View Full Version : Let's talk about vehicles.
superfresh
30-10-04, 05:45
Are the reqs on vehicles purely requirements? It would be cool if VHC skill affected speed and handling, and maybe even dmg taken, IMO. Talk to meh.
Clive tombstone
30-10-04, 05:47
thats something I would like to know myself, personally, as a pilot of all craft reachable by PE, Ive found that skill doesnt affect handling or speed, or at least not enough for me to notice.
plus, who can pilot the highest DoY glider (adv bomber i think) except a drugged up, very gimped spy?
you mean adv assault... it's quite useless, it's same as regular rocket glider except has tail gunner
Clive tombstone
30-10-04, 07:54
sorry to change topic for a sec but, you know, its funny, but I knew people would find the reqs on the glider vehicles a tad to high, and I polled to see if the reqs would be good to be lowered just a tick, but NO, some people are afraid that there would be "balancing" issues. The only balancing issues would be if a PE got to actually use an Adv assault glider or hover carrier (heaven forbid ) Krike, why not make the flying vehicles more readily accessable to other classes as well?
back on topic, I just tested it, NOPE no differences in handling or speed.
Bugs Gunny
30-10-04, 10:02
plus, who can pilot the highest DoY glider (adv bomber i think) except a drugged up, very gimped spy?
My research tl 179, hacking 119, repairing 163 spy.
I wouldn't call him gimped :-)
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