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MrChumble
31-10-04, 14:43
I've been leveling up a new constructor recently, and am now 50 int, 60 dex, 110 cst (with +10 from imps, but no buff).

At that level I come close to capping the stats on a TL9 pistol, and am 4% off cap on a TL15 pistol.

When I buff though, and have 115 cst, I cap the TL9 and am 1% off cap for the TL15. That seems like an awefully large jump in stats for just 5 extra cst (given how much I have already).

Is there a flip-point for cst skill that I'm right on the edge of? Like with barter, the discount goes up a lot more from 109 to 110 than it did from 108 to 110.

IceStorm
31-10-04, 16:10
Even if you hit a flip point for one TL of item, there's another for a higher TL of item.

Get to 100 INT and 100 DEX, then your 110 cst should cap quality on everything.
Like with barter, the discount goes up a lot more from 109 to 110 than it did from 108 to 110.It does? Mine didn't...

Singularity
31-10-04, 16:20
you'll use more grease than a pre-pubesent in a grease musical and fail shit all the time ...

IceStorm
31-10-04, 16:25
you'll use more grease than a pre-pubesent in a grease musical and fail shit all the time ...Grease usage is fixed by the TL of the item, not by your skill.

Success is only guaranteed at 2x the TL of the item. Unless you want to be a total gimp with 240 CST, you'll always risk failing higher TL items.

0.35 of capping construction is INT/DEX. 0.6 is CST. INT/DEX at 100 will compensate for a lot of missing CST, far as quality cap is concerned.

Killfly
31-10-04, 16:55
Unless you want to be a total gimp with 240 CST...

Is specialising really the same as gimping? I'd say if you are a constructor with tons of WEP and HCK or something, THEN you're gimped...

IceStorm
31-10-04, 17:21
Is specialising really the same as gimping? I don't believe in characters which lack combat ability. You're entitled to your opinions, but my CSTer is fine with 145 CST, 135 RES, and around 115 WPL. If I need more CST I can still get an FS Epic CPU and go to a Lab.

Killfly
31-10-04, 17:23
I completely understand what you're saying - I just disagree with the gimping label... If you're going to build rares, etc, the higher CST the better and the more specialised the better...

IceStorm
31-10-04, 17:26
If you're going to build rares, etc, the higher CST the better and the more specialised the better...I don't believe this to be true, mostly because the CST rules for rares don't follow the CST rules for non-rares.

This is a relatively moot point. You can still use pistols and have high CST if you know what you're doing and don't mind swapping imps.

Killfly
31-10-04, 17:31
I don't believe this to be true, mostly because the CST rules for rares don't follow the CST rules for non-rares.

This is a relatively moot point. You can still use pistols and have high CST if you know what you're doing and don't mind swapping imps.

Well, that's what I'm trying to get at :) I've never particularly understood the finer points of constructing rares, so if you want to share any info I'd be grateful :) The whole combat/viable-tradeskiller set-up thing bemuses me a little so if you have any words of wisdom, I'm all ears :)

I'm not at all being critical - just trying to understand how the kind of set-up you talk about can be viable :)

IceStorm
31-10-04, 18:03
I've never particularly understood the finer points of constructing rares, so if you want to share any info I'd be gratefulI don't think KK even knows how rares work, but based on their results higher doesn't always seem to equal better.

Anywho, figuring out how to get extra CST from imps and then swapping for PC is just a matter of reading the implant bonuses off neocron.ems.ru or nc.synergyxr.net and adding in friendly lab bonuses. You can easily hit +90 CST using only a Cst boost 1, Factory bonus, glove, and four non-MC5 imps (+5+25+15+10+10+10+15). People say don't rely on Factories. I say we're playing an MMO and Factories are part and parcle of the game - might as well use them. People rely on/use Cst boost 3 spells which require the resources of others, just like Factories do...

If all you want is 240 CST, you're down to needing 150 base CST, which is easy for a Spy to get and still have 128 trainpoints left over for other things. Supposedly a Spy only needs 60 base Wep for Pistols, so that means you still have 58 INT trainpoints left for other things.

Killfly
31-10-04, 18:07
Ah, ok - ty :)

It's things like the minimum specs for pistol that I'm not aware of and throw off my understanding of having a combat tradeskiller... Think I'll trot off and have a play with neoskiller :)

Netphreak
01-11-04, 17:27
I have a CST pistol spy that has 115 CST before buff and glove (no SS in either) he's not capped but he can build good stuff when he's using the glove and buffed (dex is at 100 with imps excluding glove that is).

He's also got 94 wep lore (too much atm but when i take out some imps for an SS etc. it'll be ok) and 84 imp with spy1.

He's surprisingly useful at combat too (RoLH is well worth drugging for).