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  1. #1
    Neocron Vet. DARK_Overfiend's Avatar
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    August 2003
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    for music you go look on the net for a Music Composer known as Nathan Allen Pinard. he does great tracks for some projects i work with.

    hes done alot of music for the "unforgotten Realms" online cartoon series.
    and has done Music for Oxhorn WoW Machinema.

    he has a full music studio at his disposal.


    http://www.nathanallenpinard.com/
    nathan@nathanallenpinard.com

    -- ( taken from his site ) --

    Nathan Allen Pinard is a specialist in composing for Video Games, Movies, Machinima, TV, and Films. Armed with a large arsenal of software, sound effects, and virtual instruments, Nathan can take on any of your projects while at the same time, offering you affordable rates. Utilizing various libraries from Spectrasonics , East West , and the Vienna Symphonic Library , you will get the upmost quality in musicality, as well as engineering quality and realism.

    Nathan has done work for Disney, orchestrating and co-writing the song "Dare to Dream" on "The Princess and the Frog: Tiana and Her Princess Friends" with several other composers. The album the song is featured on was recently released in stores.

    Nathan has also worked with various clients such as Brandon M. Dennis . Known as “Oxhorn” Brandon is the creator of popular World of Warcraft machinima films viewed by millions such as the “Inventing Swear Words” and “Associate Professor Evil” series, as well as other small films. Nathan has also worked with well known machinima author Johan Vagstedt with Firebolt Productions creating some of the most dramatic World Of Warcraftmachinima complete with heavy cinematic fight scenes.

  2. #2
    Registered User Trilaac's Avatar
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    jees dude, didn't realise you had carried on without me :P

    all looking good so far.
    i'm looking at getting my server setup for storage/hosting, but this is in the pipeline as it's complex systems.

    I have spoken to Steve Roach about the tracks and he's said he'd be happy to let us use the tracks for a small licence fee. It's mostly ambient music, but I can have made up by a friend who's in a band. Gun and animal noises I can probably get made at work by recording stuff around the yard.
    Quote Originally Posted by Hell-demon
    2633
    A group of nerds feel oppressed and want a place to build their Star Trek model kits. They go into the wastelands and build Tech Haven. Geeks.
    2740
    To this day the Twilight Guardian still haven't fucking grown up.
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    Population is low in Neocron (nothing new there).

  3. #3

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    uhm, to the last 2 people, we actually have a giant amount of nc inspired musical tracks available from a friendly artist (Sydalesis, although now it seems he's been banned from the forums?), look through the thread to find a link.

    rambus is actually providing us hosting for the svn, and techhaven is providing us with a project section on the wiki.

    Ofcourse we can always look into other ways of doing things, but please remember the effort already put into it by Sydalesis, Brammers and Rambus
    ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)

  4. #4

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    I also have FTP/Webspace available en-mass for any releases or large binary file sharing we may have to do.

    Right now the SVN + Wiki seem to be meeting our needs. If we need any hosting related services still at this point I'm sure they can be arranged.
    [Nidhogg[Mod|IFW]] I'll pretend I didn't see the file 'Neocrackv3.exe' ; )

  5. #5
    deals legshoots Powerpunsh's Avatar
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    Hmm, may i ask if the model/weapons are already done and work ingame? =)
    Or did you guys make a break on this project?

    [ edited - Game or Forum account bans are not up for discussion. ]
    Last edited by Trivaldi; 18-04-10 at 16:40. Reason: Discussing Moderation
    Keiner lacht ohne Hoder!

    Envy is the highest form of recognition

  6. #6

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    I don't know about R2, Biglines and Rambus, but I have been busy in RL with tons of stuff. Plus, for me, the servers were down for 2 weeks and I like dual boxing Hammer and NC to get the lighting right and matching scale with my character, etc. in real time. I don't like mapping from screenshots very much. However, dual boxing will be much easier now with my dual 22" montior setup! Huzah!

  7. #7

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    the silent hunter has worked in game (well the model, not the weapon itself as such) as can be seen in the youtube clip. model, animations and texturing is complete. only programming remains

    The dissy is working but shoots green plasma bolts at the moment (as a test with particles, but the model and animations work, I still need to texture it properly. only programming remains to be finished

    for the static models, all the models that can be seen on the hl2 dm map are ofc ingame

    the PE model I don't have in game yet, due to the smd importer for blender is fucked up atm, so I would have to either redo all the animations (basic animations like run, crouch, shoot, turn, etc etc, which is a shitload of work), or find a way to do the skeleton again. When I get time, I will try to do the last option.
    ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)

  8. #8

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    @BigLines - Are you saying you are trying to implement those animations with vertex animation? You should be able to, in the proper tool, hook up the existing skeleton for DM characters to your model to fully animate it.

    I'm also very busy in IRL, but next week I will have a bit of freedom- at which point I may turn over from mapping and start looking at game code.
    [Nidhogg[Mod|IFW]] I'll pretend I didn't see the file 'Neocrackv3.exe' ; )

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