1. #376

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    Quote Originally Posted by solid-rock
    Not sure if someone sugested this already but:

    - Woc Drones

    and

    - Droner PA

    The missing WOC weaponry in general, really needs to be addressed in the spirit of balance and equality. There is no good reasons why Droners, Meleer's and Monks should go without WOC weaponry.

    And as for the Droner PA this has been taken up several times but i dlike to nudge it one more time. We are the only weapon group that currently do not have any kind of beneficial armour for any class. I would be really happy to just have at least 1 armour piece just for droners.
    I agree with Solid X10 tbh

    Every class needs WoC weapons...simple!

    Nerf dissy

    Please patch the game. I mean it now; It's been well over a year.
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  2. #377
    Spermy made my hands messy :'( Asurmen Spec Op's Avatar
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    Change WOC to DJ's old idea already to stop this constant $CLASS needs @WOCSHIT
    for me
    current WoC is antithetical to NC.

    07-14-2008 14:13:43 > Snowcrash is just chilling with us cool people
    07-14-2008 14:13:43 > OOC> KK_Snowcrash : making asurmen drop his pants

    Quote Originally Posted by Nidhogg
    Because you prefer it from behind?

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  3. #378

    Default Stock Market

    Now that the stock market aint working, why not make an official lottery?

    Yeah i know it sounds like a joke to some extend, but really i mean, implementing real gambling would only be adding a natural element to the NC world.


    So either make a simple lottery that can be played from a citycom station or better yet, exchange the Job center with a casino.

    There are many ways to do it and besides from it being a natural thing to have in a cyberpunk world, it adds the possibility to make really fast cash, especially for noob chrs, they can go rat or aggie hunting, sell the loot at YOs in P2, then head straight to the casino and see if theyre in luck.
    In a world of code, learn or lose...

  4. #379
    [UneX] - Developer | Liasion StevenJ's Avatar
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    Quickie to help, after reading Goat's post re. death

    It's hardly world shattering, but I think with a lot of small tweaks the NC situation can improve as much as - if not more than - one supersized patch.

    When you die and GR, two things can happen

    1) You GR to your HQ

    Costs X times as much as normal, but 20% SI and no imps pop out.

    2) GR as normal

    As usual, 42%, imps pop, etc.

    I don't know how to compensate pokers though

    I'd like to suggest something along the lines of LEs prevent implants popping out, to help new people... but I don't think that's quite right. Perhaps if you're under level 30, then they don't?

  5. #380
    Registered User RAB's Avatar
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    simple thing really, but how about something to order your gogo and cabs, i.e. by TL or type etc.. would be much nicer!

    same for genreps, alphbetical maybe?
    I thought they used to be like this anyway
    Titan: Cronos (HC Tank) Newb | Cronos- (Rifle Spy +Poke)

  6. #381

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    Quote Originally Posted by RAB
    same for genreps, alphbetical maybe?
    I thought they used to be like this anyway
    You can manually sort them.
    Cu soon man bitch moan lol, Zapalot

  7. #382

    Default

    Quote Originally Posted by StevenJ
    I'd like to suggest something along the lines of LEs prevent implants popping out, to help new people... but I don't think that's quite right. Perhaps if you're under level 30, then they don't?
    Two things: Firstly, the real problem of implants popping out is not the fact itself, but the lack of pokers being available. That again is at least twofold, because of low population at one side and the willingness to actually do the job on the other hand (i.e. including relogs etc., a problem Goat mentioned in another thread already).

    Secondly, as a longterm LE player: If something like this gets added, then definitively with a ranking limit. But seriously, KK always treated the LE as something which shouldn't get any advanced features over the non-LE case.

    In the end it's one of the many problems caused by a game which is designed around a player driven economy, but lacking enough players to have it running 24/7. I'd rather add poking machines charging something like TL-of-implant x player-skill-rank credits per poke (beforehand, so no poke if you lack the money) than changing a rather fundamental game mechanic in my opinion.


