RayBob
04-09-04, 04:48
In this INTERVIEW (http://www.gamergod.com/article_display.cfm?article_id=67) the developers of Twilight War mention a dynamic faction alliance system.
I think that is a very interesting concept. NC2’s new empire vs. empire system makes it meaningless now but this could have been a good way to deal with the politics that developed between clans as well as a way to allow players to actually affect the world.
It would have been interesting if the faction alliances changed over time depending on players’ actions. Buffing, healing, teaming, resurrecting, and even trading between enemies would over several months make these two factions neutral to each other and eventually allied. Pluto’s long-lived feud between DARK and FF would have eventually changed Crahn and TG into enemies. Etc.
I think it would have been interesting. Oh well.
I think that is a very interesting concept. NC2’s new empire vs. empire system makes it meaningless now but this could have been a good way to deal with the politics that developed between clans as well as a way to allow players to actually affect the world.
It would have been interesting if the faction alliances changed over time depending on players’ actions. Buffing, healing, teaming, resurrecting, and even trading between enemies would over several months make these two factions neutral to each other and eventually allied. Pluto’s long-lived feud between DARK and FF would have eventually changed Crahn and TG into enemies. Etc.
I think it would have been interesting. Oh well.