It's been possible to customise the font you use since Patch R#184.
It's been possible to customise the font you use since Patch R#184.
Trivaldi
Neocron Support Team
N E O C R O N - G A M E . C O M
»I'm in a glass case of emotion!«
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Last edited by Bragi; 12-09-14 at 01:12.
Bragi
Balancing
Neocron Support Team
N E O C R O N - G A M E . C O M
»Bang bang, my baby shot me down (and then submitted a detailed report to the support team)«
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I was actually in the process of beginning testing on the test server when the very next morning it suddenly got applied to Titan. So I jumped on Titan & did some testing there, and this is no damage log report, this is simply how things now ARE on Titan cuz the patch was applied to soon:
#1: Devourer initial hit to a ppu, whom has no primes, buffs, or shields of any kind = 65. Stack damage = 1-1-1-1-1-1-1. Stack the person 5 times? stack damage still = 1-1-1-1-1-1. NOW, what im saying here is pointing out the STACK damage, which is utterly pointless. The devourer has a huuuge clip, so naturally it shouldnt do loads of damage with it's frequency to be on par with the DPM line.
#2: The SWAT backup gun. This weapon was not bugged from stacks or any ammo mod at all. it was balanced and matched it's TL for DPM. Pre-patch it was ~540 dmg from 10 consecutive shots (none missed). POST-patch it is ~475. <-----------swat backup gun was nerfed. Not only are the stacks extremely weak in general for EVERY stacking weapon (which now makes using a stacking weapon to build Damage Over Time pointless / Aka: 10% dmg for stacks is FAR too low), but the initial damage for this particular gun, the swat backup gun, barely increased to make up for the stack dmg nerf. Damage on my test tank before with this weapons was around 30. Now its about 35. Hooooooly crap.
Pretty much there are no more "stacking weapons". Everything's now instant like Iron Man said. Now they're pretty much just visual effects on someone after a shot lands.
My MAIN reason for the insults in the post is because we should be having this discussion in the ----->>>>> TEST FORUM <<<<<-----. Meaning the patch isn't on Titan yet.
I've done a shitload of testing & reporting on the test server, and then for a patch like this to get tested behind the curtains without our help & it come out this bad....just really irritated me.
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@Bifrost: (no offence, since I actually don't think ive seen it reported yet) ALSO, dual-logging is easier for a first-time dual-logger. The reality is that one of the 2 clients will badly stutter-lag sometimes if you're dual-logged. In windowed-mode anyway. Also, even when not dual-logged, it has become a serious pain just to LOGIN and all your items be shown. Either nothing, or partial items. Zoning does nothing. Have to keep re-logging until you get in with all items. Again, in windowed-mode.
/Rant
Last edited by Sevendust; 12-09-14 at 03:31.
Stacks are a bit low and not that much of a danger. But I don't feel that the devourer is pointless. It still does great damage.
How can you tell that the SWAT backup gun was not bugged from stacks? You mean that the damage was ok?
The patch was ready for testing on Vedeena long enough. Like over a week. The Devs can clearly see how many people were testing. If nobody is testing and the internal tests are finished they will deploy the patch.
As you wish...
And nope, not a 0/2. char ranks are stated in the post. So here's some more, as requested:
firstly, heres the char ranks:
next, attack of the cave monster:CombatSkill: 14 MidSkill: 13compare this to a dog. dogs are dangerous:Cave scorpion 4/4
Local Player Damage() - Damage processing statistics!
Damage: 39.000 Target Piercing HitZone 0 - Part 0
Damage: 35.138 (Reduction: 3.862 - 9.901 Percentage) - Damage reduced by player armor
Damage: 35.120 (Reduction: 3.880 - 9.948 Percentage) - Damage reduced by player skills
Results of this target: Damage 35.120 (Reduction: 3.880 - 9.948 Percentage) - ResistanceCap: 0.800!
Local Player: HitZone verification result HEADwhile plants are clearly not dangerousDog 10/10
Local Player: HitZone verification result HEAD
Local Player: Damage() - Damage processing statistics!
Damage: 17.760 Target Force HitZone 0 - Part 0
Damage: 14.870 (Reduction: 2.890 - 16.270 Percentage) - Damage reduced by player armor
Damage: 14.424 (Reduction: 3.336 - 18.785 Percentage) - Damage reduced by player skills
Results of this target: Damage 14.424 (Reduction: 3.336 - 18.785 Percentage) - ResistanceCap: 0.800!
