Endar
02-08-04, 14:20
Well I belive that you should be able to level up with tradeskills alone. And the leveling speed shouldnt be much slower than with killing mobs.. Anyway whats the point of not being able to level up with tradeskills anyway? Its not like people would start capping theyr SPYs with tradeskills and then LoM. Why? Because tradeskills wont level up your PSI or CON, so you would be quickfood for the mobs the rest of your life. And besides, if you have been capping your SPY with tradeskills for 2-3 weeks, who would want to LoM that great conster char anyway :)
So why not to give us more XP for constructing.
Why not to give it based on TL of the item? How about 2/3 or 3/4 from the TL of the item * 10? So you would get 66,6xp or 75xp from TL 1 item, 666xp or 750xp from tl 10 item and 66666xp or 75000 xp from tl 100 item? That sound pretty much fare to me. Since constructing tl 100 item is going to take a while even with high constructing skill it wouldnt be unfair would it? Or maybe the XP should work differently depending of the TL of the item:
You would get 3/4 for TL 1-25
You would get 2/3 for TL 25-50
And would get 1/2 for TL 50->
How does that sound?
Then the slots:
I think you should be able to get ONE 5 slotted if you construct 100 copies of a weapon. That should be like 1% chance, then the uber 5 slotters would be rare right?
Well 4 slotters are kinda rare too (or should be in my opinion). With a 4 slotter you can but all 4 weapon mods to it (one ammo and rest of the stuff). So I think 5% chance of getting 4 slotter wouldnt be too bad.
3 slotters are, well kind of a common weapons. There are 3 slotters in the game (and should be) but not everyone has one. How about 10% chance?
The 2 slotters, backbone of the noob community. With 2 slots you are able to make a bit more damage, but it aint as hard to get as 3 slotter. 20% chance right? So if a newbie wants to get 5 weapons done he would atleast get a one 2 slotted :D
One slotters... The weapons that just piss you off... You know it COULD have been a 2 slotter or even 3 slotter, right? Aww what the hell, atleast you can but a ammo mod in it... Well not much of worth anything, except that lil bit more damage... But you are not going to sell one for big cash because no one wants to have 1 slotter... 25% chance would be about right...
So lets see:
Slots chance%
5 1%
4 5%
3 10%
2 20%
1 25%
0 ~40%
Thats sounds fine to me, what do you guys think?
As for the rares rules could be different. I never have constructed rares tho so im not going to make suggestions about it :D
Then the chemicals:
Have you recently tryied to make a lazar gun? It takes Weapon Part 1 & 2 & 3 to make, and it sells for ~100cr at YOs (you cant sell it anywhere else). Its not like you should get rich quickly by researching and constructing items, but PAYING for trying to level up a pure tradeskiller sound crazy to me. Now I always have thought this this way:
When you construct a item from shop bought Weapon Parts and sell it to stores, you should get back about as much than the Weapon Parts did cost = No profit (well over tl 25 items you could get like 20cr more because of the grease you have to buy).
But if you decide to buy chems and create the Weapon Parts by your self, you should get like 1/3 profit from selling it to shops. So if you construct a item that needs 300cr to be made from Weapon Parts, you should be able to construct it for 200cr from the chems. So you would make 100cr profit from the item.
Well that may sound like a much but it really is not. You need to buy more datacupes, better tools and get better TL items to be constructed.
So you wouldnt get much profit from being a tradeskiller, but as a combat char you get some spare cash. So it wouldnt be unfair would it?
So to sum it up, you would be able to lvl up as a tradeskiller about as fast (maybe little bit slower) than as a combat char, you wouldnt get as much profit and you prolly wouldnt be able to be a combat char EVER.
That sound fair to me. And it would give better image of NC2 to being able to be a pure tradeskiller, not just a combat char :angel:
So why not to give us more XP for constructing.
Why not to give it based on TL of the item? How about 2/3 or 3/4 from the TL of the item * 10? So you would get 66,6xp or 75xp from TL 1 item, 666xp or 750xp from tl 10 item and 66666xp or 75000 xp from tl 100 item? That sound pretty much fare to me. Since constructing tl 100 item is going to take a while even with high constructing skill it wouldnt be unfair would it? Or maybe the XP should work differently depending of the TL of the item:
You would get 3/4 for TL 1-25
You would get 2/3 for TL 25-50
And would get 1/2 for TL 50->
How does that sound?
Then the slots:
I think you should be able to get ONE 5 slotted if you construct 100 copies of a weapon. That should be like 1% chance, then the uber 5 slotters would be rare right?
Well 4 slotters are kinda rare too (or should be in my opinion). With a 4 slotter you can but all 4 weapon mods to it (one ammo and rest of the stuff). So I think 5% chance of getting 4 slotter wouldnt be too bad.
3 slotters are, well kind of a common weapons. There are 3 slotters in the game (and should be) but not everyone has one. How about 10% chance?
The 2 slotters, backbone of the noob community. With 2 slots you are able to make a bit more damage, but it aint as hard to get as 3 slotter. 20% chance right? So if a newbie wants to get 5 weapons done he would atleast get a one 2 slotted :D
One slotters... The weapons that just piss you off... You know it COULD have been a 2 slotter or even 3 slotter, right? Aww what the hell, atleast you can but a ammo mod in it... Well not much of worth anything, except that lil bit more damage... But you are not going to sell one for big cash because no one wants to have 1 slotter... 25% chance would be about right...
So lets see:
Slots chance%
5 1%
4 5%
3 10%
2 20%
1 25%
0 ~40%
Thats sounds fine to me, what do you guys think?
As for the rares rules could be different. I never have constructed rares tho so im not going to make suggestions about it :D
Then the chemicals:
Have you recently tryied to make a lazar gun? It takes Weapon Part 1 & 2 & 3 to make, and it sells for ~100cr at YOs (you cant sell it anywhere else). Its not like you should get rich quickly by researching and constructing items, but PAYING for trying to level up a pure tradeskiller sound crazy to me. Now I always have thought this this way:
When you construct a item from shop bought Weapon Parts and sell it to stores, you should get back about as much than the Weapon Parts did cost = No profit (well over tl 25 items you could get like 20cr more because of the grease you have to buy).
But if you decide to buy chems and create the Weapon Parts by your self, you should get like 1/3 profit from selling it to shops. So if you construct a item that needs 300cr to be made from Weapon Parts, you should be able to construct it for 200cr from the chems. So you would make 100cr profit from the item.
Well that may sound like a much but it really is not. You need to buy more datacupes, better tools and get better TL items to be constructed.
So you wouldnt get much profit from being a tradeskiller, but as a combat char you get some spare cash. So it wouldnt be unfair would it?
So to sum it up, you would be able to lvl up as a tradeskiller about as fast (maybe little bit slower) than as a combat char, you wouldnt get as much profit and you prolly wouldnt be able to be a combat char EVER.
That sound fair to me. And it would give better image of NC2 to being able to be a pure tradeskiller, not just a combat char :angel: