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winnoc
19-07-04, 11:21
I would like to see a comparison of people's builds and where they do it.
I for one still don't believe the statement where construction tl influences you chance of slots, unless someone can prove me wrong.
So please post your int, dex, str and cst level when you did the build

All these are built in my appartement, without drugs or bufs, with 143 cst on a str 37 spy with 76 int and 67 dex.

O slot: Devourer, Malediction
1 slot: Beam of hell, Doom Beamer
2 slot: Electric tempest, Slasher, Holy Antibuff
3 slot: Vein Ripper, Devil's Grace, Executioner, Slasher
4 slot: Wyat Earp, Judge
5 slot: Cursed Soul

Ratio's in %
0 1 2 3 4 5
12,50% 12,50% 18,75% 25,00% 12,50% 6,25%

2-2-3-4-2-1 total: 16

Jaenus
19-07-04, 11:52
Haven't had much to build but here it is:

PE Int 76 (ish - can't remember offhand), Dex 85, Const 173 self buffed in my apt

0 Slot: Ray of God
1 Slot: --
2 Slot: Ray of God, Redeemer
3 Slot: Healing Light
4 Slot: Pain Easer
5 Slot: --

I don't make many rares ;)

SjanTeN^
19-07-04, 11:57
:rolleyes:
Please notice i was doing a batch of 20 of these rifles and the first one turn out to be:
:lol:

LTA
19-07-04, 12:26
pe

207 cst max 85 int/dex

Current Results :

4 slot healing light
4 slot beam of hell
2 slot perfect antibuff (115 113 110 115)
1 slot slasher
2 slot First love (shat stats tho)

(built in a batch of 10)
5 slot SureShot rifle
5 slot substandard pulse rifle
5 slot heal
5 slot shelter (out of a batch of 50 most where 2/3 slotters)

ezza
19-07-04, 12:41
umm well my chars stats are intel of about 84 dex about 95

construction of 170 odd

builds:

1 slot RoG x2
no slot PE x2
1 slot Dev
1 slot Rav
2 slot Rav
2 slot CS
2 slot holy thunderstorm x2
2 slot Fire apoc
no slot HL
3 slot FL
4 slot healing light
4 slot Redeemer
2 slot Redeemer
2 slot Healing light
5 slot holy cath sanct
4 slot holy cath sanct
5 slot anti posion
3 slot anti poison
3 slot anti poison sanct
1 slot anti stealth thingy

maybe more not at home atm

Revslad
19-07-04, 13:46
yesterday i built a batch of 50 holy heals, no slot enhancers were used


0 slot = lots
1 slot = loads
2 slot = few
3 slot = 1
4 slot = 0
5 slot = 0

pretty bad day for constructing :(

oh yeah.. 202 tl cst tool 150 with caped base int and dex

ichinin
19-07-04, 15:42
---- Rares: ----

2 x 2 slotted Healing Light (1 in active service)
1 x 1 slotted Healing Light
1 x 3 slotted Disruptor (now owned by Zoid B, gah i regret trading it)
1 x 1 slotted Disruptor
1 x 0 slotted Silent Hunter
1 x 0 slotted Ray of God
1 x 2 slotted First Love
1 x 1 slotted Redeemer

---- Non rares: ----

1 x 4 slotted Enhanced Plastma rifle
? x 2 slotted STORM Reeza raygun (a few out there on pluto, give/sell a few)
? x 2 slotted Commando (same here)
? x 2 slotted Lightbringer 2 (and same again)
2 x 3 slotted Commando
? x 5 sl TL3 heals
1 x 4 slotted construction booster 1 (was boored)
1 X 4 slotted resist booster 2 (bored again)
2 x 4 slotted TL 1 parashock (and again)

+ some other stuff.

No, i dont build many rares, it's not easy collecting a set when u are alone.

Gohei
19-07-04, 16:06
110 INT and 122 DEX spy. 37 STR. 173 construct.

0 Slot Moonstriker
0 slot Malediction
2 Slot Holy Paralysis
2 Slot Executioner
5 Slot Judge

Lexxuk
19-07-04, 16:10
Spy with about 50 int and 60ish dex, about 120-130 cst batch of 10 Damage boosters, 2x1slot 1x2slot 1x4 slot, and thats really all I've used her to build yet :p

garyu69
19-07-04, 16:11
INT Base 73, with IMPS 98
DEX Base 62, with IMPS 78
CST skill Base 102, Imps and Factory 187

O slot: 2 x Executioners,
1 slot: Judge, 2 x healing light, Malediction, Devourer, Fire Apoc, Firestorm, Thunderstorm, Peace Maker
2 slot: 2x Healing Light, Pain Easer, executioner,
3 slot: Devourer, Silent Hunter, Wyat Earp, Judge, Executioner, Moon striker
4 slot:
5 slot:


not been building Rares long, only past 4 weeks.

