MrChumble
21-07-04, 18:38
What to change: Stealth.
Why does it need changed: it could be better!
Proposed change: Make stealth distance based rather than time based.
I've staked my opposition to specialisation a few times, so it shouldn't surprise anyone I wasn't too keen on limiting stealth to spies.
I'd like tanks and PEs to have stealth, but it's clear that that would suck in its current form. I think it would be cool if all classes could use stealth to spy on people, but it wouldn't be so good if a Tank could use it as a combat tool.
My proposed change is to make stealth range based rather than time based. IE once stealthed you can only move a certain distance before stealth runs out.
Stealth would remain out of reach for monks, with their low dex.
Basically each tool would have a DEX requirement and a range variable. The higher the DEX, and the higher the tool level, the higher range would be. Thus Tanks could drug to use stealth one, but would never get range very high, so it would only really be of use if they stand still or move short distances. It could be used to spy on people/ops/etc and ambush people, but would be no use to stalk people or do the old PE "stealth away and heal" trick.
PEs would be able to use Stealth2, and 3 if drugged. They'd be able to move a moderate distance before stealth wears off, but not far enough to effectively stealth away and heal.
Spies, with high DEX, would have access to the Obliterator, and would have a correspondingly large range when stealthed. They'd be good for infiltrating, spying (duh :D ), stalking - pretty much anything they can do now, but with the added benefit that they can stay hidden for far longer at the cost of not being able to move as much.
I think this change would open up lots more tactical possiblities, and also make stealth far more of a trade off than the cure-all it is just now. It would also be safer to go afk :)
Edit: Arse, I meant to add a poll. Please rate the thread if you like the idea.
Why does it need changed: it could be better!
Proposed change: Make stealth distance based rather than time based.
I've staked my opposition to specialisation a few times, so it shouldn't surprise anyone I wasn't too keen on limiting stealth to spies.
I'd like tanks and PEs to have stealth, but it's clear that that would suck in its current form. I think it would be cool if all classes could use stealth to spy on people, but it wouldn't be so good if a Tank could use it as a combat tool.
My proposed change is to make stealth range based rather than time based. IE once stealthed you can only move a certain distance before stealth runs out.
Stealth would remain out of reach for monks, with their low dex.
Basically each tool would have a DEX requirement and a range variable. The higher the DEX, and the higher the tool level, the higher range would be. Thus Tanks could drug to use stealth one, but would never get range very high, so it would only really be of use if they stand still or move short distances. It could be used to spy on people/ops/etc and ambush people, but would be no use to stalk people or do the old PE "stealth away and heal" trick.
PEs would be able to use Stealth2, and 3 if drugged. They'd be able to move a moderate distance before stealth wears off, but not far enough to effectively stealth away and heal.
Spies, with high DEX, would have access to the Obliterator, and would have a correspondingly large range when stealthed. They'd be good for infiltrating, spying (duh :D ), stalking - pretty much anything they can do now, but with the added benefit that they can stay hidden for far longer at the cost of not being able to move as much.
I think this change would open up lots more tactical possiblities, and also make stealth far more of a trade off than the cure-all it is just now. It would also be safer to go afk :)
Edit: Arse, I meant to add a poll. Please rate the thread if you like the idea.