why u guys not workin for ReaKKtor??? :rolleyes: :mad: :mad: :mad:
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why u guys not workin for ReaKKtor??? :rolleyes: :mad: :mad: :mad:
because KK isn't interestedQuote:
Originally Posted by ncelite
It's good to see you guys are still working on this. I might have a look into it at some point, when I have time.
Well, because, I guess... I dunno. Maybe they are full up at the moment with BP development in full swing. I would personally love to and I wouldn't mind an e-mailed job offer. Or perhaps I should send over my resume? Of course, that's what I like to call a dream. Or, to work at Valve... OMG... I <3 Gabe Newell ad pretty much his entire outlook on game development.... *sigh*Quote:
Originally Posted by ncelite
They are interested in the project and our work... just not chomping at the bit to pay us... lol.Quote:
Originally Posted by Biglines
Seriously though... It's one of my dreams to develop games for a living. I definitely don't waste away at my horrible job by choice. I'm required to do so by things like bills, food, gambling debts, hookers and, of course, the mafia. And, it just so happens that all of those things also severely limit my available time to work on this project. So it is a vicious cycle of wanting to do something really badly and being forced not to by everything around me (including the kitchen sink, which sprung a leak a few weeks ago and took my one entire day off to fix :mad: ). Plus, I don't have any formal training in "game development", but that is of little importance as I have definitely shown at least some skill and aptitude in several previous posts. But I'm sure some official training would be beneficial. Of course, with all of the material I have processed while teaching myself, I probably have enough virtual credit to have earned a 2 year degree @ a college in the US.... I definitely wouldn't benefit from the core classes that would be required...
Wow. I forgot to put /rant 1 at the beginning of this post. I wasn't expecting to... ah well.
/rant 0
Dude, Gabe is awesome, but WTF happened at E3 this year? He's sucking Sony's dick now.Quote:
Originally Posted by Whitestuff
that's the second platform they've now invaded with steam/steamworks in as many months, why wudn't he? he just doubled his possible market for future games, and is on the way to becoming the main provider of DLC on PS3, why wudn't he do some shameful things for that? :pQuote:
Originally Posted by flib
lately I hate steam for having built a crappy, buggy and especially SLOW client (I loved the old one, it looked worse but at least it ran, now I have to wait for a minute even for the damn client to pop up (and my laptop is only a year or so old)), but at least it's beginning to turn into the biggest platform around
strange, the new client is faster than the old client, at least on my machine... but it prefer the old client because i liked how the interface was.
could be cuz i have 50 games on there of which 25 or so are installed, but it's really slow for me. plus steamworks has been down way too often in the past few weeks as well, can't play half my games half the time "game is currently not available"
Same here, the new client is faster for me and I know I have 45+ games installed, plus NC: Source's development files... That's damn strange. I didn't like the new interface at first because I was in an early beta and it was ungodly slow... but now it's about the same as the old one, it just loads faster. I agree, the outages are a bit much, but I'm sure that has to do with integrating PS3 and whatnot. I wonder why he flipped the coin and started suporting PS3? A year ago he's quoted as saying, "Not developing anything for the PS3, ever. Period." Aparently it isn't very easy to program for. But, hey, people support it, so I guess we gotta sell stuff to them too. A bit OT, but the Sega Saturn died because it was difficult to program for... I only know cause I helped on a Sega Saturn emulator for about 6 months. The world was obviously not ready for multiple cores... and neither was Sega. :rolleyes:
*groans* steam discount weeks again... last one (over the holidays), got me to buy like 10 games, my wallet is starting to feel defensive again...
I don't even want to know what's on sale. I would probably own it if I did. Too bad their prices are phenominal... It really does affect the bank account.
Just to keep those interested informed:
Some problems have arisen with the mod. Valve recently released an SDK update, however it has royally screwed with existing mods. I do not know the extent of the damage on the programming side, however, I can comment on the mapping. I was mapping with the mod settings so I could incorporate any game mode entities, etc. when they became available. Now, I cannot work inside Hammer with that build, it has bugs and crashes the editor. So, I am porting my work over to HL2: DM v2009 for now. I should be able to convert i back when Valve applies a fix for the problems.
I am assuming is has something to do with the annoucement of Portal 2. It would be built on the new source code and Valve probably doesn't want i available until the game is released. They pulled a similar stunt prior to the Orange Box release as well...
If any viable work arounds are made available, I will let everyone know...
Thanks for everyone's support of this mod!
Hey guys,
It seems the last post has been a while ago. How are things going? I have not watched this forum for quiet a few months and just hit back here to see how things are going.
Tell me, everything OK? :) Anything we can do to help?
I've sort of put my work on hold until we get another programmer (r2d2k seems to have given up), and some more work is done on maps, if there is more input though, I will be fully committed to modelling again
I'll have a shot. I'm leaving my job on Friday so will have some time on my hands :D