[TgR]KILLER
19-07-04, 16:14
erm saw somewere PE with 200 cst ? i could never get over 171 cst on my PE. with all cst imps all int into cst.. so what you dit to get 200 ? i gues a OP then.

Dirk_Gently
19-07-04, 16:48
With 207 const 107 Dex and 100 INT I have not got more than one slot on the last 10+ rares.

Got a 3 slot PE once ever and that is it. I figure the Slot God hates me.



The advice would be not to use my constructor :p

slaughteruall
19-07-04, 17:05
Havn't done to many rares yet but i have done a few. Dex around 106 INT around 94 with imps.

4 slot rav
3 slot slasher
1 slot slasher

Slaughter

edit: forgot i was TL 215 buffed by my PPU.

Lucius Drake
19-07-04, 17:24
On my cst with 107 int and 110 dex and 200 cst in my clan appy with no buff.

1 slot : Devils Grace x2, Malediction, Beam of hell, and lots of others
2 slot : Malediction, Judge, PE, RoG, Healing Light
3 slot : Libby x3, Doombeamer, Ravager, Devourer,
4 slot : Libby x2, Holy Antibuff, Flame Apoc
5 slot : Sweet FA

Non Rare

Used to do batches of 50 non rares for my lvling chars and usually would get one 5 slot.

Build better stuff for other people usually. When i really want something for one of my chars i build toss.

LD

evs
19-07-04, 17:30
so far the results seem random, except that the 5 slots is harder to get than 4 and 4 over 3 etc...

Jock Rockwell
19-07-04, 17:33
I was on my conster last night.

1st builds i was at 125 dex 111 int 212 CST

5 holy antipara 3 x 0 slot 2x1
5 Holy Heal Sanctum 3x0 slot 1x1 1x2
10 Energy Beam 6x0 slot 3x1 1x3
10 Poison Beam 5x0 slot 5x1
10 Fire Beam 7x0 slot 2x1 1x2
1 Holy Pestilence 1 slot

Then I got asked to drug and buff up so i ended up at
257 CST 137 dex 124 int (CST 3 25+ from OP)

1 Fire Apocalypse 4 slot
1 Holy Lightning 4 slot

For some reason I always slot Holy Lightnings, made 5 on this char all 4 slotted and my old Conster made 2 both were 4 slotted :D

Dru Blood
19-07-04, 22:38
last night my spy built a 5 slot tl 80 plasma pistol

70 int 70 dex 170 cst at an op

i made 5 of and the 5th came out 5 slots nice leveling weapon ;)

SmackDaddy
19-07-04, 22:54
Except for John Rockwell's, you really can't tell what the distribution of slots vs no slots is from these posts. If you want to see if the results are like KK says or not, you need to keep track of the number of zero slots, one slot, etc that you get for each batch of weapons built - and needs to be five or more, or the numbers don't mean much.

I have this info for a bunch of non-rare builds, will try to post later.

BTW John - nice avatar!

Sorin
19-07-04, 23:21
Spy: INT/STR/DEX - 97/37/87

All those numbers are with implants. STR is capped naturally, with INT/DEX in the high 70s.

CST is 208

0 slot: Liberator, Liberator, Pain Easer, Holy Antipoison Sanctum, Redeemer, Silent Hunter, Holy Lightning, Holy Thunderstorm, Devil's Grace
1 slot: Liberator, Judge, Judge, Pain Easer, Holy Antipoison Sanctum, Healing Light, Ravager
2 slot: Judge, Healing Light, First Love, Executioner, Wyatt Earp
3 slot: Ray of God, Holy Paralysis, Paw of Bear
4 slot: Ray of God, Holy Antipoison Sanctum, Holy Antibuff
5 Slot: Holy Paralysis

Which is why I refuse to constructor any more rare weapons. The rares I need to have more slots are shit, the rares I really dont need slots on are the best. Bullshit.

My construct TL has varied from around 170-253 depending on my level, buffs, factories, etc., but I've noticed absolutely 0 correlation between any of it.

Oh, and there should be other weapons in there because I know I've forgotten some, but they're just 0-1 slot anyways, so they were obviously forgettable.



The advice would be not to use my constructor :p

:lol: Same here. I only construct weapon rares for myself now. I don't construct rare weapons even for friends anymore because of the absolute bullshit results.

Richard Blade
20-07-04, 02:22
94 INT, 93 DEX 152 Construction total. Level one buff, Glove, Factory

Most recently:
30 Enhanced Plasma Rifles
15 no slot, 8 w/one slot, 3 w/2 slots - signed, 3 w/3 slots - signed, 1 w/4 slots - signed
50 Street Model Pistols
20 no slot, 17 w/1, 8 w/2, 2 w/3, 2 w/4, 1 w/5

I've had other builds very similar to those above on other lowbie and mid level weapons. Only, my int was lower and dex higher. Constr was around 100 max with buff, glove, and factory.

I've also had slots on non-quality capped items.

