s0apy
02-06-04, 17:30
here's the thing. i kinda have this hatred for all things TC, and my characters tend to follow suit. since the new MC changes, i've decided to do away with the TC on my MC tank, since i realised i was only using it for the shocker. and i hate shockers. i used one with my MC tank occasionally, since it was often the only way to take people down. maybe i'm just not that good, but i digress.
here's my thinking, i lom out all TC, natch, then stick that into AGL. i want to have about 180 AGL/ATL so i only need 26 ATL, the rest in resists etc. effectively, i balance out my loss of TC with an increase in resists. but here's the problem:
1) everyone and his brother is using shockers again. and shockers against an MC is a very good way of fooking him entirely. does the loss of shock really make up for those extra CON points gained?
2) what really is the cap on runspeed in terms of AGL+ATL? is 180 too much? i know for a fact that going above that really does make a difference with rifle or cannon out, but probably not with melee.
finally - who thinks i'm crazy? this is an RP thing, but also a personal thing. i just prefer to use low-tech weaponry.
here's my thinking, i lom out all TC, natch, then stick that into AGL. i want to have about 180 AGL/ATL so i only need 26 ATL, the rest in resists etc. effectively, i balance out my loss of TC with an increase in resists. but here's the problem:
1) everyone and his brother is using shockers again. and shockers against an MC is a very good way of fooking him entirely. does the loss of shock really make up for those extra CON points gained?
2) what really is the cap on runspeed in terms of AGL+ATL? is 180 too much? i know for a fact that going above that really does make a difference with rifle or cannon out, but probably not with melee.
finally - who thinks i'm crazy? this is an RP thing, but also a personal thing. i just prefer to use low-tech weaponry.