As we are dealing with a test server, we especially value finding and eliminating bugs, exploits, etc. – and we’d like you to help.
In this area you can open threads yourselves, where you please describe the cause as precisely as you can – this will make it easier for us to quickly find and fix the faults.
So if you found a bug, please check this thread first to see if it is already a "Known Bug" and we are possibly already working on it (we will make an effort to add status notes there). If the bug is already noted, you may check if the reporter has added a good description and whether you can add something to it.
Of course we’d like to remove all bugs as quickly as possible from the game. However, bugs that are related to the balancing changes have top priority. Bugs that are known from the current retail version are still there for a reason – they are often very hard to reproduce or are based on complex coherences that make it difficult to identify the real cause.
If you disagree with one or another change in the balancing project, post your opinion on that in one of the designated threads.
The whole Neocron team would like to thank you in advance for your cooperation.
In Progress:
- Rework of the brainslot implants
- Porting the test server to retail settings
- Performance tests on good/very good computer systems
- Release preparations
- Storyline preparations
- General bugfixings
Missing Features:
- Various NPCs
- Various Weapons
Known Bugs:
- PSI Support: Soulcluster does not have a shot effect
- Hacknet: Player model is not displayed correctly