    Quote Originally Posted by RAB
    simple thing really, but how about something to order your gogo and cabs, i.e. by TL or type etc.. would be much nicer!
    In Anarchy Online you can sort the contents of containers by different aspects, like name, QL (which is in a way similar to the TL in NC), amount and so on. This is nice, especially if you switch the view from icons to actual text listing which shows all these informations in a table. However, the REAL problem is finding the correct container in the first place. For example, on my researcher I have a huge wall of cabinets and no way to "mark" them in an intuitive way to know what's inside them. A simple, maybe consisting of about a handful of letters sized label would make things significantly easier for me. Going through the contents of a cab takes some time, too, but that's something I can live with, actually.

    And yes, GRs can be sorted in any way you want, i.e. I put often used GRs at the beginning of the list and sort the remaining ones by name.
    When all other means of communication fail, try words.

  8. #383
    Do-A-Dan danmalone's Avatar
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    Quote Originally Posted by Darkana
    I'd rather add poking machines charging something like TL-of-implant x player-skill-rank credits per poke (beforehand, so no poke if you lack the money) than changing a rather fundamental game mechanic in my opinion.
    Darkana's post count is 666 (a sumwhat significant number) and i like this idea.


    Quote Originally Posted by StevenJ

    1) You GR to your HQ

    Costs X times as much as normal, but 20% SI and no imps pop out.
    Whilst i should probably side with my Steven im not so sure i would on this occasion. When i kill people (especially people i dont like) i like seeing them in p1 needing pokes and waiting off SI. Its rather beneficial when ur sat there poking em getting tipped on an alt.

    If they implemented this and i couldnt get a rezz for any reason (not that i ever die ) this seems to be an easy way out with little inconvinence... Im afraid in a post apoc cyberpunk atmosphere things shouldnt be this easy?
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  9. #384
    Registered User RAB's Avatar
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    Quote Originally Posted by Philchow
    You can manually sort them.
    You can? Presume drag n drop kinda thing. Will have a go. Thx fella.
    Titan: Cronos (HC Tank) Newb | Cronos- (Rifle Spy +Poke)

  10. #385

    Default here is my idea

    here is my idea

    I think Neocron's main problem is that people do not want to give it a try. the ten day trial is not enough to get a true taste for what Neocron has to offer. the learning curve is also too steep and the low levels are somewhat boring (although this would be ameliorated by increase in population). people sure as hell won't subscribe unless they are sure that they want to invest time in the game.

    I'm sure this has probably already been suggested, but I think KK should make the game a completely free game for 1 year starting at a major patch release. this is a surefire way to get people into the game. if people will play shitty games simply because they are free, a great game like neocron will have no problem accumulating these players.

    something like this would work if account creation is made very simple and the ordeal is highly publicized. once people start playing the game again, then KK should lower the price to something more reasonable.

    sorry if this idea has already been shot down. i don't browse the forums too much.

  11. #386
    Banned User Sharper Blade's Avatar
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    Quote Originally Posted by Petty Goat
    here is my idea

    I think Neocron's main problem is that people do not want to give it a try. the ten day trial is not enough to get a true taste for what Neocron has to offer. the learning curve is also too steep and the low levels are somewhat boring (although this would be ameliorated by increase in population). people sure as hell won't subscribe unless they are sure that they want to invest time in the game.

    I'm sure this has probably already been suggested, but I think KK should make the game a completely free game for 1 year starting at a major patch release. this is a surefire way to get people into the game. if people will play shitty games simply because they are free, a great game like neocron will have no problem accumulating these players.

    something like this would work if account creation is made very simple and the ordeal is highly publicized. once people start playing the game again, then KK should lower the price to something more reasonable.

    sorry if this idea has already been shot down. i don't browse the forums too much.
    Well, they did have a time period where all inactive accounts would recieve 1 month of free play and that really kicked the population up, I feel that another possibly longer free play time would keep the pop up and get some oldschoolers back

  12. #387

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    Quote Originally Posted by Sharper Blade
    Well, they did have a time period where all inactive accounts would recieve 1 month of free play and that really kicked the population up, I feel that another possibly longer free play time would keep the pop up and get some oldschoolers back
    not only oldschoolers, but think of all the newcomers that would find this game and play it (some people will play any game so long as it is free) and then tell their friends about it. so once KK charges money many players will stay, many will leave, if KK works hard to rid nc of bugs then even more will stay.

