1. #1
    Bitter Old Fart Dribble Joy's Avatar
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    Lightbulb [Idea] Allow stealthed characters to be targetted.

    As the title says really.

    Without a radical overhaul of just about everything, stealth is essentially a 'quit' button. Remaining invisible but still being able to be targeted could reduce the annoyance. You can frequently follow the blue fog, but do nothing. If they can be targeted, then getting clear takes a bit more skill.
    Maybe also disallow medkits in stealth too?

    On a side note: Stealth requires TC, so there's not much point in using stealth as a low tech user and no disadvantage to high tech users.
    Perhaps something else, like WPW or IMP instead?

  2. #2
    Registered User Grogor's Avatar
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    There are weapons that can hit chars in stealth (Plasma weapons) and there is a spell that can counter the stealth.
    Also AOE weapons are a method to encounter a stealthed spy.
    Most tank players say going into stealth is annoying (and several of the pro gamers say so, too). But without that stealth spies would go down like APUs.
    And as a spy I do not feel annoyed by stealth.

    Stealth based on another skill just means weakening the spy and most likely making it unprofitable to use stealth. There are only 2 possible skill types you can base stealth on: int and dex (otherwise it doesn't make sense on a spy and it would be hard to explain why tanks ond/or monks can't use it).
    Normally spies have hacking and weaponlore in int and rifle/pistol-combat, agility and t-c in dex. As low tech spy you go without a long stealth in favor of more speed.
    An extra skill means to split up the skill points further. In dex almost impossible if you want a spy that actually does damage or can move in a reasonable manner.
    Moving it to int means to reduce the wpl which is essential on the high tech weapons to actually hit the enemy (excluding all the "uber"-pro-super-gamers, which could aim with a devo with 0 wpl). Leaving that aside for a sec low tech spies could use it and could therefor have speed, stealth and weapons that do damage, which seems a bit unbalanced

  3. #3
    Xpertz William Antrim's Avatar
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    I get the impression that he wants more weapons other than the current list of weapons that can hit stealthers.

    It is however a very fine line between nerfing stealthers completely and tweaking the class some.

    I propose to reduce stealth time personally as the only real change I would like to see and yes I have played a spy extensively over the years.
    "dulce et decorum est pro patria mori"

  4. #4
    Now called Kane Gregory Dark-Destroy's Avatar
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    I think there are enough weaposn who can hit spys in stealth. I don't know why no one use AoE against stealther. I think it's ur own fault The second thing is u can cast holy true sight and the spys are visible with every 2sec tic. Greetz
    ==> current forum activity account: "Kane Gregory"

  5. #5

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    I also do not think stealth is a problem. Remember that it takes some skill to efficiently use stealth especialy in an op fight. If the pPU misses to put a heal on the spy before he vanishes the stealth at best keeps you alive a few seconds longer. And if you got the heal you're verry well visible. As was said: simply send a Spy with Plasma Rifle or CS Tank after him or shoot your Malediction/Doombeamer at the spy -> Problem solved.

    Instead of nerfing stealth on the Spy I'd even say bring back at least one of the three bigger stealth tools back to the PE.

  6. #6

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    Same here. Stealth is a tactical method and spies do have this ability to escape from too much dmg. I can only second the comment of having enough ways to counter stealth. BUT what really needs improvement is the True Sight Sanctum. Bigger Sanctum Area!

  7. #7
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    Quote Originally Posted by scientit/Bamboo View Post
    Same here. Stealth is a tactical method and spies do have this ability to escape from too much dmg. I can only second the comment of having enough ways to counter stealth. BUT what really needs improvement is the True Sight Sanctum. Bigger Sanctum Area!
    That's true. The True Sight Sanctum psi module must unstealth them faster and in a wider area.

  8. #8
    Registered User dodgefahrer's Avatar
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    Stealth is a special ability of spies and therefore need to stay as it is. Also as already mentioned are enaugh weapons around which still can hit them. Beside if you are close enaugh u can still see them, follow them as long as they are stealthed and kill tem when stealth running out. So i dont see any problem at all.
    I need to agree with the sanctum statement it needs to cover a bigger area and stealthed should be instant dropped of if a stealther moves in the area covered by it.


  9. #9
    Bitter Old Fart Dribble Joy's Avatar
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    So the answer is basically 'lol, learn 2 play'?
    In order to fight a stealthed character I have to have a PPU buttplug? Or a plasma weapon (which does almost no dmg)? Or an AoE weapon (which riflers don't have access to and no rare for pistolers)? And in order to use it I have to be a TC user or loose a portion of effectiveness with low-techs?

    Stealth is not a tactic, it's a get-out clause. I have a spy and it basically allows me to run away without risk if I'm loosing a fight.

    A cool-down, casting time and/or cancellation of any healing on activation are other possibilities.

  10. #10
    Now called Kane Gregory Dark-Destroy's Avatar
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    We killed spys often:
    - with WA they burn like hell (or other AoE)
    - with Dissy till 4 shots on stealthed spys
    - with CS and First Love if u know where they are.

    Sure it's only a l2p
    If u need their location cast damageboost on them
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  11. #11

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    Every gun should allow you to hit enemies like the CS, even if not having a target. Propelled metal doesn't just turn harmless...
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
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  12. #12
    Now called Kane Gregory Dark-Destroy's Avatar
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    Quote Originally Posted by Drachenpaladin View Post
    Every gun should allow you to hit enemies like the CS, even if not having a target. Propelled metal doesn't just turn harmless...
    Okay. This is a good compromise for me. The stealth is only a invisible tool, so if a bullet is shot in ur direction it should hit u.
    So every weapon (except spells) should hit u.
    ==> current forum activity account: "Kane Gregory"

  13. #13

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    sounds fair enough for me!

  14. #14
    Registered User Grogor's Avatar
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    Quote Originally Posted by Drachenpaladin View Post
    Every gun should allow you to hit enemies like the CS, even if not having a target. Propelled metal doesn't just turn harmless...
    Doesn't work with the current game mechanics. Weapons that don't have a projectiles that do damage on touch like the burst weapons or rocket weapons, need a closed reticle (at least not open). Using a stealth tool prevents this. Your argument that propelled metal doesn't just turn harmless isn't working here. Then I could also state, that if I could use a stealth for real, I'd do a roll over my shoulder to get away from those harmful metal. So please enable special movement tactics to avoid being aimed that easily ...
    Stealth is a possibility and challenge in this games pvp. It forces you to be more creative and to use tactics. And there are lots of them. There are both high and low tech weapons to deal with it. There is a counter spell, you can mark your target in different ways and so on. If you want simple a simple rock scissors paper FPS game, maybe try CS...
    ‘Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.’

  15. #15

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    Quote Originally Posted by Grogor View Post
    Doesn't work with the current game mechanics. Weapons that don't have a projectiles that do damage on touch like the burst weapons or rocket weapons, need a closed reticle (at least not open). Using a stealth tool prevents this.
    Well, as stated, the Cursed Soul is a non AoE weapon and iirc not a Burst weapon - but still hurts stealthed players. So it IS actually working with current game mechanics. The rest of the lock-on (?) weapons just need the same ability.
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

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