Whitestuff
01-09-04, 21:17
I decided to drop my plans to include every recipe in my program because it was a lot of work for a full time college student to compile single handedley. Plus, the code was getting complicated for an extreme novice such as myself.
So I went into the *.cpp file and trimmed the fat, added some instruction lines and compiled it. So I introduce to you The Neocron Construct v1.0 (NeoBRT v1.0).
For those who don't remember my posts from a few months ago, I will explain. I started to compile information on how the barter skill affects the buying and selling prices of items in the game, and noticed a trend. I found a *.pdf file containing the savings % by Hazard01 (thx 2 u). I used that as a base with tons of mathmatical proof as best as I could estimate. Then I compiled the profit % myself using several instances in game. The result is a console program that you run and it calculates your % based on your barter skill level. Then you apply those percentages to the base price of an item (0 barter and low INT cost of an item). In this release, I am only including this small program, but more functionality is planned and will be released, possibly later today, depending on my schedule.
For this reason, I am renaming this release as NeoBRT, because it only houses one element of the construction process.
Like I said, I wanted to incorporate a construction program, but I was compiling that info at the time when all the recipes changed and it was too much for one guy to do.
Now I come to you, Neocron community, for help hosting the file. Please reply here if you can host the file, especially on a fan site. I'll be updating the program over the next months, hopefully porting it over to windows and hopefully recruiting some real programmer's help to import the item recipe features as well.
But anyway. . . Thanks to the community and KK for making this game great. I just want to give back a small piece.
So I went into the *.cpp file and trimmed the fat, added some instruction lines and compiled it. So I introduce to you The Neocron Construct v1.0 (NeoBRT v1.0).
For those who don't remember my posts from a few months ago, I will explain. I started to compile information on how the barter skill affects the buying and selling prices of items in the game, and noticed a trend. I found a *.pdf file containing the savings % by Hazard01 (thx 2 u). I used that as a base with tons of mathmatical proof as best as I could estimate. Then I compiled the profit % myself using several instances in game. The result is a console program that you run and it calculates your % based on your barter skill level. Then you apply those percentages to the base price of an item (0 barter and low INT cost of an item). In this release, I am only including this small program, but more functionality is planned and will be released, possibly later today, depending on my schedule.
For this reason, I am renaming this release as NeoBRT, because it only houses one element of the construction process.
Like I said, I wanted to incorporate a construction program, but I was compiling that info at the time when all the recipes changed and it was too much for one guy to do.
Now I come to you, Neocron community, for help hosting the file. Please reply here if you can host the file, especially on a fan site. I'll be updating the program over the next months, hopefully porting it over to windows and hopefully recruiting some real programmer's help to import the item recipe features as well.
But anyway. . . Thanks to the community and KK for making this game great. I just want to give back a small piece.