RayBob
30-07-04, 18:06
This is my suggestion to solve the overdependence on PPUs for PvP problem: Make all classes hybrids.
All classes would be responsible for their own buffing, shielding, and healing. No one class would play the healer role as this role always ends up being the most important in all PvP-focused RPGs. Hybrids are arguably the most challenging class to play as they require the greatest situational awareness having to fill both defensive and offensive roles.
This change would eliminate the dependence on PPUs and require all classes to rely on their own skills for survival. Would it be balanced? Let’s look at an APU vs. a tank at a current day OP fight. Let’s assume that both were buffed and supported by a PPU. Even though a tank has more than double the CON, it is still a fair fight. Why? Because the tank’s higher CON is balanced by the fact that the APU does higher damage.
1. Delete the PPU stat and delete all current PPU spells.
2. Create the following new spells:
Leveling up Spells
Basic Heal — Restrictions: Rank 5
Basic Deflector — Restrictions: Rank 5
Basic Shelter — Restrictions: Rank 20
(The strength of these spells would be the same as the current TL3 heal, TL3 Deflector, and TL 25 Shelter)
End-game Spells
Heal — Restrictions: Rank 50
Deflector — Restrictions: Rank 50
Shelter — Restrictions: Rank 55
According to neocron.ems.ru, a self-cast capped Blessed Shelter provides 57% protection against elemental damage which I think is way too high. A capped Holy Shelter provides 75% protection but foreign cast that would be 37.5%. This 37.5% is what most of us experience at an OP fight when all parties have been PPU buffed and it is just about right.
I propose that this new end-game shelter have 30% protection (just a little weaker than the current foreign cast Holy Shelter). The new end-game deflector would have the same 30% protection and the Heal would be at the current Blessed Heal level
Trade Buff — Restrictions: Rank 40
+15 CST +15 RES +15 REC +15 IMP +15 BRT +15 TRAN
Field Buff — Restrictions: Rank 45
+15 AGL +15 HACK +15 VHC +15 END
Combat Buff: — Restrictions Rank 45
+15 HC, Melee, PC, RC, APU, RCL (as individual spells or all-in-one, not really important)
+15 TC +15 WEP +15 WLP +15 PSU
Health Buff: — Restrictions: Rank 50
+10 ATH +20 HLT +15 Fire +15 Energy +15 X-ray +15 Poison
All classes would be responsible for their own buffing, shielding, and healing. No one class would play the healer role as this role always ends up being the most important in all PvP-focused RPGs. Hybrids are arguably the most challenging class to play as they require the greatest situational awareness having to fill both defensive and offensive roles.
This change would eliminate the dependence on PPUs and require all classes to rely on their own skills for survival. Would it be balanced? Let’s look at an APU vs. a tank at a current day OP fight. Let’s assume that both were buffed and supported by a PPU. Even though a tank has more than double the CON, it is still a fair fight. Why? Because the tank’s higher CON is balanced by the fact that the APU does higher damage.
1. Delete the PPU stat and delete all current PPU spells.
2. Create the following new spells:
Leveling up Spells
Basic Heal — Restrictions: Rank 5
Basic Deflector — Restrictions: Rank 5
Basic Shelter — Restrictions: Rank 20
(The strength of these spells would be the same as the current TL3 heal, TL3 Deflector, and TL 25 Shelter)
End-game Spells
Heal — Restrictions: Rank 50
Deflector — Restrictions: Rank 50
Shelter — Restrictions: Rank 55
According to neocron.ems.ru, a self-cast capped Blessed Shelter provides 57% protection against elemental damage which I think is way too high. A capped Holy Shelter provides 75% protection but foreign cast that would be 37.5%. This 37.5% is what most of us experience at an OP fight when all parties have been PPU buffed and it is just about right.
I propose that this new end-game shelter have 30% protection (just a little weaker than the current foreign cast Holy Shelter). The new end-game deflector would have the same 30% protection and the Heal would be at the current Blessed Heal level
Trade Buff — Restrictions: Rank 40
+15 CST +15 RES +15 REC +15 IMP +15 BRT +15 TRAN
Field Buff — Restrictions: Rank 45
+15 AGL +15 HACK +15 VHC +15 END
Combat Buff: — Restrictions Rank 45
+15 HC, Melee, PC, RC, APU, RCL (as individual spells or all-in-one, not really important)
+15 TC +15 WEP +15 WLP +15 PSU
Health Buff: — Restrictions: Rank 50
+10 ATH +20 HLT +15 Fire +15 Energy +15 X-ray +15 Poison