Nvidia
18-07-04, 05:41
With the coming of NC2, we should (hopefully) have a very large influx of new players. That's a good thing - one thing Neocron definitely needs is a larger playerbase.
However... I'm pretty sure that anyone can agree that Neocron is not, in any way, "newbie-friendly". I know that KK has stated that there will be a much better newbie experience, but I feel the need to share a few ideas I've had recently, because I feel that they are in no way un-balancing, and can only make it easier for new people to enjoy the game. Please read everything and rate it 5 stars if you agree. Remember though, when you make suggestions, the following thing...
- BE REALISTIC!!! IE: "I think newbies should get access to jetpacks" or something along those lines is NOT realistic. :p
Character Selection
+ [NEW IDEA] Character Selection Helper +
- This would probably run itself automatically the first time the first character slot on a server is used, and each time you were to click on a new slot for a server afterwards, it would ask if you'd like to launch it. At heart, it's just a window that would launch inside the program. In the window, it would ask you a series of questions. For example...
"Welcome to the Dangerous, Cyber-punk world of Neocron! This Character Selection Helper will try to determine what might fit your first character the best. When you click 'ok', there will be a short series of questions. Upon answering these, we will be able to accurately determine what would fit you best, based on your input. Press 'ok' to continue."
From that point, you'd probably want to ask a basic question, and then branch them off in different directions. I'm going to try my hardest to think of all possible character directions, but don't sue my pants off if I miss one. :p
STARTER QUESTION - "What kind of person do you consider yourself to be...
(A) -An Aggressive Person.
(B) -A Passive Person.
AGGRESSIVE QUESTIONS
"What kind of attack power sounds the most appealing to you...
(A) -Very high damage output, lots of speed, very low defenses.
(B) -Medium damage output, medium defenses, variable speed.
(C) -High damage output, high defenses, slower in combat.
From those descriptions, it's pretty obvious (at least I think) that the first question is APU, or spy related, the second either a Hybrid, or a Private Eye, and the third a GenTank. Going from those things...
HIGH DAMAGE OUTPUT QUESTIONS
- "Based on your selection, we think you'd be best-suited either to one of two things...
(A) -Agressive PSI Monk, specializing in the highest damage output in the shortest amount of time out of any class in Neocron. With that comes a very low defense, and also requires you to get relatively close to your target in order to deal the insane amount of damage you're capable of.
(B) -Rifle or Pistol Spy, specializing in a very high amount of damage, with the ability of the only class capable of stealthing themselves into thin air to arrange surprise attacks and escape from sticky confrontations. With this once again comes a very low defense, so be careful with how close you get to your enemies!
APU CHOICE
- "Based on your decision, we think an APU (Aggressive Psychic User) would suit you best for your started character. If you're unsatisfied, please click 'go back' to run this Character Manager from the beginning again. Otherwise, click 'ok' to customize the appearance of your new character!
SPY CHOICE
- "Based on your decision, we think a Spy (Rifle Spies are easier to play than Pistol Spies when leveling up!) would suit you best for your starter character. But, before you customize the appearance of your character, you'll need to decide if you want to specialize in Rifles or Pistols.
Would you prefer...
Rifles -Allowing you to be a sniper. Combining Stealth with Rifles creates a deadly spy, allowing you take your enemies down at great distances, and keep everyone on their feet, waiting for your next shot.
Pistols -Allowing you to specialize in close-quarter high-damage pistols. Combining these weapons with stealth allows you to get the jump on the enemy, and release some blistering-hot energy right into their spine at point-blank range.
Upon picking one of these two options, the character's points would be set accordingly, making sure to put an emphasis on Weaponlore for rifle spies, and PSI Use/Weaponlore for Pistol spies.
I can't be arsed to finish the questions branching off, because I have this feeling this idea will be passed over anyway. *sigh* But if KK showed interest, I'd be more than willing to finish the questions in all branches. Either way, I'm sure most of you can understand where I was going with it.
