Originally Posted by
Xortag
Aside the fact we are not in charge for the decision of a engine switch, it's already often said thats rather a difficult task. Quite a few members have experience using UE/Unity/Cry, but it does not change a lot. As you mentioned, it's one thing to port assets, but assets don't shoot and will give you missions nor they are able to have you logging in. After i created P1 Medi from scratch or ported Via 3, i where still left with the original geometry and plain diffuse maps. Well, now they casted a shadow, nothing else. I still have very low poly models alone with a 256x256 diffuse bitmap.
Next to the new bugs a port introduce, you need to utilize the engine to get some benefits out of there what will create another kind of simple workload. What is beeing the most important part: We are still NC and don't loose any topic on balancing, implant changes, new runner experience, aggis in plaza sectors or Monks. It's just a better looking game with the same gameplay topics.
Of course you have a much more effective workflow and up-to-date tools to patch content and do shiny new things. But the benefits are more in a "from scratch" approach, instead of a port.