Because the other thread was getting rather full, decided to start a new
thread to give a bit of an overview of how far we've gotten.

WhiteKrakRBOi started out a few months back on a plaza1 map for hl2, which
turned into a plan to start a bigger project, which is a Mod for the source
engine (HL2/TF2), which would become at least a multiplayer deathmatch
game with the weapons from Neocron, taking place in the city of neocron, and
maybe even incorporate the armour/skills system of neocron.

A lot of good reactions and brainstorming interested myself for the project, so
I started helping out with modeling and texturing.

From the German section of the forum, some people came over and showed
some previous work, which can be found in the other thread.

More relevant info can also be found at:
http://wiki.techhaven.org/NcSource:Overview

and we set up a steam group so we can contact each other for playtests and such:
http://steamcommunity.com/groups/ncsource/

In this thread I will showcase the work we've done so far on this particular
project, all the work until now (the graphics anyway), put together in the
start post:

By WhiteStuff:

Most of your stuff is very very large, could you maybe post your work with smaller cropped images? (also I don't know which versions you want to show, the early versions too or just the final ones)



By Inferno:
Tylor's Biochem:


Codee's Sushi Bar:


Yo's Pawn Shop:


By Rambus:
NC_Subway:








The map is modeled after / inspired by the Neocron 1 offline demo battle (copbots vs tg).

Quote Originally Posted by Rambus
A couple new teasers:













The subway HL2M map portion is done

A few minor tweaks (including scale).

EDIT: If everyone wants we can set a date/time for a larger playtest ?
By Mal:
Quote Originally Posted by Mal


Okay so that's the first section of Outzone 2 done. It's slightly different to the original for technical reasons. One of the technical reasons been that I'm lazy.
By me (Biglines):






Silent Hunter ingame with animations








facecount so far: 1410, so nearing the 3000 triangles... prolly shud start optimizing

as a preview of the detailing:


(just the models placed in rambus' old version of nc_subway)