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View Full Version : Another of my theoretical ponderings…



RayBob
14-09-04, 22:40
Open your minds and consider the following.

One class. The cap on all skills would be 100. Delete all APU spells.

The PPU spells would be reworked such that a capped holy heal/shelter would have a strength that is mid-way between the current low level heal/shelter and the blessed level heal/shelter. Everyone’s defense would basically be what you get now if you are a tank and are buffed by a PPU. The heal, however, would be significantly less than the current capped holy heal.

No more PPU specialization. :eek: Everyone is a hybrid responsible for their own buffing, shielding, and healing. I think hybrids are the most challenging class to play and require the greatest player skill.

With strength and dexterity both capping at 100, each character could specialize in two combat skills.

Some of the possible builds:

—melee for close range and either rifles or drones for long range

—pistols for close up and heavy combat for range and AoE

—dexterity dedicated to driving/repair and a combat skill from strength

—tradeskillers could easily choose a combat skill from dexterity or strength

We all know KK would never do it so please don’t bother overreacting. What would you make?

Morganth
14-09-04, 22:42
Sounds good but it removes specialization from the game, which is what I think the majority of people enjoy.

Also, leave PPUs alone. Just because a good PPU is practically unkillable doesn't mean they should be removed/nerfed.

RayBob
14-09-04, 22:47
Sounds good but it removes specialization from the game, which is what I think the majority of people enjoy.You would still specialize but each person could choose two skills to specialize in rather than one.


Also, leave PPUs alone. Just because a good PPU is practically unkillable doesn't mean they should be removed/nerfed.That is exactly why PPUs SHOULD be deleted. ;)

Morganth
14-09-04, 23:09
The idea is good, but it completely changes the NC character system.

Benjie
14-09-04, 23:26
Your proposed system is > the current Neocron system.























But it will never happen.

Samhain
14-09-04, 23:35
While it sounds good - for another game - eventually there would be a "best build" that everyone would switch to, because true balance doesn't exist in multiplayer games unless everyone has the same guns and same stats. In multiplayer it's more like sharing turns of being overpowered :P



I'd do a high defense droner that uses a drone until his target gets close, then he dropst he drone and pulls out melee.

RayBob
14-09-04, 23:36
Your proposed system is > the current Neocron system. But it will never happen.Yea, I know. But it is fun to imagine.

I would like to have a character with tank con, self buffing/shielding/healing, and able to use a capped First love. That rifle is the sexiest weapon in the game.

seraphian
14-09-04, 23:38
an interesting idea... but I'm not sure it would work


I've always favored a classless MMO system myself (I'm an MMO communist, LOL) but there has to be another way to force people to specialize to some degree...otherwise people could simply LoM to whatever they wanted to be that week... and the tradeskill system of Neocron would be cmopletely useless.


You'd cap as a M-C tank or droner, then LoM to construct so you can build all your l33t weapons, then LoM to hybrid, ect...


not to mention it makes no sense with the RPG backstory of the different 'races' genetank, monk, ect.

I WOULD be in favor of finding a way to combine Spy and PE into a combi-class though.

LiL T
14-09-04, 23:40
Its never going to happen I hate specialization the fact that you must spec all heavy combat or insane ammouts of pistol combat in order to beat other players

like Benjie said it will never happen thats why I think this game is screwed every day It sinks more into my head :(

RayBob
15-09-04, 00:01
I've always favored a classless MMO system myself (I'm an MMO communist, LOL) but there has to be another way to force people to specialize to some degree...otherwise people could simply LoM to whatever they wanted to be that week... and the tradeskill system of Neocron would be cmopletely useless.LoMing into a different skill for a capped player takes many many hours and you would lose 5 or more levels—the hardest levels to get back—so I don't really see that as a problem.

I also favor a classless system. In fact. there is an unmentionable MMO due out soon with a classless system, no leveling or skill specialization at all, and only one character per account. I think that sounds awesome.

I think you would have a robust economy if the focus was on resource collection. I would like to see all rares eliminated, all weapons and armor player built, and a 100% loot system on death. You would spend half of your time in PvP and the other half in PvE to collect the resources you need to maintain backups of all your armor and weapons.

Judge
15-09-04, 00:06
Personally, I think that there should be a hard-cap on Speed at around 70/70, but say overspeccing either ath or agil doesn't help the other. So 70/30 would be the same as 100/30. Then reduce specialisation by say 20-30%, so that people can do a little bit more than that can atm, but not be overpowered. However, I'm not taking Monkehs into account here, (damn you!) so that would probably fuck the whole hybrid balance thing up completely.

MegaCorp
15-09-04, 01:19
RayBob,

Yep, that could work pretty well; its been proven by other games already which do take that approach. I'd be tempted to add a slight spin to things (which, again, other games have done), in which some skills would go up faster or slower depending on the type of person you chose as your base. Also, i have no problem with certain branches of the skill tree being potentially more uber than others. A strong design would (1) provide motivation for why people will want to create characters that explore the other branches and (2) ensure they actually enjoy those branches just as much, if not more, but for differing reasons.

Spook @ Pluto

Dribble Joy
15-09-04, 01:45
No.

One class = bad, with a system like this, there would a serious serious limitation in play styles.

It would be plain boring anyway.

seraphian
15-09-04, 01:55
@ Megacorp


BINGO!

I think you just hit the idea, kind of.

Now this is a concept that a lot of dating sims use, which actually produces a pretty good balance.

There is a hard cap at 100 in each skill, but you only have x number of points total, say like 280, so you can cap int and dex and take 40 in con and 30 in str and 10 in PSI or something.

Then when you start a character, you pick a type. Dating sims usually use: "athletic, lady's man, geek, ect."

Depending on your class, you gain points in the different skills more or less easily, sometimes you even have unique girls to persue (IE one olny will go for the geek type, or the lady's man can sleep with their teacher... :p)

to translate this to NC, you pick a class, any of the existing. Spies gain INT and dex fast, and CON and STR slow, tanks are the opposite, monks get INT and PSI fast, everything else kinda slower, ect. PEs would finally have a use as true jack-of-all trades, learning all skills moderately fast.

Then to keep some specialization, you get class-specific gear (stealth, ect.) and a bonus to your primaries, and your primaries are the only ones you can ever hit over a certain value in.

So a very evenly distributed PE could be about equal in all things, or you could use it to slightly alter a spy or tank...


it would add a LOT of variety, and some fun.

<<The ability to take girls/guys home after a series of scripted dates is entirely optional, but a nice touch>>

MegaCorp
15-09-04, 01:55
I disagree Dribble Joy. In truth it totally depends on the breadth and depth of the skill tree. If it is too limited, then yes you get the results you say. But if properly done, there is very wide latitude for differentiation, easily equal to what we have today and likely to surpass that.

Spook @ Pluto

RayBob
15-09-04, 03:42
No. One class = bad, with a system like this, there would a serious serious limitation in play styles. It would be plain boring anyway.Have you ever noticed that in games like UT, certain people always tend to gravitate to a certain play style? Even though there are no classes some people prefer to snipe, drive tanks, take to the skies, or duke it out up-close-and-personal-like. The point is that you do not have to FORCE people into a play style by forcing them to specialize in a single skill. Even people in Neocron that are the exact same class have widely varying play styles. You have to realize that a play style is defined by a lot more than which type of weapon you can use.