This is a fair point, but I think having a class counter itself is often very degenerate. Wonder if anti-nanite spies with noob buffs could be part of the solution. Slightly lower tier 1 shield reqs...
Type: Posts; User: onero S
This is a fair point, but I think having a class counter itself is often very degenerate. Wonder if anti-nanite spies with noob buffs could be part of the solution. Slightly lower tier 1 shield reqs...
What about this as first proposal, then move into individual weapon adjustment?
1) Remove low-level antibuff, make Unprotector and holy antibuffs 170 APU (take them away from almost all hybrids,...
I'd like this (for many but not all weapons) but I think many players wouldn't. Better middle ground might be improving reticule close speed and lowering miss chance with partially closed one.
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20 percent? Not sure, have to be determined though testing.
As for Apu sniping modules... Eh, I think their range is in a good place right now. Let spys be the long range class, that's their...
Thirded! Once weapons work as the should, balance numbers can be dialed in.
No, of course not, it's definitely one way to do things. Could also make blessed heal a little harder to cap.
Imo hybrids feel strong in op fights largely because they bring the antibuff (a spy or perhaps can always be the noob buffer with an apu). Apus becoming antibuff kings will help a lot.
I'd rather...
Cheers! I know the biggest thing I hear from folks I talk to is that they wish some of their old favorite weapons were still good. Things like slasher and disruptor. Making a few tweaks here and...
No need to make things more complicated than they need to be. Simply making rares do more damage and reducing miss chance of weapons with reticule targeting would solve virtually every issue people...
Handling would still matter, just less punishing to not have full reticule lock.
To clarify, most weapons would work as they currently do, except hit chance increased at all stages of reticule...
Apu spells are fine, it's other gun aiming that could use an overhaul if they're going to be making balance changes. Time to kill is somewhat too long in general and too many weapon misses,...
1000x yes. Or possibility of holding a modifier key (such as alt) to switch to "second" belt?
I'm seeing different numbers on some of the shields in the test server. Haven't looked at all of them, but the holy (nonrare) shields seem to have lower values displayed for the magnitude of effect....
No problem; happy to be of service!
Bumping to make sure dev sees this. Big discrepancy exists.
Seems to be down. I'm having trouble and a few people on discord report the same. Hopefully resolved soon (was working fine 12 hours ago).
I will say I'd be in favor of some more pvp events. Or events that blend pvp with pve. Perhaps a scavenger hunt with some runners acting as antagonists. GM could dynamically reassign player sides to...
Yeah, game is in a pretty darn good place! I'd love double the pop but it's not dead. Mostly a bummer when I'm playing late at night EST.
Yeah, it has been! It's pretty dead off hours (mostly after 9-10pm east coast US) but from about 2pm-6pm east coast time player count seems to jump between mid teens and mid 20s with (rough guess)...
I'm seeing some slightly different numbers for resists on identical setups between Titan and the test server.
Specifically, I'm seeing a difference in monk energy resist on the armor side....
To be honest, I'm fine with woc pa being mostly cosmetic. Woc is such an unfun part of the game, endlessly grinding to overcap, yuch (and my main char has WOC, so it's not like I'm just mad because I...
Anyone having issues with stutter in some locations? For instance, when I am in P2 running towards the big stairway, there is a spot I always hitch (for perhaps half a second). I also sometimes drop...
Great post Trivaldi. It sounds like you guys have a resonable plan and I'm very excited to see some of the balance changes hit Titan at some point.
If I may offer some insight, as someone who...
Yep, fully agreed. I think incentive to team level is good, making it a requirement is not.
I think missions are ok, but what I would really like to see is incentive to team. A solo player could do missions, or they could cap with another player on their team. Team XP should share from stat...