Maloch Octavia
13-06-04, 23:56
Right, I made this in another thread, and several replies later, no bugger commented on it.
IT FUCKING WORKS!
Vote Good idea or bad idea, state why, comment, PLEASE!
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Change Faction Sympathy to Faction Loyalty, it better explains what it means.
Faction Loyalty (From hereon in- FL) works on a scale of Minus 100 to Plus 100.
-100 Means that Faction despises you, you're marked as Wanted on their Bounty Boards, and you stand very, very little chance of ever getting back into that Faction.
Zero means you are either a new Runner to the Faction, or that you are on Neutral standing with the Faction, they neither love you nor hate you.
+100 Means that Faction loves you to bits, you're honoured as one of their best. Benefits include maybe cheaper prices on Faction related products, and a harsher punishment for anyone that might attack the Factions beloved Runner.
At Zero point, if you sink into the Minus, you are immediately kicked out of the Faction. You recieve an email at your term, stating you are no longer welcome within the Faction, and that if you wish to appeal, contact the HR Manager. (Depending on your Minus level, he will give you various difficult Missions to do, that regain your FL)
Now, the mechanics..
If you are +100, and you kill someone in the same Faction, if they are in one of a set of fields, 0-10, 11-20, 21-30, and so on, you will take an FL hit.
Lets say that for the first level, you'll take -11, then the second, -22, so for every level, you'll take a further eleven points. So that if a +100 player, kills a +100 player, they will lose 110 points, and get kicked out of the Faction.
Now, when you get kicked out of the Faction, you are Barred from reapplying to join, for a set period of time.
If you are -10, it's one week, -20, two weeks, and beyond -50, you cannot reapply, until you are above -50. So the countdown to be able to even ask to rejoin, doesn't start until you're above -50. What this means, if you're -10, you've got one week to work it up to zero, before you can rejoin the Faction.
When you reapply, you get set Missions, as I stated, depending on your level, and you then have to work up. These are not Aggie Missions, or Cyclops Missions, these are complicated, lengthy Missions. Lots of running around, not so much on the killing. You've pissed off the Faction, they're going to use you as their work monkey for the low stuff. No fun Pk'ing here.
Now, if you just lose points, and you are still in the Plus, you can work back up by again doing Missions, but maybe these could be your normal Term Missions, maybe something a bit more challenging.
They are designed in levels too, so you need 'X' FL to apply for them, and for FL 90+, they become stupidly difficult, and give you only one or two points. Make it a challenge to reach the top, for reasons I'll mention later.
You now have a functioning Faction Loyalty system.
This in turn, is backed up by a Faction Reputation. The Reputation is a purely 'Faction side' score, and doesn't really come into play. It basically logs how many Faction Runners you have killed, that belong to that Faction, or an Allied Faction, and quite simply, when you hit a set number, you get kicked out too.
So if you are +100, and you kill lots of First Level people, losing 11 points, building up, rinsing and repeating, your kill tally at the Faction office will be climbing, and eventually you'll be kicked.
This prevents people from abusing the system. You can only go so far before you are punished for your crimes, no matter how hard you try to cover them up.
That is the one big abuse closed off.
Now, from reading above, you can see how people within your own Faction will be punished, if they kill each other, and what they risk by doing so.
As for people from Neutral Factions, attacking Neutral Factions, if you attack people that are in levels one to five, as in, no higher than +50 FL, then you get small rewards to your own FL points, nothing much.
However, if a Neutral Faction Runner kills another Neutral Faction Runner from a different Faction, that is above +50, then they will lose FL from their own Faction.
Why? Well, you're bringing undue notice now, to the Factions, and risk the Neutral basis upon which they operate. Your Faction doesn't mind you bumping off low FL Runners from other Neutral Factions, but when it gets to the high FL Runners, that Faction starts taking notice, and contacts your Faction complaining.
Now, if two Hostile Factions attack each other, then for Level one to five, you'll gain maybe five points per kill, to your own FL, but if you kill someone of say, FL 100, then you'll get maybe thirty or so points. A good way to climb up the ladder.
You will also gain points for a Neutral or Hostile kill, depending on how their Minus FL is to your Faction. So you can't have a high score within your own Faction, and keep everyone elses at zero, just to prevent people getting kill points.
