Here's DJ so far without shields.
http://i81.photobucket.com/albums/j2.../DJresist2.jpg
992 health. No PPR as I'm using the CC3 atm.
Also, something odd going on....
http://i81.photobucket.com/albums/j2...mon/wtfcon.jpg
253?
Here's DJ so far without shields.
http://i81.photobucket.com/albums/j2.../DJresist2.jpg
992 health. No PPR as I'm using the CC3 atm.
Also, something odd going on....
http://i81.photobucket.com/albums/j2...mon/wtfcon.jpg
253?
Yep, thanks - it's in the build now (another install will be posted tonight)Quote:
Originally Posted by silent000
I've changed the resist graphs a little too, to show the con and armour values of what's specced. I left the shields off as the decimal places and % sign took up too much room, and they're shown directly below the resist graph anyhow...
http://exlforums.jconserv.net/www/ex...titled_154.jpg
Question is.. too much info on display at once? :S
/Edit
The values listed there are grand totals for everything - implants, armour (all zones) and con points... it does get quite high... if something untoward's going on, pls send me the saved file and I'll look at it.Quote:
Originally Posted by DJ
Cheers
Any chance for a change to that? Everwhere else in your app the totals ment your base stat + bonuses, and since most of us are basing it off our current ingame stats, it seems kinda loopy to have it different only in resistsQuote:
Originally Posted by StevenJ
more interesting is ... wheres the release planned for tonight? :P
Even more interesting is......Where is Steven? :p we were ment to be woc hunting tonite
He told me hes been very tired recently, bless him :p !, i havn't actually tried Nskill yet ill download it eh :p
I'll do some testing on it running in mnning in mono, because Im bored :P
Ok little tip. Do a KK, and don't announce a release date for anything. :p "Soon" is the most valid release date you can give for anything around here! :D
What you are doing is just simply great. Take your time, chill out, play NC, get pissed, and enjoy coding. Don't rush it because this page is 3+ pages long.
P.S. I'll give the next release a good testing....when you are ready.
I wouldn't advise coding drunk thoughQuote:
Originally Posted by Brammers
I said I'd release it tonight as it was done and compiled (I make the changes as I see them come to light on here) and then I package them up into an install each evening. I only say I'll release something if it's compiled and working locally :angel:Quote:
Originally Posted by Brammers
Tonight, I fell asleep at 5pm, has just done a 24 hourer and I think I'm getting too old for it :D
Am looking at changing the way the resists are dealt with in the app - I agree it makes no sense the way it is, I'm just idle!
New version :)
http://exlforums.jconserv.net/download.php?id=151
Images restored (hence the bloated file-size)
Resists showing as requested
Bug sorted out with character sheet not showing con points properly
Couple of item fixes - but not many. About to log in to get stats now, will wait for tomorrow's update.
Total con resist skill values not showing. I get 0 in them, depite having points specced and bonues on them.
They show on the % bars though.
Been tweaking with DJ's setup, 900 hp, 51 f/x/p, 55.4 e, about 69 piercing (all with shields). Need to work out if it's better than with 1k hp though. Loosing 10% of your hp would require a significant increase in total dmg resistance.
start
Enhanced Physics CPU v.0.3
req str 32
+ str 5.12
end
start
Synapse Soldier Mod S-13
req str 66
+ str 2.51
+ heavycombat 20.10
- meleecombat 4.14
- athletics 4.14
end
start
Camo Powersuit V HC-3
req str 110
class tank
+ poison 83
+ fire 50
+ force 33
+ str 4.18
- con 3.35
+ heavycombat 25.08
- athletics 26.75
end
Actually im on a full armor/implant list - will take about 2h from now, but how to declare WoC-Reqs?