So LE players currently get a malus on cash and xp earned by having their LE in and this is a good thing.
However this impedes their progress in generating money for the economy from the traditional forms of cash generation - hunting mobs.
Regular players will accumulate more wealth over time than casual players even with the LE in but what about focussing some attention on the risk/reward that non-le regular players and even some casual players will experience?
By that I mean the belt drop issue.
As we all know, players can sometimes drop valuable items in their belts - not often admittedly unless you are a ppu but it does still happen. I would like to investigate the feasibility of having these items returned to the player in some manner by way of a recovery button - like we used to have with the old backpack recovery mechanic. Is this possible?
If it is possible then could the belts be given a time limit before the recovery option becomes available? To give a rival chance to hack said item for example?
So thats one idea down.
A second one which may or may not interest some people might be some form of insurance on a 2nd safe slot? rentable by a period of time perhaps for example. I know lots of old players in the past who used to like carrying two rares to warzones to save reloading (dual CS for example) but wouldnt necessarily want to risk this in a belt drop zone.
Is this in any way feasible?
Basically I am trying to think up ideas AROUND the core mechanics which would enhance the cash rich player for a period of time without being a malus or other negative against the casual (not so rich) player.