I've not built any rares at all. Nor will I for some time to come.

Edit: Put my mouth where my slots were. Just so nobody calls me a liar.
Two of the "frames" are the same shot with a different weapon targeted.

winnoc
20-07-04, 10:53
Well, the results you give me are not exactly complete.
I'm just interested in rare weapons.
As i don't realy care about leveling weapons, i mean, cmon people just slap in a barrel and an ammomod, so that's it.Now spells is a different story.

I was just interested in the slot numbers of builds of rares adn the construction subskill that went with it.

Now the data is not complete at all, but when i put it in an excell sheet for the ones that did post 0 slots and their cst level........

I'm getting more and more convinced that for rares and slots cstskill doesn't need to be that high.

I have built all my rares in my appartement without buffs or drugs at 143 and it seems i got some pretty good results. So either there is a magic "area" in cstskill or it's completely random.
For now i believe slots on rares are random, so the "extra" quality chance on rares doesn't apply. Hell, i'm sure a 125 cst level char can build great rares.


But please do keep posting those results. And i mean all of em, not just the slotted ones.

Sorin
20-07-04, 11:01
You know, in the past I've always stuck hardcore by the posts that have been made by KK concerning the construction equations and chances for slots and all that. But nowadays, I don't know. I've come to think that with all the other bugs that have never been fixed in this game, who is to say there isn't some bug with the code regarding the construction process that KK just haven't noticed because they never look at it? Since they are more concerned with other, more important bugs right now.

Oh, and to add another one to my list, just built it tonight so I have exact info.

INT 97
STR 37
DEX 87

CST 208, in my apartment. That's with a cst glove, but no psi boost and no drugs.

1 slot: Beam of Hell.

Shitty stats. I could post them if you need them.

winnoc
20-07-04, 11:04
What i'm doing is making an excell list, with on top the construction skill, and below the number of 0-1-2-3-4-5 slot items, so i can see the percentages on each slotnumber for a certain construction skill.

So more builds means more accuracy, but for now there's no correlation between slots and constructionskill.

Rob01m
20-07-04, 11:07
Well, the results you give me are not exactly complete.
I'm just interested in rare weapons.
As i don't realy care about leveling weapons, i mean, cmon people just slap in a barrel and an ammomod, so that's it.Now spells is a different story.

I was just interested in the slot numbers of builds of rares adn the construction subskill that went with it.

Now the data is not complete at all, but when i put it in an excell sheet for the ones that did post 0 slots and their cst level........

I'm getting more and more convinced that for rares and slots cstskill doesn't need to be that high.

I have built all my rares in my appartement without buffs or drugs at 143 and it seems i got some pretty good results. So either there is a magic "area" in cstskill or it's completely random.
For now i believe slots on rares are random, so the "extra" quality chance on rares doesn't apply. Hell, i'm sure a 125 cst level char can build great rares.


But please do keep posting those results. And i mean all of em, not just the slotted ones.

There's no "magic area". It's just that the stats themselves on rare weapons are randomized up to a certain point, based on how high your skill is. Let's assume you have a TL122 weapon, the Punisher, the highest TL rare in the game, yet can also be made under normal means from BPs. If you can cap this weapon from a BP with your INT/DEX at whatever level + 130 CST lets say, then there'd be no difference from having more of anything. You still get 80% or whatever the cap % is on the Punisher built from a BP with that CST or a million CST.

This can get confusing because building rares still involves a random number. Even if you can cap the stats on a TL115 "normal" weapon, you'll never always cap a Disruptor because of this randomness. You'll get some stats below 120%. Slot chances are based off of the aggregate stats of a weapon. So if your disruptor had 120% all around, technically you have the highest chances for slots - HOWEVER, there's still a HUGE factor involving slots still, it has its own random factor. Even a 120% all around weapon can have crappy slots if your random number was pathetically low.

If you had a million INT/DEX/CST you still couldn't cap a rare every time, nor could you cap slots every time. The random factor will prevent it. Oh and STR doesn't matter, the only reason people believe in these hidden factors is because they think they can master slots, when the truth is, as long as theres a randomness involved, you'll never master it.

winnoc
20-07-04, 11:31
So actualy for rares, there's no real point in getting over 130 cst then.
As i honestly don't see the point in getting it up to 208 and build that kind of slots on rares, as to the 16 i built and their slots at 143

Rob01m
20-07-04, 11:34
So actualy for rares, there's no real point in getting over 130 cst then.
As i honestly don't see the point in getting it up to 208 and build that kind of slots on rares, as to the 16 i built and their slots at 143

Well hold on a second there, you can't just say CST, it also depends on your INT and DEX. You're right about not needing 208 CST, but that's only if you have the INT/DEX to back it up.

If you had 20 INT and 20 DEX, you'd need a hell of a lot more than 130-140 CST to cap all weapons. However, if you could cap them all at your current INT/DEX, than yes, theres no point in going over what you already have.