What do i need? A Psi-glove viewmodel and icons for the spells would be great, so we can put a basic interface together.
Currently i am using as much basecode from the UDK as possible, to speed up development. As soon as we enter the play-testing stage we will start to remove unneeded functions and especially memory consuming variables from the basecode.
Tbh, i haven't yet looked deep into the viewmodel stuff. As far as i know the guys over at epic simply call it first person mesh here you can find at least some information about it or here or here