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LTA
17-06-04, 12:32
Ok some other thread caused me to look at this but i ain't here to discuss the nerf side of it but a few things i saw in the patch notes that i wonder what happened to heh.

* Tank:
Front line fighter with melee. He should skill CON well, to have Body Health as well as resists of his choicce (specializing pays off) developped above average. Only this way he can take enough damage (in higher levels with PPU monk assistance) to survive and protect other team members.
or
Medium distance fighter with Heavy Weapons. In this case rather some CON trainpoints in Athletics, to make up for the slow movement with Heavy Weapons and lots in Transport to carry the ammo load. Also in this role the Tank should direct most of the damage towards him. This will be supported in the future by Taunt- and Confuse-Grenades.

Where's my Confuse and Taunt nades!!1 and it says spec ath to make up for slow movement.. how much ath?

* Spy:
Medium distance support fighter with Pistols. Doesn't do as much damage as the Tank,but doesn't take as many and can make better use of cover. Probably the most risky role for a Spy.
or
Long distance support fighter with rifles. Not as much damage as Tanks, but because of the range respectively cover his STR and CON weaknesses don't matter much.
or
Support fighter with drones. Less damage than Tank, but again STR and CON don't matter much.
or
Team supporter as Hacker. Combines best with Droner. Provides the group with more loot value (see the tech mobs/hacking change above).
or
Team Supporter with implant.
or
Team supporter with recycle. There will be a tool to clone Ammo using junk. That way the junk ha a use and a team with a Recycler can stay much longer int he Wastelands as there should be no shortage of junk

So the Spy has a function as support fighter, but without being able to deal as much damage as a Tank or APU Monk. However, he can have a second or even third function if he chose to specialize in those areas.
The Spy with most predicted roles yet only the hacker is really needed and SH Spirit spies

*PPU Monk
Combat supporter through Runner support. Heals, Shelters etc.
or
Combat supporter through mob weakening. Damage boosts, Stuns and in future monster vision reductions.
or
Team support via rare identification/implanting.
heh reduced monster vision? i see turning tides of battles with few spells wasn't on the agenda yet...and heh Stuns.... more like complete glues

*APU Monk
Medium distance fighter. Deals the most damage. Requires the protection by a PPU Monk or the help of a Tank who takes the damage though.
and
Team support via rare identification/implantin
Implanting and id, heh they have to spec all there int into psi use... so how does that team support


Well heh i dunno the point but i thought i'd just highlkight it for some discussion, imo i think Wep Lore,Psi use and wpw need reductions in the amount required so the classes can do other jobs in int, i seriously think this would help the trader shortage if everyone can go between to, just restrict in that fully specialised tradeskiller are far better in results (ie say 170+) or sain.

Mirco
17-06-04, 12:38
Long distance support fighter with rifles. Not as much damage as Tanks, but because of the range respectively cover his STR and CON weaknesses don't matter much.

I`d say spies have a bit to go before they fit this one.....