Damage: 71.040 Target Piercing HitZone 0 - Part 1
Damage: 64.006 (Reduction: 7.034 - 9.901 Percentage) - Damage reduced by player armor
Damage: 63.973 (Reduction: 7.067 - 9.948 Percentage) - Damage reduced by player skills
Results of this target: Damage 63.973 (Reduction: 7.067 - 9.948 Percentage) - ResistanceCap: 0.800!neither are fire-juggling psi dudes:POISONOUS PLANT 16/16
Damage: 24.000 Target Poison HitZone 0 - Part 1
Damage: 24.000 (Reduction: 0.000 - 0.000 Percentage) - Damage reduced by player armor
Damage: 23.988 (Reduction: 0.012 - 0.052 Percentage) - Damage reduced by player skills
Results of this target: Damage 23.988 (Reduction: 0.012 - 0.052 Percentage) - ResistanceCap: 0.800!i even met the dreaded Giant Dragonfly. Dragonflys are a joke.Enlightened Acolyte 16/16
Local Player: Damage() - Damage processing statistics!
Damage: 4.779 Target Fire HitZone 0 - Part 0
Damage: 4.778 (Reduction: 0.001 - 0.030 Percentage) - Damage caused by PSI
Damage: 4.179 (Reduction: 0.600 - 12.551 Percentage) - Damage reduced by player armor
Damage: 4.177 (Reduction: 0.602 - 12.596 Percentage) - Damage reduced by player skills
Results of this target: Damage 4.177 (Reduction: 0.602 - 12.596 Percentage) - ResistanceCap: 0.800!
Local Player: Damage() - Damage processing statistics!
Damage: 0.066 Target Fire HitZone 3 - Part 0
Damage: 0.066 (Reduction: 0.000 - 0.030 Percentage) - Damage caused by PSI
Damage: 0.057 (Reduction: 0.009 - 13.898 Percentage) - Damage reduced by player armor
Damage: 0.057 (Reduction: 0.009 - 13.943 Percentage) - Damage reduced by player skills
Results of this target: Damage 0.057 (Reduction: 0.009 - 13.943 Percentage) - ResistanceCap: 0.800!
Local Player: HitZone verification result HEAD
wolves are like big dogs, are they? no.Giant Dragonfly 36/36
Local Player: HitZone verification result ALL
Local Player: Damage() - Damage processing statistics!
Damage: 4.314 Target Piercing HitZone 3 - Part 0
Damage: 3.714 (Reduction: 0.600 - 13.907 Percentage) - Damage reduced by player armor
Damage: 3.712 (Reduction: 0.602 - 13.952 Percentage) - Damage reduced by player skills
Results of this target: Damage 3.712 (Reduction: 0.602 - 13.952 Percentage) - ResistanceCap: 0.800!
Damage: 11.864 Target Poison HitZone 3 - Part 1
Damage: 11.270 (Reduction: 0.594 - 5.005 Percentage) - Damage reduced by player armor
Damage: 11.264 (Reduction: 0.600 - 5.055 Percentage) - Damage reduced by player skills
Results of this target: Damage 11.264 (Reduction: 0.600 - 5.055 Percentage) - ResistanceCap: 0.800!
ConclusionWolf 36/36
Local Player: Damage() - Damage processing statistics!
Damage: 39.000 Target Piercing HitZone 0 - Part 0
Damage: 35.138 (Reduction: 3.862 - 9.901 Percentage) - Damage reduced by player armor
Damage: 35.120 (Reduction: 3.880 - 9.948 Percentage) - Damage reduced by player skills
Results of this target: Damage 35.120 (Reduction: 3.880 - 9.948 Percentage) - ResistanceCap: 0.800!
Local Player: HitZone verification result HEAD
In my recent travels [since R#189] i got the impression that small critters like spiders, scorps, roaches and dogs do way too much piercing damage. which clearly wasnt the case before R#189, when a 0/2 or 5/4 (etc..) could take a nap right between critters up to 16/16, auto-outhealing all damage without even using medis.
Former member of the following NC1 Saturn Clans: V-Nox (CA), 101st (CM), Inferno (CA), Imposing Order (CA), SoldierZ (TT)
Former clanmates I remember: Etienne/Xerxes, Selendor/Selensil, DaedalusSSJ, SENTiNEL, Scikar, Stigmata, R@zor, TheOttoman, MkVenner, Skusty, Spike
I noticed this "fps stuttering" pre patch, but since the patch with the core selection options i can run three clients in window mode and they are smooth as butter.
also for anyone who runs in window mode on a 1920x1080 desktop with the window maximized, if you set PREFWINDOWSIZE = "1920x1018" the game will scale properly. since the takbar and topbar? are 62 pixels high combined.
hope that makes sense :P
Prior Planning and Preparation Prevents Piss-Poor Performance.
llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
Former member of the following NC1 Saturn Clans: V-Nox (CA), 101st (CM), Inferno (CA), Imposing Order (CA), SoldierZ (TT)
Former clanmates I remember: Etienne/Xerxes, Selendor/Selensil, DaedalusSSJ, SENTiNEL, Scikar, Stigmata, R@zor, TheOttoman, MkVenner, Skusty, Spike
The 2 fonts ive tried so far seem to just default to Arial or Arial narrow i think. What are the optional fonts that NC will actually use?
Opposite for us. Pre-patch we all (clan) could dual/triple log & be smooth as butter. Stuttering started after the first balance patch was applied.