--------------------------------------------------------------------------
+ Proposed Change to Starting PSI +
- Give Newbies the ability to heal themselves from the start. Make each character, save monks, start out with an automatic 4 PSI. Just enough so that they have the 3 MST for a heal, 7 PPU, and enough PPW to use the heal. Do you have any idea how much easier it would be for newbies to level if they had some way of healing themselves without having to buy medkits right from the start?
Save monks, new people do _NOT_ realize that the only way they have the ability to heal themselves is by running missions until they get to 4 or 5 PSI. I must have met ten different newbies in my career in neocron where they were above rank 20, and still had no idea they were capable of healing themselves without a medkit. I guess part of this reason is due to the 'clunky' mission interface, and lack of direction on where to go to find the mobs. Instead of reworking missions, why not just change starting PSI Levels for GenTank, Private Eye, and Spy?
I see no reason why not to do this. It's extremely frustrating waiting for your health to regenerate at one or two ticks every four seconds, even with the low amount of body health newbies have. I feel that by doing this, you are taking the one potentially un-fun part out of leveling as a newbie. While you're at it, make it so that each class automatically starts with a TL 3 heal in their inventory, and with their PSI Glove already put on.
--------------------------------------------------------------------------
+ Re-evaluate Point Distribution +
- The current character professions you can choose have absolutely nothing to do with how the game's evolved since it was released. When the game was first released, I'm pretty sure there wasn't as much of an emphasis on specialization.
Currently, choosing one of those professions listed at the top only end up fucking up your character after you start the game. If you do anything but pull out all points in all categories, you're doing something extremely wrong. That, in itself if extremely wrong, and the only people that don't know better are the new people who think, "Hmm... special forces member, wow, that sounds really cool." only to find out there's points in repair or construct or something along those lines. I'm not sure on that one, but you all (hopefully) get what I mean.
I would like to see all classes re-evaluated, based on the changes to specialization. For example... upon choosing a spy, there are only three selections:
Rifle Spy
Pistol Spy
Droner Spy
Realisticly, with specialization, if you want to get anywhere, you have to stick with one of these three things for a spy. I would also like to see a list of started tips on point distribution once you pick your profession. For example...
Rifle Spy
"Congratulations on picking a Rifle Spy! There's a few things you need to know in order to succeed and make a good name for yourself. When leveling up, we recommend placing points in the following areas to maximize your damage and combat potential.
Intelligence
- Lots and lots of weaponlore. This skill is the main factor in how well you aim your rifle. You'll want to aim for about 130 base points, and with combat impants, you should come close to about 170 or 180. This is a very good number to aim for, as it should come close to capping the aiming percentage on your rifles.
- About 50 or 60 in PSI use. This skill allows you to cast a heal and buffs on yourself faster. In combat, those two seconds you save from a quicker heal might end up saving your ass!
- If you're looking for a bit of extra cash, you might want to try poking. Poking is the skill needed to put implants into someone. Everyone uses implants, and when people die, implants fall out, needing to be 're-imped'. The tips can be quite good, so consider this if you're looking to make yourself a little extra cash in the beginning. A good base implant skill to aim for is 84. Aside from extremely rare MC5 chips, this will be enough to implant anything in the game.
- You also might want to consider hacking as a profession. Hacking allows you to crack open dangerous warbots released by the Dome of York armies. The loot in these things can be very valuable, due to the tech parts they drop. If you aim for above 100 hacking, and if you decide to join in on the PvP action, and join a clan, you can hack outposts for your clan. Outpost hackers are always in high demand, making for a potentially profitable business if you work for the highest bidder.
On emphasis of most important to least important, we HIGHLY recommend...
1. Weaponlore
2. PSI use
Hacking and Poking are not required to be a successful combat character, but they can be extremely helpful in the time you will be leveling up. Just be sure to know that your points ARE limited, meaning that you won't be able to do all four of these things to the best of your ability.
Now, that's what I'd like to see for each possible profession when creating a character. No starting person has any idea of how the tradeskill system works, taking out the need to even think of placing points in construct, repair, or anything else that could be potentially gimping. It's the fucking specialization killing this game, as everyone can see by now.
