Marx
17-06-04, 23:07
Now that DoY is a hop skip and a jump away, I figure its time to start producing large ass brainport ideas in the hopes that after release and release-fixes, things like this will be examined.
Alright, one problem with this game is the lack of upper tier cash sinks. Granted, earlier on in the game it can be pretty tough financially, but later on anyone and everyone can start walking on sunshine.
Here are some ideas to lower the amount of cash in those pockets of yours.
1.) Add another little bar down their next to stam/health/psi. What would it be?
Energy.
Energy? WTF?
Implants add benefits to the player with hardly any malus. A player can simply pop in a bunch of hunks of metal and become god-like. Players wear "Power Armor", but all definitions of power armor generally fall into an area akin to "externally powered suit which enhances X".
Yet these items run on sunshine and happiness ingame.
Imagine if these items were able to drain on this energy pool. Obviously the amount of drain would depend on the TL of the item - and no drain would be one of those "6 seconds pool empty lololololol" type of deals. Just think, you spend a day with all your implants in running around in power armor, your energy level has hit zero. You no longer receive benefits from your implants, and you cannot move until you remove your powerarmor.
What can be done to power up?
Imagine a purchasable item, or perhaps a plethora of them. Just like stam or psi boosters, there would be a booster for energy... Of course, they would be called "batteries". They would cost more than your standard booster since batteries and energy are vital to the city, and also dangerous.
You could also go to places where they have powerup points. Much like the medical bed, there would be areas where you can power up your energy cells - perhaps some in OP undergrounds so there's a distinct benefit from holding them - perhaps also in clubs where you have to pay X amount to pop open a door to access one.
Ideally, this would do a number of things. Perhaps begin the process of eliminating excess money. But you might also find that people would start using fewer implants.
Imagine things like "black market implants" which provide amazing benefits yet suck up energy like water. Wouldn't that make the game a whole lot more interesting? Wouldn't it give it more atmosphere?
Imagine if copbots were able to detect the implants you use - imagine if they'd shoot on site anyone who was using non-regulation implants.
*shrug*
2.) We all know those little signs throughout the city, you know the one where if you put your reticle over them they give the locations ala "Typherra Memorial", "Rontade Walk", "Chronos Pillars".
Imagine if those, when right clicked popped open a little window which gave information about the area. ie: "Typherra Memorial - Blah blah spaceships, alot of people gone, no one lives in the outzone anymore, blah."
Now, imagine if clans, players or groups could purchase those types of things through their FC. Imagine people paying 10 million credits to have a memorial dedicated to a long conflict, long gone player, or a happy moment. I know certain clans out there would love that - though obviously not all clans would take advantage.
3.) Make vehicles use energy. On a bar like the ammo bar for vehicle gunners, make a similar bar appear to driver, then its wise to carry extra batteries/fuel. Mix this with vehicle trunks and you have a lovely combo. Obviously a Rhino would use more energy than a hovercraft, etc.
4.) NON CASH-SINK IDEA. Can you make missions also work out of the Job center? That whole place is being wasted and its such an amazing sector. Maybe you could make missions for just SL and money or something which works solely in the job center. Something akin to that.
Non-brainport stuff, just pet-peeves.
a.) Move the drug dealers to more suitable positions? In example, move that dude in the middle of the copbot path in p3 to under the ramp near the p1/p3 border? On the same token, can you also move the VoTR paperboy/girls?
b.) Eliminate like... Half the citycoms in the city. If you want a job, go to your faction HQ or use the job center. If you want access to your e-mail and the forums and info stuff... Your apartment and clan apartment have citycoms too.
Alright, one problem with this game is the lack of upper tier cash sinks. Granted, earlier on in the game it can be pretty tough financially, but later on anyone and everyone can start walking on sunshine.
Here are some ideas to lower the amount of cash in those pockets of yours.
1.) Add another little bar down their next to stam/health/psi. What would it be?
Energy.
Energy? WTF?
Implants add benefits to the player with hardly any malus. A player can simply pop in a bunch of hunks of metal and become god-like. Players wear "Power Armor", but all definitions of power armor generally fall into an area akin to "externally powered suit which enhances X".
Yet these items run on sunshine and happiness ingame.
Imagine if these items were able to drain on this energy pool. Obviously the amount of drain would depend on the TL of the item - and no drain would be one of those "6 seconds pool empty lololololol" type of deals. Just think, you spend a day with all your implants in running around in power armor, your energy level has hit zero. You no longer receive benefits from your implants, and you cannot move until you remove your powerarmor.
What can be done to power up?
Imagine a purchasable item, or perhaps a plethora of them. Just like stam or psi boosters, there would be a booster for energy... Of course, they would be called "batteries". They would cost more than your standard booster since batteries and energy are vital to the city, and also dangerous.
You could also go to places where they have powerup points. Much like the medical bed, there would be areas where you can power up your energy cells - perhaps some in OP undergrounds so there's a distinct benefit from holding them - perhaps also in clubs where you have to pay X amount to pop open a door to access one.
Ideally, this would do a number of things. Perhaps begin the process of eliminating excess money. But you might also find that people would start using fewer implants.
Imagine things like "black market implants" which provide amazing benefits yet suck up energy like water. Wouldn't that make the game a whole lot more interesting? Wouldn't it give it more atmosphere?
Imagine if copbots were able to detect the implants you use - imagine if they'd shoot on site anyone who was using non-regulation implants.
*shrug*
2.) We all know those little signs throughout the city, you know the one where if you put your reticle over them they give the locations ala "Typherra Memorial", "Rontade Walk", "Chronos Pillars".
Imagine if those, when right clicked popped open a little window which gave information about the area. ie: "Typherra Memorial - Blah blah spaceships, alot of people gone, no one lives in the outzone anymore, blah."
Now, imagine if clans, players or groups could purchase those types of things through their FC. Imagine people paying 10 million credits to have a memorial dedicated to a long conflict, long gone player, or a happy moment. I know certain clans out there would love that - though obviously not all clans would take advantage.
3.) Make vehicles use energy. On a bar like the ammo bar for vehicle gunners, make a similar bar appear to driver, then its wise to carry extra batteries/fuel. Mix this with vehicle trunks and you have a lovely combo. Obviously a Rhino would use more energy than a hovercraft, etc.
4.) NON CASH-SINK IDEA. Can you make missions also work out of the Job center? That whole place is being wasted and its such an amazing sector. Maybe you could make missions for just SL and money or something which works solely in the job center. Something akin to that.
Non-brainport stuff, just pet-peeves.
a.) Move the drug dealers to more suitable positions? In example, move that dude in the middle of the copbot path in p3 to under the ramp near the p1/p3 border? On the same token, can you also move the VoTR paperboy/girls?
b.) Eliminate like... Half the citycoms in the city. If you want a job, go to your faction HQ or use the job center. If you want access to your e-mail and the forums and info stuff... Your apartment and clan apartment have citycoms too.