  13. #388
    Canadian eh
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    Just a few idea just from watching people talk on help channel, talking with a few of the other eXo members, and creating a few new characters to play around with, is the new player experience could use some improving.

    First is damage, the low level weapons really stink when it comes to damage, I know that the starter drones don't do any damage, haven't had the time to try out anything else other then a stiletto with seems to just do 1 damage if you have 0 points in M-C or 30-50 points.

    Something different then MC5, I don't thinks it helps the player experience at all, MC5 is just confusing from the start and it is so isolated from, I think a new area designed that is accessible to the heart of Neocron City(Plaza 1). Have NPC with a few missions for new players, have some basic mission designed with the new players in mind. Like simple kill missions, construction missions, research missions, etc but they don't have to be all confused about where there faction headquarters is. Also I think they should get rid of choosing factions at character creation, create a New Player faction every new player gets a starter apartment in the same new lift just for any character created after that, character will then choose what faction they want to join from NPC's located in the new starting center, to keep people from staying in the starter faction lock the main skills so they can not be raised beyond say 10 - 20% of the normal for that class, let them still gain XP in the skill but the credit for the levels will not be given to them till they choose their faction, gives the new players a chance to get to talk with veteran players before making a choose, and veteran players will have the option to choose right away.

  14. #389
    Tech Haven Network Brammers's Avatar
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    Default Outposts idea

    Had an idea, while working on the Wiki , and thinking on how I would change the Outpost system a little.

    Now we current have 36 outposts consisting 9 Factories, 6 Labs, 6 mines 9 Uplinks and 6 Fortress.

    First things, think of uplinks as a source of power for the connecting outposts. This source of power is what powers the bonus generators The connected outposts would be based on the current layout of hacknet . So Gravis would power Simmons, Tyron and Redrock.

    Then lets introduce a Completely Randomly mAde uP Clan Power Treaty that says that holding clans must supply power from the Uplinks to the connected outposts, at the following rates.

    Holding clans of the same faction - 100%
    Holding clans that are allied to the faction - 90%
    Holding clans that are neutral to the faction - 65%
    Holding clans that are hostile to the faction - 40%

    This power effects the bonus, so if a Fallen Angels faction hold Simmons Factory, and another Fallen Angels clan hold Gravis, you get the full bonus of 44CST, but if a hostile clan comes and takes Gravis, you only get 18CST as you are only getting 40% power from Gravis. And when constructors can't do their jobs properly, it's time to lay down your tools and pickup the guns to go and fight!

    The end result should be more fighting as now uplinks now become a lot more strategic in holding ops.

  15. #390
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    Quote Originally Posted by Brammers
    Had an idea, while working on the Wiki , and thinking on how I would change the Outpost system a little.

    Now we current have 36 outposts consisting 9 Factories, 6 Labs, 6 mines 9 Uplinks and 6 Fortress.

    First things, think of uplinks as a source of power for the connecting outposts. This source of power is what powers the bonus generators The connected outposts would be based on the current layout of hacknet . So Gravis would power Simmons, Tyron and Redrock.

    Then lets introduce a Completely Randomly mAde uP Clan Power Treaty that says that holding clans must supply power from the Uplinks to the connected outposts, at the following rates.

    Holding clans of the same faction - 100%
    Holding clans that are allied to the faction - 90%
    Holding clans that are neutral to the faction - 65%
    Holding clans that are hostile to the faction - 40%

    This power effects the bonus, so if a Fallen Angels faction hold Simmons Factory, and another Fallen Angels clan hold Gravis, you get the full bonus of 44CST, but if a hostile clan comes and takes Gravis, you only get 18CST as you are only getting 40% power from Gravis. And when constructors can't do their jobs properly, it's time to lay down your tools and pickup the guns to go and fight!

    The end result should be more fighting as now uplinks now become a lot more strategic in holding ops.
    Also a cool idea would be actually removign a few OPs so more fights occur and more often

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