--------------------------------------------------------------------------
+ Store-Quality Weapons
- Please raise the stats on store-bought weapons A LOT. It REALLY sucks as a newbie to use a 30% condition weapon, get some insanely low ROF gun, and get killed by a mob because the weapon's a piece of shit, and the newbie hasn't had the time to figure out how this complicating tradeskill system works.
I would recommend placing items at their quality cap in the stores. For example... a starting Stilleto would cap at 94% in the stores. I believe this is the same as constructing it. Now, if you did this, newbies could level with USEFUL weapons, without having to beg someone to tell them how the tradeskill system works so they can get a half decent weapon. There's still an incentive to have weapons built, as store-bought weapons still wouldn't have nearly the same potential for slots as if someone took the time to build them.
If you wanted to bring common sense into this... would you really go to a gun shop, and buy a shotgun if the barrel was slightly bent, the stock beat to shit, and the barrel jammed? That's about the equivalent to what we have in Neocron right now.
PLEASE MAKE THINGS EASIER FOR NEWBIES! Every time I find a new person, I shudder when I get to the part where I have to explain the tradeskill system. I usually end up just scaring them off, as they become even more confused.
--------------------------------------------------------------------------
+ More Starter Cash! +
- You should REALLY raise the amount of money newbies start with. I would recommend starting them off with a nice sum of 25,000 credits. If you were worried about people exploiting it, then only allow a new character to be created once a day IE: 24 Hours, or find some way of letting the server detect if you've made too many new characters in a certain time period, like a week.
Sticking a newbie in an apartment with absolutely no direction is not the best thing to do. To top it off, they only get 200 credits. With 25,000 credits, they could do shopping, and as they level up, be able to buy new weapons and armor as they please. This idea ties directly in with the higher-quality weapons, and if they wanted to, they'd be able to afford a few of the store weapons with that cash.
--------------------------------------------------------------------------
These are just a few things I think the newbie game is definitely lacking. If you were to pull off all these things, I would be willing to bet there would be a much larger amount of people willing to stay past the ten-day free trial. PLEASE remember to rate this 5-stars if you feel it's worth KK's attention. Thanks for reading, now add your own ideas!
However... I'm pretty sure that anyone can agree that Neocron is not, in any way, "newbie-friendly". I know that KK has stated that there will be a much better newbie experience, but I feel the need to share a few ideas I've had recently, because I feel that they are in no way un-balancing, and can only make it easier for new people to enjoy the game. Please read everything and rate it 5 stars if you agree. Remember though, when you make suggestions, the following thing...
- BE REALISTIC!!! IE: "I think newbies should get access to jetpacks" or something along those lines is NOT realistic. :p
Character Selection
+ [NEW IDEA] Character Selection Helper +
- This would probably run itself automatically the first time the first character slot on a server is used, and each time you were to click on a new slot for a server afterwards, it would ask if you'd like to launch it. At heart, it's just a window that would launch inside the program. In the window, it would ask you a series of questions. For example...
"Welcome to the Dangerous, Cyber-punk world of Neocron! This Character Selection Helper will try to determine what might fit your first character the best. When you click 'ok', there will be a short series of questions. Upon answering these, we will be able to accurately determine what would fit you best, based on your input. Press 'ok' to continue."
From that point, you'd probably want to ask a basic question, and then branch them off in different directions. I'm going to try my hardest to think of all possible character directions, but don't sue my pants off if I miss one. :p
STARTER QUESTION - "What kind of person do you consider yourself to be...
(A) -An Aggressive Person.
(B) -A Passive Person.
AGGRESSIVE QUESTIONS
"What kind of attack power sounds the most appealing to you...
(A) -Very high damage output, lots of speed, very low defenses.
(B) -Medium damage output, medium defenses, variable speed.
(C) -High damage output, high defenses, slower in combat.
From those descriptions, it's pretty obvious (at least I think) that the first question is APU, or spy related, the second either a Hybrid, or a Private Eye, and the third a GenTank. Going from those things...
HIGH DAMAGE OUTPUT QUESTIONS
- "Based on your selection, we think you'd be best-suited either to one of two things...
