1. #1
    PPU Rights Activist Carinth's Avatar
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    Default [Brainport] Deflector Piercing Bullets

    The idea's been tossed around a bit, I posted it in another thread, but it's not gonna be seen on the 7th page. It's not that complex, but would really help out a lot.

    The idea is for bullets that are capable of piercing deflector and hitting the target with full (or maybe 80-90% if thats too powerful) damage. The deflector is not effected, it doesn't go poof like shelter from a spirit modded bullet. The point is to provide a way to deal more damage to buffed chars while not royaly fucking them by stripping their defenses.

    I believe this would be a much better answer then the spirit mod.
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    Member of Phoenix, Ltd Jest's Avatar
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    Yes, awesome idea. 5 stars.

    Also. If it was implemented like this, it could lead to other opportunities for Spirit bullets. For example, a Liberator could have spirit bullets that do their base piercing damage, but go straight through shields at a _much_ lower reduction in strength than a Silent Hunter. This would make it worthless on players without shelter/deflector, but would make it worthwhile against those that do.
    Last edited by Jest; 04-08-04 at 00:08.

  3. #3
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    Tis the way I always thought spirit mods should work and still think they should.

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    Registered User Duder's Avatar
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    Hmm so only the spies will gain from this?

    If its going to become another rare ammo mod which only a small percentage of the population can use, man will that suck.

  5. #5
    Senselessly gorgeous. Mumblyfish's Avatar
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    Quote Originally Posted by Duder
    Hmm so only the spies will gain from this?
    ...I think he's hinting at it being usable for both spies and PEs, mainly those who use the Liberator/Wyatt/Pain Easer range.

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    Quote Originally Posted by Mumblyfish
    ...I think he's hinting at it being usable for both spies and PEs, mainly those who use the Liberator/Wyatt/Pain Easer range.
    Well that just leaves tanks with no weapons designed to be used against ppus and I dont think gats are an option for a deflector piercing bullet.Personally if PEs are to use it all their weapons have too high a RoF so maybe a rare street model rifle with a spirit mod?

  7. #7
    PPU Rights Activist Carinth's Avatar
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    No, i really dislike how elite the spirit mod is and how huge an advantage it gives, so this would definitly not be that rare. The Penalty should be worked in it's damage vs clip size or deflector/nondeflector dmg, not in how difficult it is to obtain.
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  8. #8
    Member of Phoenix, Ltd Jest's Avatar
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    Quote Originally Posted by Mr_Snow
    Well that just leaves tanks with no weapons designed to be used against ppus and I dont think gats are an option for a deflector piercing bullet.Personally if PEs are to use it all their weapons have too high a RoF so maybe a rare street model rifle with a spirit mod?
    Its not the matter of giving spies a new item. At the very least its a suggestion on the way the spirit mod should actually work.

    In my post, however, I mentioned how it would be cool if other specific guns had this feasiblity. Its good to keep the long term in mind when making changes like this, but mainly Im curious whether people think is a good replacement effect of the spirit mod.

    Lets not get bogged down by a class argument of who should have what just yet. Just this--> Spirit Mod: shelter removing or shield passing.

    Also Car seems to be thinking along my lines, Id like to see it as an ammo mod as easy to get as an xray mod.

  9. #9
    The Don sends his regards rob444's Avatar
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    Poor psi's.


    Worst idea ever in my opinion :P
    /Rob

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    Should drop as rare parts or in the level 3 tunnels.

    @Jest its not the damage a libby does that botheres me its the RoF that it fires at which I think is too high for a deflector piercing weapon.

  11. #11
    Member of Phoenix, Ltd Jest's Avatar
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    Quote Originally Posted by rob444
    Poor psi's.
    Worst idea ever in my opinion :P
    Myself as a PPU for a long time and keeping the overall balance of the game in mind, I support this idea 100%. It would change the balance and important of PPUs big time, but only on the level of PvP. Every one with objections to decreasing PPU strength as far as monster hunting/leveling goes has nothing to argue with on this one.

    @Jest its not the damage a libby does that botheres me its the RoF that it fires at which I think is too high for a deflector piercing weapon
    Well tbh I dont think it should either, that was just an off hand suggestion using the first piercing weapon I thought of. Slow RoF weapons would be the best to have them.

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    Earps and silent hunters are the only current weapons with a low enough RoF and even the earp is slightly too high, also the silent hunter is out of most PEs range so thats why I suggested a rare street model rifle other then that make the mod useable in commando snipers aswell as silent hunters.

  13. #13

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    This definately has to be limited to certain guns...I don't want to see tanks with speed gats pounding deflector piercing ammo at a PPU and hitting it like an unbuffed APU...If the limits are correct and this is considered very rare, just as rare as spirit mod/ammo then it would be nice

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    Quote Originally Posted by Wank3r
    This definately has to be limited to certain guns...I don't want to see tanks with speed gats pounding deflector piercing ammo at a PPU and hitting it like an unbuffed APU
    Agreed but Tanks shouldnt be left as the only class with no effective offence aginst ppus either.

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    Quote Originally Posted by Carinth
    ...i really dislike how elite the spirit mod is and how huge an advantage it gives
    [COLOR=DarkOrange]Ditto. I am against any ultra-rare item that gives someone a significant advantage in PvP. There are entirely too many MMORPGs where items decide the day. skill > items[/COLOR]

    Quote Originally Posted by Jest
    It would change the balance and important of PPUs big time, but only on the level of PvP.
    [COLOR=DarkOrange]I disagree. Every time a change makes PPUs more killable, it simply means that each side needs to have MORE PPUs in case some are killed off early. It does absolutely nothing to address the real problem.

    I asked this last week and nobody answered me. To those of you who have played many MMORPGs… Is there any game where the Healer class is balanced? If so, then perhaps we need to see how they do it. I have heard from a friend who played DAoC and AO and he said that in both games the Healer class is just as uber-important and unbalanced in PvP as it is here.

    I honestly do not know why there needs to be one specialty for healing. It should be possible to have plenty of fun, varied, and important roles without any of them being responsible for buffing and healing.[/COLOR]
    Last edited by RayBob; 04-08-04 at 01:17.

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