Lexxuk
16-09-04, 12:47
Quick idea that I thought of.
Researcher goes for a research mission, atm it says "buy really expensive stuff to research a few times, or nick it off someone else to research", change that to the person who gives you the mission gives you an unuseable object, like for tangent a "Tangent High Velocity Projectile Interface" (based on faction) and says "we need X copies of that item delivered to person Y" so you make your blueprints of the item (TL based on the actual level of mission) take them to person Y, he takes prints, gives you back cubes, and the object vanishes (vanishes after mission failed/complete). Saves researchers having to buy stuff, also removes the "make 10,000,000 copies of item X and do them missions")
Also for CST, given blueprints like the one above sayin "make them" uses no parts to make (gotta be a profit in it) you just stick it in processor with device, thing gets constructed, you deliver, again bp's vanish on complete/fail.
Recycle are given unique stuff to recycle, all the stuff given bein totally unuseable by normal means, but would add diversity to the process of tradeskill missions.
Researcher goes for a research mission, atm it says "buy really expensive stuff to research a few times, or nick it off someone else to research", change that to the person who gives you the mission gives you an unuseable object, like for tangent a "Tangent High Velocity Projectile Interface" (based on faction) and says "we need X copies of that item delivered to person Y" so you make your blueprints of the item (TL based on the actual level of mission) take them to person Y, he takes prints, gives you back cubes, and the object vanishes (vanishes after mission failed/complete). Saves researchers having to buy stuff, also removes the "make 10,000,000 copies of item X and do them missions")
Also for CST, given blueprints like the one above sayin "make them" uses no parts to make (gotta be a profit in it) you just stick it in processor with device, thing gets constructed, you deliver, again bp's vanish on complete/fail.
Recycle are given unique stuff to recycle, all the stuff given bein totally unuseable by normal means, but would add diversity to the process of tradeskill missions.