(A) -Agressive PSI Monk, specializing in the highest damage output in the shortest amount of time out of any class in Neocron. With that comes a very low defense, and also requires you to get relatively close to your target in order to deal the insane amount of damage you're capable of.
(B) -Rifle or Pistol Spy, specializing in a very high amount of damage, with the ability of the only class capable of stealthing themselves into thin air to arrange surprise attacks and escape from sticky confrontations. With this once again comes a very low defense, so be careful with how close you get to your enemies!
APU CHOICE
- "Based on your decision, we think an APU (Aggressive Psychic User) would suit you best for your started character. If you're unsatisfied, please click 'go back' to run this Character Manager from the beginning again. Otherwise, click 'ok' to customize the appearance of your new character!
SPY CHOICE
- "Based on your decision, we think a Spy (Rifle Spies are easier to play than Pistol Spies when leveling up!) would suit you best for your starter character. But, before you customize the appearance of your character, you'll need to decide if you want to specialize in Rifles or Pistols.
Would you prefer...
Rifles -Allowing you to be a sniper. Combining Stealth with Rifles creates a deadly spy, allowing you take your enemies down at great distances, and keep everyone on their feet, waiting for your next shot.
Pistols -Allowing you to specialize in close-quarter high-damage pistols. Combining these weapons with stealth allows you to get the jump on the enemy, and release some blistering-hot energy right into their spine at point-blank range.
Upon picking one of these two options, the character's points would be set accordingly, making sure to put an emphasis on Weaponlore for rifle spies, and PSI Use/Weaponlore for Pistol spies.
I can't be arsed to finish the questions branching off, because I have this feeling this idea will be passed over anyway. *sigh* But if KK showed interest, I'd be more than willing to finish the questions in all branches. Either way, I'm sure most of you can understand where I was going with it.
--------------------------------------------------------------------------
+ Proposed Change to Starting PSI +
- Give Newbies the ability to heal themselves from the start. Make each character, save monks, start out with an automatic 4 PSI. Just enough so that they have the 3 MST for a heal, 7 PPU, and enough PPW to use the heal. Do you have any idea how much easier it would be for newbies to level if they had some way of healing themselves without having to buy medkits right from the start?
Save monks, new people do _NOT_ realize that the only way they have the ability to heal themselves is by running missions until they get to 4 or 5 PSI. I must have met ten different newbies in my career in neocron where they were above rank 20, and still had no idea they were capable of healing themselves without a medkit. I guess part of this reason is due to the 'clunky' mission interface, and lack of direction on where to go to find the mobs. Instead of reworking missions, why not just change starting PSI Levels for GenTank, Private Eye, and Spy?
I see no reason why not to do this. It's extremely frustrating waiting for your health to regenerate at one or two ticks every four seconds, even with the low amount of body health newbies have. I feel that by doing this, you are taking the one potentially un-fun part out of leveling as a newbie. While you're at it, make it so that each class automatically starts with a TL 3 heal in their inventory, and with their PSI Glove already put on.
--------------------------------------------------------------------------
+ Re-evaluate Point Distribution +
- The current character professions you can choose have absolutely nothing to do with how the game's evolved since it was released. When the game was first released, I'm pretty sure there wasn't as much of an emphasis on specialization.
Currently, choosing one of those professions listed at the top only end up fucking up your character after you start the game. If you do anything but pull out all points in all categories, you're doing something extremely wrong. That, in itself if extremely wrong, and the only people that don't know better are the new people who think, "Hmm... special forces member, wow, that sounds really cool." only to find out there's points in repair or construct or something along those lines. I'm not sure on that one, but you all (hopefully) get what I mean.
I would like to see all classes re-evaluated, based on the changes to specialization. For example... upon choosing a spy, there are only three selections:
Rifle Spy
Pistol Spy
Droner Spy
Realisticly, with specialization, if you want to get anywhere, you have to stick with one of these three things for a spy. I would also like to see a list of started tips on point distribution once you pick your profession. For example...