So there you have a Rewards and Punishment system, using Faction Loyalty, and how it interacts. With little room for abuse.
As for Soullight, it could be theoretically removed, with Faction Guards, Bots, and NPC's reacting to your Faction Loyalty instead. IE: Faction Guards wont let you in if you have crap FL, you might not get into the City if you've crap FL with Cityadmin, etcetc.
Now for those that are kicked out of their Faction, they now have choices.
You have two other groups you can join.
One is the Outlaws, and they are the nasty, nasty people, that are Hostile to everyone, and have no punishments for killing anyone.
However, these people have no access to Neocron nor Dome of York, neither side want criminals in their cities. They also have no access to TechHaven or Military Base, same applies here.
They might be allowed to get into certain parts of TG Canyon, but that's up for debate.
These people essentially have to live in the Wastelands, the only storage space they'll have will be their GoGo's, and there will be bonuses for killing these people, but on limited numbers.
These will essentially be the Bounty Board people. If someone goes Outlaw, they get listed, you kill them, you get 20k, and the chance to hack their belt, as well as FL Bonuses for their Minus level to your Faction.
They will be permanently hunted, but their fun will be in being able to kill anyone.
That way the CityAdmin with their Copbot Runner armour finally have a job, and can patrol the Wastelands!
The other Group will be the Nomads, and these Runners simply aren't interested in the rat-race anymore. They are Neutral to everyone.
These people cannot enter Neocron or Dome of York, but have full access to the secondary bases, Military Base, TechHaven and TG Canyon. These are considered the Traders of the world, and will be treated as such. To kill these people, you recieve no bonuses, no benefits, nothing. You will however, have their deaths added to your Faction Reputation, and this will work towards you being booted out of your Faction. Your Faction doesn't appreciate you killing harmless Traders. (Unless of course you're an Outlaw)
If the Nomad Runner tries to kill however, he'll find himself kicked out of the Nomads in short order. They don't want their harmless reputation ruined.
Then it's only the Outlaws, or whatever Faction they have FL with and can join.
I think... I think that's everything......
It seems complicated on paper, but this is more or less ideal, and gives everyone the chance to do what they want.
*Breathes deeply*
IT FUCKING WORKS!
Vote Good idea or bad idea, state why, comment, PLEASE!
----------
Change Faction Sympathy to Faction Loyalty, it better explains what it means.
Faction Loyalty (From hereon in- FL) works on a scale of Minus 100 to Plus 100.
-100 Means that Faction despises you, you're marked as Wanted on their Bounty Boards, and you stand very, very little chance of ever getting back into that Faction.
Zero means you are either a new Runner to the Faction, or that you are on Neutral standing with the Faction, they neither love you nor hate you.
+100 Means that Faction loves you to bits, you're honoured as one of their best. Benefits include maybe cheaper prices on Faction related products, and a harsher punishment for anyone that might attack the Factions beloved Runner.
At Zero point, if you sink into the Minus, you are immediately kicked out of the Faction. You recieve an email at your term, stating you are no longer welcome within the Faction, and that if you wish to appeal, contact the HR Manager. (Depending on your Minus level, he will give you various difficult Missions to do, that regain your FL)
Now, the mechanics..
If you are +100, and you kill someone in the same Faction, if they are in one of a set of fields, 0-10, 11-20, 21-30, and so on, you will take an FL hit.
Lets say that for the first level, you'll take -11, then the second, -22, so for every level, you'll take a further eleven points. So that if a +100 player, kills a +100 player, they will lose 110 points, and get kicked out of the Faction.
Now, when you get kicked out of the Faction, you are Barred from reapplying to join, for a set period of time.
If you are -10, it's one week, -20, two weeks, and beyond -50, you cannot reapply, until you are above -50. So the countdown to be able to even ask to rejoin, doesn't start until you're above -50. What this means, if you're -10, you've got one week to work it up to zero, before you can rejoin the Faction.
When you reapply, you get set Missions, as I stated, depending on your level, and you then have to work up. These are not Aggie Missions, or Cyclops Missions, these are complicated, lengthy Missions. Lots of running around, not so much on the killing. You've pissed off the Faction, they're going to use you as their work monkey for the low stuff. No fun Pk'ing here.
