU support sometimes even with 2 PPU's. You can even see hunting parties with PPU, a spy, a tank and APU. Stuff like that will not be stopped by bounty system.

But yes it will be a step in right direction.

zii
09-12-04, 20:47
posting to rate this. Nowt much else to say that hasn't been said afore.

aelfkins
09-12-04, 23:35
I think the 30 sec TEF for the attacker is great! But to keep the bounty hunters from being penalized for fights longer than 30 seconds, the time shouldn't count down while the bad guy is taking dammage(say a 5 second pause).
No timer count down while in safezones.

*****

:)

Superbron
10-12-04, 15:28
Great idea. * * * * *