Rifle Spy
"Congratulations on picking a Rifle Spy! There's a few things you need to know in order to succeed and make a good name for yourself. When leveling up, we recommend placing points in the following areas to maximize your damage and combat potential.
Intelligence
- Lots and lots of weaponlore. This skill is the main factor in how well you aim your rifle. You'll want to aim for about 130 base points, and with combat impants, you should come close to about 170 or 180. This is a very good number to aim for, as it should come close to capping the aiming percentage on your rifles.
- About 50 or 60 in PSI use. This skill allows you to cast a heal and buffs on yourself faster. In combat, those two seconds you save from a quicker heal might end up saving your ass!
- If you're looking for a bit of extra cash, you might want to try poking. Poking is the skill needed to put implants into someone. Everyone uses implants, and when people die, implants fall out, needing to be 're-imped'. The tips can be quite good, so consider this if you're looking to make yourself a little extra cash in the beginning. A good base implant skill to aim for is 84. Aside from extremely rare MC5 chips, this will be enough to implant anything in the game.
- You also might want to consider hacking as a profession. Hacking allows you to crack open dangerous warbots released by the Dome of York armies. The loot in these things can be very valuable, due to the tech parts they drop. If you aim for above 100 hacking, and if you decide to join in on the PvP action, and join a clan, you can hack outposts for your clan. Outpost hackers are always in high demand, making for a potentially profitable business if you work for the highest bidder.
On emphasis of most important to least important, we HIGHLY recommend...
1. Weaponlore
2. PSI use
Hacking and Poking are not required to be a successful combat character, but they can be extremely helpful in the time you will be leveling up. Just be sure to know that your points ARE limited, meaning that you won't be able to do all four of these things to the best of your ability.
Now, that's what I'd like to see for each possible profession when creating a character. No starting person has any idea of how the tradeskill system works, taking out the need to even think of placing points in construct, repair, or anything else that could be potentially gimping. It's the fucking specialization killing this game, as everyone can see by now.
--------------------------------------------------------------------------
+ Store-Quality Weapons
- Please raise the stats on store-bought weapons A LOT. It REALLY sucks as a newbie to use a 30% condition weapon, get some insanely low ROF gun, and get killed by a mob because the weapon's a piece of shit, and the newbie hasn't had the time to figure out how this complicating tradeskill system works.
I would recommend placing items at their quality cap in the stores. For example... a starting Stilleto would cap at 94% in the stores. I believe this is the same as constructing it. Now, if you did this, newbies could level with USEFUL weapons, without having to beg someone to tell them how the tradeskill system works so they can get a half decent weapon. There's still an incentive to have weapons built, as store-bought weapons still wouldn't have nearly the same potential for slots as if someone took the time to build them.
If you wanted to bring common sense into this... would you really go to a gun shop, and buy a shotgun if the barrel was slightly bent, the stock beat to shit, and the barrel jammed? That's about the equivalent to what we have in Neocron right now.
PLEASE MAKE THINGS EASIER FOR NEWBIES! Every time I find a new person, I shudder when I get to the part where I have to explain the tradeskill system. I usually end up just scaring them off, as they become even more confused.
--------------------------------------------------------------------------
+ More Starter Cash! +
- You should REALLY raise the amount of money newbies start with. I would recommend starting them off with a nice sum of 25,000 credits. If you were worried about people exploiting it, then only allow a new character to be created once a day IE: 24 Hours, or find some way of letting the server detect if you've made too many new characters in a certain time period, like a week.
Sticking a newbie in an apartment with absolutely no direction is not the best thing to do. To top it off, they only get 200 credits. With 25,000 credits, they could do shopping, and as they level up, be able to buy new weapons and armor as they please. This idea ties directly in with the higher-quality weapons, and if they wanted to, they'd be able to afford a few of the store weapons with that cash.
--------------------------------------------------------------------------
These are just a few things I think the newbie game is definitely lacking. If you were to pull off all these things, I would be willing to bet there would be a much larger amount of people willing to stay past the ten-day free trial. PLEASE remember to rate this 5-stars if you feel it's worth KK's attention. Thanks for reading, now add your own ideas!