1. #16
    Bitter Old Fart Dribble Joy's Avatar
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    A significant degree of impact damage would be far too open to abuse, not to mention removing a significant amount of skill from PvP.

    As to vehicle dmg/time; whether it is above or below a solo player's output is largely irrelevant so long as balance is maintained.

    One problem is the assumption of the number of people active in the deployment of a vehicle, and thus where the balancing of a vehicle should lie. 2 people? 3 people? should a rhino be equal to any other two man team (be it apu/ppu, pe/tank or whatever)?

    More thoughts when I am a bit more sober....

  2. #17
    Cut from the stolen Picture... msdong's Avatar
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    is anything chaged to pevent that ppl get easy shoot out of the vhc seat without damaging the vhc ?

    in think that is the main problem on vhc.

  3. #18
    Banned User Kierz's Avatar
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    Is this intentionally a massive vhc nerf? no one is gonna be rhino lvling anymore when it requires 2 people to do less damage than a CS or something.. agreed the fact you can't personally get hurt is a bonus, but i think it's stupid to nerf the damage of vhcs this badly, i'd say make them all do at least 1.5x the damage you've given them..

    Vehicle explosion damage is damn cool, d'ya think we could have *moderate* collision damage as well? ;D enough to kill a 20/20 or something by running them over, but like 80ish damage at the most to capped chars.. not overpowered but can still add some comedy in some situations =]

    Also would it be amazingly hard to impliment a new way of entering the vhc, giving the vhc different targetboxes for the driver seat and gunner seats.. after 2.2 of course =]

    On the whole vehicles are pretty much perfect the way they are already imo, oh and a big NO at the armour getting "damaged" and becoming useless, it really is a horrible idea allround, for mobs and vhcs =[

  4. #19

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    I too fail to see what is to be gained by having mob/vehicle armor

    Resists are fine, but armor that decreases with dmg is not fine.

  5. #20
    Santa "WantaFantaGrope" Boob Heavyporker's Avatar
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    It's extremely realistic that armor weakens with damage! I'm totally fine with that aspect, I support it.


    It's the FRIGGING DAMAGE NERF THAT HAS ME UP IN ARMS!

  6. #21

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    If this damage nerf that they're speaking of isn't changed, then it is OBVIOUS the balancing forums are just here for us to bitch and argue at eachother while they do whatever they want anyway.

  7. #22

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    Quote Originally Posted by Heavyporker
    It's extremely realistic that armor weakens with damage! I'm totally fine with that aspect, I support it.


    It's the FRIGGING DAMAGE NERF THAT HAS ME UP IN ARMS!
    Wouldn't it be better to just adjust the max health of the vehicle?

    It hardly adds anything to the game, yet it means that it will be very hard to estimate how long your vehicle can last with it's remaining health. Completely unnecesary

  8. #23
    Santa "WantaFantaGrope" Boob Heavyporker's Avatar
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    Let's see... up the health of the vehicle... got to up the damage of anti-vec launchers, then, and you of course *have* to up the damage of a lot of weapons, vehicles included, just so it doesn't take 20 minutes to blow up a civilian chaincraft bike... then you got to do even more balancing after all that.

    Hmm...

    Or you could just up the damage on the vehicular weapons so they are actually usable in future combat and hunting operations.


    Hmmm.. I can't decide...

  9. #24

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    Quote Originally Posted by Heavyporker
    Let's see... up the health of the vehicle... got to up the damage of anti-vec launchers, then, and you of course *have* to up the damage of a lot of weapons, vehicles included, just so it doesn't take 20 minutes to blow up a civilian chaincraft bike... then you got to do even more balancing after all that.

    Hmm...

    Or you could just up the damage on the vehicular weapons so they are actually usable in future combat and hunting operations.


    Hmmm.. I can't decide...
    I think you misunderstood a little bit. I'm just argueing that a linear health decrease is much more sensible than non-linear health decrease. If you going to make the vehicle die faster after a certain amount of damage, then why not just decrease the total health so that it ends up taking the exact same time to kill, but without making the health bar being a bad indication of how long your vehicle has left before it blows.

  10. #25
    Bitter Old Fart Dribble Joy's Avatar
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    You could add an armour bar, or some other means of guaging how much armour is left, but again.. not exactly necessary....

  11. #26

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    Quote Originally Posted by Dribble Joy
    You could add an armour bar, or some other means of guaging how much armour is left, but again.. not exactly necessary....
    Yeh, but why make a solution when you don't need to have the problem

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  13. #28
    i carry a laaaazer......blade gstyle40's Avatar
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    Quote Originally Posted by Apocalypsox
    WOOT! *Goes to ressurect Desert Rider/The DRT Madman To fly scout gliders into people!


    (In regards to the vehicle dieing Explosion damage thing)


    On a more serious note, will you guys be adding slight AoE to the Assualt Gliders missle weapon? It is very hard to dive bomb something, lock onto it, and then fire because by the time you get to the fireing process your either A.) Losing your glider to the ground or B.) Forgetting your target and pulling up to save your soul.
    or even a step further and make that reticle on gliders close faster. the glider is meant to be fast, but it goes so fast that u cant lock on to a target and pull up in time so that u dont crash. the problem i usually hav is dive bombing and hitting myself wit the missle cuz the glider goes faster than the missle itself :/ fire the missle, and pull up right into it lol

  14. #29
    Bitter Old Fart Dribble Joy's Avatar
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    Regarding vehicle weapons, why not have different versions?
    Like a v2.0 rhino with a str 60 gat cannon, a v2.1 with a str 80 rocket launcher and a v2.2 with a str 105 laser?

    Re. gliders: How about no recticle, but current monk style. With non seeking rockets?

  15. #30

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    i dunno...i still like AoE rockets though..
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