Lexxuk
29-06-04, 18:33
Step 1 - Hacking
Upon hacking an Op, the Op's system is taken offline for a minimum of 24 hours, during which time the Op cannot be hacked by anyone. During this time, any Turrets dropped are non targettable, nor destroyable
Step 2 - Time Periods
Each Op, instead of being hackable 24/7, have a period every so often when the security of the console drops, during this time the Op is only open to attack then. The time periods are random, and anywhere from 30 mins to 3 hours opening. The only way to find out when a Op is about to open, is to use City Com and Outpost Information. Clan leaders, or the top 3 ranks also get a system message 15 minutes before a drop warning the security is about to drop, giving them time to mount a defence.
Step 3 - Op Turrets
Op turrets can only be dropped during the 24 hour period after a sucessful hack, or during periods when security is active. During the period when the console drops, any turrets which are dropped, are set to "off" and will not target or shoot anyone, but when the security pops back on again, the turrets take hold of the current Op turret settings.
Step 4 - Op GR's
During times of Security Drop, the GR rules are disabled, allowing anyone and everyone to use the GR to attack the base, this would allow reinforcements to arrive for the attacking team, instead of the team having to travel 3 zones just to get shot at.
Reasons
Currently an Op can be hacked by 3 people with hacking skills who can slip in when everyone else is in bed. Losing teams can just keep coming back every 5 minutes until the defenders get annoyed, or can just come back when the defenders have gone to hack the base. With this kind of plan, you would only be able to hack the Op's during certain time frames, which means if your not willing to have your clan on when your Op is open, you lose the Op, it also means more clans will be able to take more Op's, as it would be hard for 1 clan to protect 6 different Op's when 3 are about to drop at the same time.
Defenders will also have the advantage of knowin what times their bases are available to be attacked, so can have a defence ready, whilst attacking forces would be able to get ready to secure the GR to attack the Op. If they dont manage to wipe out the defenders before the Op closes, thats it, they cant come back 30 mins later and ninja hack. All bases would have to be fought to get, and fought to keep. If the defenders do lose, they cant wait for the winners to go offline then hack the place back, because the base will be closed to hack for at least 24 hours.
Upon hacking an Op, the Op's system is taken offline for a minimum of 24 hours, during which time the Op cannot be hacked by anyone. During this time, any Turrets dropped are non targettable, nor destroyable
Step 2 - Time Periods
Each Op, instead of being hackable 24/7, have a period every so often when the security of the console drops, during this time the Op is only open to attack then. The time periods are random, and anywhere from 30 mins to 3 hours opening. The only way to find out when a Op is about to open, is to use City Com and Outpost Information. Clan leaders, or the top 3 ranks also get a system message 15 minutes before a drop warning the security is about to drop, giving them time to mount a defence.
Step 3 - Op Turrets
Op turrets can only be dropped during the 24 hour period after a sucessful hack, or during periods when security is active. During the period when the console drops, any turrets which are dropped, are set to "off" and will not target or shoot anyone, but when the security pops back on again, the turrets take hold of the current Op turret settings.
Step 4 - Op GR's
During times of Security Drop, the GR rules are disabled, allowing anyone and everyone to use the GR to attack the base, this would allow reinforcements to arrive for the attacking team, instead of the team having to travel 3 zones just to get shot at.
Reasons
Currently an Op can be hacked by 3 people with hacking skills who can slip in when everyone else is in bed. Losing teams can just keep coming back every 5 minutes until the defenders get annoyed, or can just come back when the defenders have gone to hack the base. With this kind of plan, you would only be able to hack the Op's during certain time frames, which means if your not willing to have your clan on when your Op is open, you lose the Op, it also means more clans will be able to take more Op's, as it would be hard for 1 clan to protect 6 different Op's when 3 are about to drop at the same time.
Defenders will also have the advantage of knowin what times their bases are available to be attacked, so can have a defence ready, whilst attacking forces would be able to get ready to secure the GR to attack the Op. If they dont manage to wipe out the defenders before the Op closes, thats it, they cant come back 30 mins later and ninja hack. All bases would have to be fought to get, and fought to keep. If the defenders do lose, they cant wait for the winners to go offline then hack the place back, because the base will be closed to hack for at least 24 hours.