Now, if you just lose points, and you are still in the Plus, you can work back up by again doing Missions, but maybe these could be your normal Term Missions, maybe something a bit more challenging.
They are designed in levels too, so you need 'X' FL to apply for them, and for FL 90+, they become stupidly difficult, and give you only one or two points. Make it a challenge to reach the top, for reasons I'll mention later.
You now have a functioning Faction Loyalty system.
This in turn, is backed up by a Faction Reputation. The Reputation is a purely 'Faction side' score, and doesn't really come into play. It basically logs how many Faction Runners you have killed, that belong to that Faction, or an Allied Faction, and quite simply, when you hit a set number, you get kicked out too.
So if you are +100, and you kill lots of First Level people, losing 11 points, building up, rinsing and repeating, your kill tally at the Faction office will be climbing, and eventually you'll be kicked.
This prevents people from abusing the system. You can only go so far before you are punished for your crimes, no matter how hard you try to cover them up.
That is the one big abuse closed off.
Now, from reading above, you can see how people within your own Faction will be punished, if they kill each other, and what they risk by doing so.
As for people from Neutral Factions, attacking Neutral Factions, if you attack people that are in levels one to five, as in, no higher than +50 FL, then you get small rewards to your own FL points, nothing much.
However, if a Neutral Faction Runner kills another Neutral Faction Runner from a different Faction, that is above +50, then they will lose FL from their own Faction.
Why? Well, you're bringing undue notice now, to the Factions, and risk the Neutral basis upon which they operate. Your Faction doesn't mind you bumping off low FL Runners from other Neutral Factions, but when it gets to the high FL Runners, that Faction starts taking notice, and contacts your Faction complaining.
Now, if two Hostile Factions attack each other, then for Level one to five, you'll gain maybe five points per kill, to your own FL, but if you kill someone of say, FL 100, then you'll get maybe thirty or so points. A good way to climb up the ladder.
You will also gain points for a Neutral or Hostile kill, depending on how their Minus FL is to your Faction. So you can't have a high score within your own Faction, and keep everyone elses at zero, just to prevent people getting kill points.
So there you have a Rewards and Punishment system, using Faction Loyalty, and how it interacts. With little room for abuse.
As for Soullight, it could be theoretically removed, with Faction Guards, Bots, and NPC's reacting to your Faction Loyalty instead. IE: Faction Guards wont let you in if you have crap FL, you might not get into the City if you've crap FL with Cityadmin, etcetc.
Now for those that are kicked out of their Faction, they now have choices.
You have two other groups you can join.
One is the Outlaws, and they are the nasty, nasty people, that are Hostile to everyone, and have no punishments for killing anyone.
However, these people have no access to Neocron nor Dome of York, neither side want criminals in their cities. They also have no access to TechHaven or Military Base, same applies here.
They might be allowed to get into certain parts of TG Canyon, but that's up for debate.
These people essentially have to live in the Wastelands, the only storage space they'll have will be their GoGo's, and there will be bonuses for killing these people, but on limited numbers.
These will essentially be the Bounty Board people. If someone goes Outlaw, they get listed, you kill them, you get 20k, and the chance to hack their belt, as well as FL Bonuses for their Minus level to your Faction.
They will be permanently hunted, but their fun will be in being able to kill anyone.
That way the CityAdmin with their Copbot Runner armour finally have a job, and can patrol the Wastelands!
The other Group will be the Nomads, and these Runners simply aren't interested in the rat-race anymore. They are Neutral to everyone.
These people cannot enter Neocron or Dome of York, but have full access to the secondary bases, Military Base, TechHaven and TG Canyon. These are considered the Traders of the world, and will be treated as such. To kill these people, you recieve no bonuses, no benefits, nothing. You will however, have their deaths added to your Faction Reputation, and this will work towards you being booted out of your Faction. Your Faction doesn't appreciate you killing harmless Traders. (Unless of course you're an Outlaw)
If the Nomad Runner tries to kill however, he'll find himself kicked out of the Nomads in short order. They don't want their harmless reputation ruined.
Then it's only the Outlaws, or whatever Faction they have FL with and can join.
I think... I think that's everything......
It seems complicated on paper, but this is more or less ideal, and gives everyone the chance to do what they want.
*Breathes deeply*