Item part was put in gogo for failed attempts to occur.
No matter who the turn in contact was the provided item from the mission start contact always stacked. Return datacubes on failed attempts and empty datacube always stacked only with items returned from the same turn is mission contact.
Mission contact AV (1x Attempt)
- Returned Blueprint Stack 1 (Total 3)
- Cancelled Mission
Mission contact RM (1x Attempt)
- Returned Blueprint Stack 2 (Total 3)
- Cancelled Mission
Mission contact AV (2x Attempts)
- Returned Blueprint Stack 1 (Total 6)
- Returned Blueprint Stack 1 (Total 9)
- Cancelled Mission
Mission contact AV (3x Attempts)
- Returned Blueprint Stack 1 (Total 12)
- Returned Blueprint Stack 1 (Total 15)
- Returned Blueprint Stack 1 (Total 18)
- Cancelled Mission
Mission contact RM (2x Attempts)
- Returned Blueprint Stack 2 (Total 6)
- Returned Blueprint Stack 2 (Total 9)
- Cancelled Mission
Mission contact RM (4x Attempts)
- Returned Blueprint Stack 2 (Total 12)
- Returned Blueprint Stack 2 (Total 15)
- Returned Blueprint Stack 2 (Total 18)
- Returned Blueprint Stack 2 (Total 21)
- Cancelled Mission
Mission contact AV (Turn In)
- Empty Cubes Stack 1 (Total 3)
Mission contact AV (1x Attempt, Turn In)
- Returned Blueprint Stack 1 (Total 21)
- Empty Cubes Stack 1 (Total 6)
Mission contact RM (Turn In)
- Empty Cubes Stack 2 (Total 3)
Mission contact AV (Turn In)
- Empty Cubes Stack 1 (Total 9)
Mission contact RM (Turn In)
- Empty Cubes Stack 2 (Total 6)
Mission contact AV (Turn In)
- Empty Cubes Stack 1 (Total 12)