Thread: Patch 162 Notes

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  1. #1
    Ex. Reakktor Employee Thanatos's Avatar
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    Default Patch 162 Notes

    [BALANCING CHANGES]
    - Bonus System for weapons changed:
    - HighTech + 2 % (was 5.0)
    - Rare + 7.5 %
    - Epic + 8.0 % (was 8.5)
    - WoC + 8.0 % (was 10.0)

    -> Weapons with Epic- or WoC-status are rebalanced.
    -> LowTech-weapons receive an extra 3% to nearly close the gap with HighTech-weapons.
    -> Melee-weapons now have the 5% penalty removed. The range penalty is enough disadvantage for that category.
    -> Melee-weapons receive a 7.5% bonus to compensate for missing ammo-mods.
    -> APU combat keeps the 16% bonus for their general frequency reduction until we fix this.
    -> APU combat receives a 4% bonus to compensate for the missing high-tech variations. (lowtech-correction and half of hightech bonus).
    -> APU combat receives a 7.5% bonus to compensate for the missing ammo mods.

    [PSI]
    - Added more tolerance for the line of sight verification of PSI modules
    - Fixed a bug involving the saving of temporary effects (i.e. Shields) - selfcast PPU shields should now have their intended strength after zoning.

    [COMBATRANK]
    - Adjusted the calculations for the different classes to bring them closer together.
    - Verification of calculations to prevent ranks of zero.

    [HACKNET]
    - Fixed a bug that impeded shield or heal in selfcast.
    - Line of sight will work better in the Hacknet.
    - Reduced the range of Hacknet NPCs (10%) as well as their aggro range.

    [MISC]
    - Fixed a bug that caused problems with XP in combat vehicles.
    - The missing drug effect from nanite activity is back.
    - Reduced the range of NPC weapons. This only applies to NPCs that uses normal weapons.
    - Fixed the armor values of Genotoxic NPCs. They now only have full protection against fire and poison damage.
    - Adjusted the collision verifications, some objects provided more cover than they should have.

    [CONTENT]
    - Adjusted the "The Hunt for Crossbow" mission. The mission is now repeatable and, like in other WOC missions, the reward is handed out in artifact quality with at least 3 slots.
    - Adjusted the "Regants Legacy" mission. Like in other WOC missions, both rewards are now handed out in artifact quality with at least 3 slots.
    - Adjusted several NPCs to prevent soullight and sympathy abuse.

  2. #2

    Default

    Nice patch
    Teh drooooooones

  3. #3
    I am the Law unreal's Avatar
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    Arrow

    Nice patch. Though this finalizes my statement that my 5 slot Ultimated Beretta is now completely and utterly useless.

    PS. I was wondering when this was going to be posted, because the shutdown timer started way before the thread was created.
    "If you think it's simple, then you have misunderstood the problem." -Bjarne Stroustrup

  4. #4
    Banned User Tickles's Avatar
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    Default

    awesome now thats a good patch. does this mean that tangent epic is fixed?

  5. #5
    Banned User Archy's Avatar
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    Default

    No signs of spiderbot rank / dmg / reward balancing ?

  6. #6

    Default

    Nice patch

    but one question, dose KK fix stealth problems with Genotoxic mobs, or it`s a normal ??


    [COLOR=Red]Neocron Need Melee optimization!!
    (increase DMG x 2, add Stack effects to Hi-End Rares: PoB- Poison Stacks, Devil`s Grace- X-ray Stacks; NERF stamina use /per shot; and Fix Condition dmg!!! (5-10 mins and melee Wrecked))[/COLOR]

  7. #7
    Tech Haven Network Brammers's Avatar
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    Default

    Nice to see the PPU buffs zoning bug fixed!

    Some interesting balance changes there.

  8. #8
    Fallen Angels Dromidas's Avatar
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    Default

    - HighTech + 2 % (was 5.0)
    - Rare + 7.5 %
    So does this mean a rare high-tech gun will have an overall boost of +4.5%(7.5-3.0) ish?

    /me whispers sweet nothings to his silent hunter.
    Last edited by Dromidas; 29-03-07 at 16:03.
    Take some solace in these words, take notice of this place.
    Hollow whispers that they are, like the wind upon my face.
    Just sing sofly in my ear and look at me with wonder.
    I will try to ease your fear as the darkness pulls you under.

  9. #9
    I wanna burn it all away Napalm82's Avatar
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    What a great patch, this eliminates the problems i had (As i for one dont have a problem with the PvE)

    Great, now i just need the servers to come back so i can get ready for the event tormorow.

    - Napalm

  10. #10

    Default

    awsome to see the ppu shields zoning bug fixed!

  11. #11
    Bitter vet Praetorian's Avatar
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    Alright, so this is what i ment... You did use the last couple of weeks for something productive, and patch 161 was just a tease

  12. #12
    The Don sends his regards rob444's Avatar
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    Default

    Nice patch and it was quickly done after the previous one. Fixed really important stuff too. Good work Reakktor, 5/5!
    /Rob

  13. #13

    Default

    nice to see the boost to low tech weapons and melee
    and finaly a fix for the juggernaut xbow pistol
    too bad i m stuck with a crappy quality 1 slotter ... guess i ll have to make some time to redo that mission and get a nice one

  14. #14
    Banned User Bredahl's Avatar
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    Very nice patch!

    Still need to nerf the high tl drones though.. and alot of other stuff is also still needed, but its a very nice patch..

    This actually made me happy (patch 161 made me a bit angry..)

  15. #15
    Roger Ramjet fanclub founder SorkZmok's Avatar
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    Default

    Quote Originally Posted by Dromidas
    So does this mean a rare high-tech gun will have an overall boost of +4.5%(7.5-3.0) ish?

    /me whispers sweet nothings to his silent hunter.
    I guess it means the rare bonus was 7.5 and still is the same, nothing changed there.

    But a 3% bonus reduction to hightech guns should also affect hightech rares and woc guns. I think. Though it might be that those boni do not stack at all.

    Heh, are there actually hightech woc guns?

    /edit
    And not to forget, the patch notes look nice. Just drones are missing there.

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